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Author
Age
Files
Lines
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*
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mesa: Update texenv program when _NEW_ARRAYS is updated as well.
Eric Anholt
2009-04-15
1
-1
/
+2
*
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intel: Fix segfault when doing SW mipmap generation with a PBO texture upload.
Eric Anholt
2009-04-15
1
-3
/
+10
*
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mesa: TGSI translation of multiple render targets.
José Fonseca
2009-04-15
1
-3
/
+3
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/
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/
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*
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mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
Brian Paul
2009-04-14
3
-20
/
+11
*
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mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES
Brian Paul
2009-04-14
2
-5
/
+5
*
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mesa: remove NV vertex/fragment program print/debug code
Brian Paul
2009-04-14
4
-407
/
+4
*
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mesa: use standard offsetof() macro
Brian Paul
2009-04-14
1
-1
/
+1
*
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i965: fix VS constant buffer reads
Brian Paul
2009-04-14
3
-35
/
+25
*
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mesa: Fix gcc assembly enable logic.
José Fonseca
2009-04-14
1
-1
/
+1
*
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DRI2: Don't fault on NULL DrawBuffer
Ian Romanick
2009-04-14
1
-1
/
+1
|
/
*
i965: checkpoint commit: VS constant buffers
Brian Paul
2009-04-14
11
-91
/
+477
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dri glx: Swap before checking for cliprects.
Younes Manton
2009-04-13
1
-3
/
+3
*
i965: remove unused var
Brian Paul
2009-04-10
1
-1
/
+0
*
i965: clean-up in prepare_wm_surfaces()
Brian Paul
2009-04-10
1
-8
/
+4
*
mesa: reduce makefile output
Brian Paul
2009-04-10
1
-4
/
+5
*
i965: added null const_buffer pointer check in update_constant_buffer()
Brian Paul
2009-04-10
1
-1
/
+1
*
intel: added screen->dri2.loader null pointer check in intel_flush()
Brian Paul
2009-04-10
1
-1
/
+2
*
gallium: remove pipe_texture::compressed field
Brian Paul
2009-04-10
1
-1
/
+0
*
swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT code
Brian Paul
2009-04-09
1
-7
/
+0
*
i965: re-org of some of the new constant buffer code
Brian Paul
2009-04-09
4
-48
/
+81
*
i965: new SURF_INDEX_ macros
Brian Paul
2009-04-09
5
-40
/
+49
*
intel / DRI2: Accept fake front-buffer from loader
Ian Romanick
2009-04-09
1
-0
/
+5
*
intel / DRI2: Track and flush front-buffer rendering
Ian Romanick
2009-04-09
3
-0
/
+46
*
st: remove another unneeded 'is compressed' comparison
Brian Paul
2009-04-09
1
-2
/
+3
*
st: remove unneeded "is compressed" check
Brian Paul
2009-04-09
1
-2
/
+1
*
st: rearrange some code to be a little more clear
Brian Paul
2009-04-09
1
-9
/
+7
*
gallium: remove unneeded compressed=0 assignment
Brian Paul
2009-04-09
1
-1
/
+0
*
st: remove comp_byte parameter to st_texture_create()
Brian Paul
2009-04-09
6
-20
/
+9
*
st: consolidate format->usage computation
Brian Paul
2009-04-09
1
-9
/
+23
*
st: add const qualifiers, use GL types
Brian Paul
2009-04-09
1
-13
/
+10
*
st: make loops over 3D texture slices a litte more intuitive
Brian Paul
2009-04-09
1
-10
/
+16
*
st: reformatting and clean-ups in texture code
Brian Paul
2009-04-09
1
-95
/
+67
*
mesa: fix potential recursive locking deadlock in _mesa_HashWalk()
Brian Paul
2009-04-09
1
-4
/
+14
*
i965: free shader's constant buffer in brwDeleteProgram()
Brian Paul
2009-04-09
1
-0
/
+6
*
i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()
Brian Paul
2009-04-08
1
-1
/
+2
*
i965: clean-ups, debug code in brw_wm_glsl.c
Brian Paul
2009-04-08
1
-34
/
+15
*
i965: init current_const[i].index = -1
Brian Paul
2009-04-08
1
-3
/
+4
*
i965: move the fetch_constants() call before setting conditional mod state
Brian Paul
2009-04-08
1
-4
/
+4
*
mesa: minor datatype changes in optimization code
Brian Paul
2009-04-08
1
-6
/
+7
*
Mesa: allow suppression of debug messages in a debug build
Robert Ellison
2009-04-08
1
-10
/
+32
*
gallium: when using gl_PointCoord ensure we use the correct attribute.
Alan Hourihane
2009-04-08
1
-3
/
+5
*
mesa: Don't attempt to free the dummy program.
José Fonseca
2009-04-08
1
-3
/
+5
*
st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal format
Brian Paul
2009-04-07
1
-2
/
+4
*
st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()
Brian Paul
2009-04-07
3
-43
/
+96
*
mesa: add another special/optimized case in _mesa_unpack_depth_span()
Brian Paul
2009-04-07
1
-0
/
+11
*
swrast: fix point rendering function selection
Brian Paul
2009-04-07
1
-1
/
+4
*
mesa: fix incorrect component ordering for sRGB8 texture fetch/store
Brian Paul
2009-04-07
1
-5
/
+6
*
glsl: enable the new linear scan register allocator code
Brian Paul
2009-04-07
1
-3
/
+3
*
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-07
1
-1
/
+2
*
swrast: restore !shader check around add_specular()
Brian Paul
2009-04-07
1
-4
/
+6
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