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* i965: Declare input to mcs alignment calculation constantTopi Pohjolainen2016-04-212-2/+2
* i965/blorp: Switch the order of render and texture targetsTopi Pohjolainen2016-04-212-1/+5
* i965/blorp: Reduce scope for generator and its inputsTopi Pohjolainen2016-04-213-26/+25
* i965/blorp: Add support for disabling color blendingTopi Pohjolainen2016-04-214-0/+19
* i965/blorp: Add support for setting fast clear operationTopi Pohjolainen2016-04-214-0/+5
* i965/blorp: Enable blits on gen8Topi Pohjolainen2016-04-213-6/+9
* i965/blorp: Prepare stencil sampling for gen8Topi Pohjolainen2016-04-212-3/+4
* i965/blorp: Add check for supported sample numbersTopi Pohjolainen2016-04-212-2/+17
* i965/blorp: Add support for sampling 3D texturesTopi Pohjolainen2016-04-213-6/+23
* i965/blorp: Add support for source swizzleTopi Pohjolainen2016-04-215-9/+29
* i965/blorp: Pipeline upload support for gen8Topi Pohjolainen2016-04-213-0/+699
* i965/gen8: Expose pma stall emissionTopi Pohjolainen2016-04-212-4/+8
* i965: Allow texture surface state setup to be used by blorpTopi Pohjolainen2016-04-214-6/+12
* i965/blorp: Prepare sampling for gen9Topi Pohjolainen2016-04-211-2/+14
* i965/blorp: Prepare render target write for gen8Topi Pohjolainen2016-04-215-8/+10
* i965/blorp/gen6: Prepare vertex buffer setup logic for gen8Topi Pohjolainen2016-04-211-8/+22
* i965/blorp/gen7: Expose state setup applicable to gen8Topi Pohjolainen2016-04-212-11/+50
* i965/blorp: Use 8k chunk size for urb allocationTopi Pohjolainen2016-04-211-5/+14
* i965/blorp/gen7: Prepare re-using for gen8Topi Pohjolainen2016-04-211-2/+4
* i965/blorp: Let compiler calculate the vertex buffer sizeTopi Pohjolainen2016-04-211-21/+10
* i965/gen8: Expose state base address setupTopi Pohjolainen2016-04-212-2/+4
* i965/gen8: Expose surface state helpersTopi Pohjolainen2016-04-212-25/+41
* i965/gen9: Use correct size for DS_STATETopi Pohjolainen2016-04-211-4/+18
* i965: Fix interpolateAtSample() on single sampled buffers.Kenneth Graunke2016-04-201-0/+15
* i965: Fix gl_SampleMaskIn[] in per-sample shading mode.Kenneth Graunke2016-04-203-2/+42
* i965: Only enable oMask output when there's a multisample FBO.Kenneth Graunke2016-04-201-1/+1
* i965: Generalize wm_key->compute_sample_id to wm_key->multisample_fbo.Kenneth Graunke2016-04-203-7/+6
* i965: Delete now dead persample_2x FS program key flag.Kenneth Graunke2016-04-202-5/+0
* i965: Simplify gl_SampleID setup on Gen8+.Kenneth Graunke2016-04-201-5/+37
* i965: Flip key->compute_sample_id check.Kenneth Graunke2016-04-201-7/+7
* st/mesa: Use correct size for compute CAPs.Bas Nieuwenhuizen2016-04-211-2/+6
* i965: Properly handle integer types in opt_vector_float().Kenneth Graunke2016-04-201-4/+18
* i965: Make opt_vector_float() only handle non-type-conversion MOVs.Kenneth Graunke2016-04-201-2/+5
* i965: Fold vectorize_mov() back into the one caller.Kenneth Graunke2016-04-202-28/+16
* i965: Rework opt_vector_float() control flow.Kenneth Graunke2016-04-201-27/+34
* nir: rename nir_foreach_block*() to nir_foreach_block*_call()Connor Abbott2016-04-206-10/+10
* i965/vec4: Always split uniforms in array_access_to_pull_constantsJason Ekstrand2016-04-201-1/+3
* i965/vec4: Use the correct offset for the swizzle shift in push constantsJason Ekstrand2016-04-201-1/+1
* i965/vec4: Use nir_intrinsic_base in the load_uniform implementationJason Ekstrand2016-04-201-1/+1
* mesa/st: enable compute shaders if images are also supportedBas Nieuwenhuizen2016-04-191-3/+4
* i965: Define miptree map functions static (trivial)Ben Widawsky2016-04-181-2/+2
* meta: Don't botch color masks when changing drawbuffers.Kenneth Graunke2016-04-181-7/+75
* meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.Kenneth Graunke2016-04-182-5/+4
* i965/fs: Don't allow OOB array access of imagesJason Ekstrand2016-04-151-15/+11
* mesa/texstore: Use Driver.CompressedTexSubImage in the default CompressedTexI...Nanley Chery2016-04-151-5/+5
* i965/vec4: Support full std140 layout for push constantsJason Ekstrand2016-04-151-5/+25
* i965/vec4: Handle MOV_INDIRECT in pack_uniform_registersJason Ekstrand2016-04-151-0/+18
* i965/vec4: Add support for SHADER_OPCODE_MOV_INDIRECTJason Ekstrand2016-04-152-0/+68
* i965/vec4: Use can_do_writemask in can_reswizzleJason Ekstrand2016-04-151-3/+5
* i965/vec4: Move can_do_writemask to vec4_instructionJason Ekstrand2016-04-153-30/+30