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*
i965: Declare input to mcs alignment calculation constant
Topi Pohjolainen
2016-04-21
2
-2
/
+2
*
i965/blorp: Switch the order of render and texture targets
Topi Pohjolainen
2016-04-21
2
-1
/
+5
*
i965/blorp: Reduce scope for generator and its inputs
Topi Pohjolainen
2016-04-21
3
-26
/
+25
*
i965/blorp: Add support for disabling color blending
Topi Pohjolainen
2016-04-21
4
-0
/
+19
*
i965/blorp: Add support for setting fast clear operation
Topi Pohjolainen
2016-04-21
4
-0
/
+5
*
i965/blorp: Enable blits on gen8
Topi Pohjolainen
2016-04-21
3
-6
/
+9
*
i965/blorp: Prepare stencil sampling for gen8
Topi Pohjolainen
2016-04-21
2
-3
/
+4
*
i965/blorp: Add check for supported sample numbers
Topi Pohjolainen
2016-04-21
2
-2
/
+17
*
i965/blorp: Add support for sampling 3D textures
Topi Pohjolainen
2016-04-21
3
-6
/
+23
*
i965/blorp: Add support for source swizzle
Topi Pohjolainen
2016-04-21
5
-9
/
+29
*
i965/blorp: Pipeline upload support for gen8
Topi Pohjolainen
2016-04-21
3
-0
/
+699
*
i965/gen8: Expose pma stall emission
Topi Pohjolainen
2016-04-21
2
-4
/
+8
*
i965: Allow texture surface state setup to be used by blorp
Topi Pohjolainen
2016-04-21
4
-6
/
+12
*
i965/blorp: Prepare sampling for gen9
Topi Pohjolainen
2016-04-21
1
-2
/
+14
*
i965/blorp: Prepare render target write for gen8
Topi Pohjolainen
2016-04-21
5
-8
/
+10
*
i965/blorp/gen6: Prepare vertex buffer setup logic for gen8
Topi Pohjolainen
2016-04-21
1
-8
/
+22
*
i965/blorp/gen7: Expose state setup applicable to gen8
Topi Pohjolainen
2016-04-21
2
-11
/
+50
*
i965/blorp: Use 8k chunk size for urb allocation
Topi Pohjolainen
2016-04-21
1
-5
/
+14
*
i965/blorp/gen7: Prepare re-using for gen8
Topi Pohjolainen
2016-04-21
1
-2
/
+4
*
i965/blorp: Let compiler calculate the vertex buffer size
Topi Pohjolainen
2016-04-21
1
-21
/
+10
*
i965/gen8: Expose state base address setup
Topi Pohjolainen
2016-04-21
2
-2
/
+4
*
i965/gen8: Expose surface state helpers
Topi Pohjolainen
2016-04-21
2
-25
/
+41
*
i965/gen9: Use correct size for DS_STATE
Topi Pohjolainen
2016-04-21
1
-4
/
+18
*
i965: Fix interpolateAtSample() on single sampled buffers.
Kenneth Graunke
2016-04-20
1
-0
/
+15
*
i965: Fix gl_SampleMaskIn[] in per-sample shading mode.
Kenneth Graunke
2016-04-20
3
-2
/
+42
*
i965: Only enable oMask output when there's a multisample FBO.
Kenneth Graunke
2016-04-20
1
-1
/
+1
*
i965: Generalize wm_key->compute_sample_id to wm_key->multisample_fbo.
Kenneth Graunke
2016-04-20
3
-7
/
+6
*
i965: Delete now dead persample_2x FS program key flag.
Kenneth Graunke
2016-04-20
2
-5
/
+0
*
i965: Simplify gl_SampleID setup on Gen8+.
Kenneth Graunke
2016-04-20
1
-5
/
+37
*
i965: Flip key->compute_sample_id check.
Kenneth Graunke
2016-04-20
1
-7
/
+7
*
st/mesa: Use correct size for compute CAPs.
Bas Nieuwenhuizen
2016-04-21
1
-2
/
+6
*
i965: Properly handle integer types in opt_vector_float().
Kenneth Graunke
2016-04-20
1
-4
/
+18
*
i965: Make opt_vector_float() only handle non-type-conversion MOVs.
Kenneth Graunke
2016-04-20
1
-2
/
+5
*
i965: Fold vectorize_mov() back into the one caller.
Kenneth Graunke
2016-04-20
2
-28
/
+16
*
i965: Rework opt_vector_float() control flow.
Kenneth Graunke
2016-04-20
1
-27
/
+34
*
nir: rename nir_foreach_block*() to nir_foreach_block*_call()
Connor Abbott
2016-04-20
6
-10
/
+10
*
i965/vec4: Always split uniforms in array_access_to_pull_constants
Jason Ekstrand
2016-04-20
1
-1
/
+3
*
i965/vec4: Use the correct offset for the swizzle shift in push constants
Jason Ekstrand
2016-04-20
1
-1
/
+1
*
i965/vec4: Use nir_intrinsic_base in the load_uniform implementation
Jason Ekstrand
2016-04-20
1
-1
/
+1
*
mesa/st: enable compute shaders if images are also supported
Bas Nieuwenhuizen
2016-04-19
1
-3
/
+4
*
i965: Define miptree map functions static (trivial)
Ben Widawsky
2016-04-18
1
-2
/
+2
*
meta: Don't botch color masks when changing drawbuffers.
Kenneth Graunke
2016-04-18
1
-7
/
+75
*
meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.
Kenneth Graunke
2016-04-18
2
-5
/
+4
*
i965/fs: Don't allow OOB array access of images
Jason Ekstrand
2016-04-15
1
-15
/
+11
*
mesa/texstore: Use Driver.CompressedTexSubImage in the default CompressedTexI...
Nanley Chery
2016-04-15
1
-5
/
+5
*
i965/vec4: Support full std140 layout for push constants
Jason Ekstrand
2016-04-15
1
-5
/
+25
*
i965/vec4: Handle MOV_INDIRECT in pack_uniform_registers
Jason Ekstrand
2016-04-15
1
-0
/
+18
*
i965/vec4: Add support for SHADER_OPCODE_MOV_INDIRECT
Jason Ekstrand
2016-04-15
2
-0
/
+68
*
i965/vec4: Use can_do_writemask in can_reswizzle
Jason Ekstrand
2016-04-15
1
-3
/
+5
*
i965/vec4: Move can_do_writemask to vec4_instruction
Jason Ekstrand
2016-04-15
3
-30
/
+30
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