| Commit message (Collapse) | Author | Age | Files | Lines |
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In f9fd976e8adba733b08d we changed the clear value to be stored as an
isl_color_value. This had the side-effect same clear value check is now
happening directly between the f32[0] field of the isl_color_value and
ctx->Depth.Clear. This isn't what we want for two reasons. One is that
the comparison happens in floating point even for Z16 and Z24 formats.
Worse than that, ctx->Depth.Clear is a double so, even for 32-bit float
formats, we were comparing as doubles and not floats. This means that
the test basically always fails for anything other than 0.0f and 1.0f.
This caused a slight performance regression in Lightsmark 2008 because
it was using a depth clear value of 0.999 which can't be stored in a
32-bit float so we were doing unneeded resolves.
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/101678
Cc: "17.2" <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Here we also make use of the UseSTD430AsDefaultPacking constant
and call the new get_internal_ifc_packing() helper.
Reviewed-by: Marek Olšák <[email protected]>
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This will be used to enable the STD430 layout as the default for
UBOs and SSBOs with layouts of shared/packed rather than STD140.
Reviewed-by: Marek Olšák <[email protected]>
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After the context is initialized, the API and context flags won't
change. So, we can compute whether vertex attribute 0 aliases
vertex position just once.
This should make the glVertexAttrib*() functions a little quicker.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Makes the code a bit more understandable.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Line wrap to 78 columns, etc. Trivial.
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This code was separated from the validation code so it could
use used with KHR_no_error paths. The return values were inverted
to reflect the name of the helper, but here the condtion was
mistakenly inverted rather than the return value.
Fixes: 4df2931a87fe (mesa/vbo: move some Draw checks out of validation)
Reported-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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The INTEL_performance_query spec says
"Performance counter id 0 is reserved as an invalid counter."
GLuint counterid_to_index(GLuint counterid) just returns counterid - 1,
so with unsigned overflow rules, it will generate 0xFFFFFFFF given an
input of 0. 0xFFFFFFFF will trigger the counterIndex >= queryNumCounters
check, so the code worked as is. It just contained a useless comparison.
Reviewed-by: Jordan Justen <[email protected]>
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"Alloc for render" is a terrible name for a flag because it means
basically nothing. What the flag really does is allocate a busy BO
which someone theorized at one point in time would be more efficient if
you're planning to immediately render to it. If the flag really means
"alloc a busy BO" we should just call it that.
Reviewed-by: Kenneth Graunke <[email protected]>
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This matches the actual function declaration.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is analogous to commit 2259b11 which only fixed the regular case
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102308
Signed-off-by: Christoph Haag <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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In 76e2f390f9863a35, when Topi switched num_samples from 0 to 1 for
single-sampled, he accidentally switched the last parameter in the call
to miptree_create_for_teximage from 0 to 1 thinking it was num_samples
when it was actually layout_flags. Switching from 0 to 1 added the
MIPTREE_LAYOUT_ACCELERATED_UPLOAD flag which causes us to allocate a
busy BO instead of an idle one. This caused the subsequent CPU upload
to consistently stall. The end result was a 15% performance drop in the
SynMark v7 DrvRes microbenchmark. This restores the old behavior and
fixes the performance regression.
Reviewed-by: Topi Pohjolainen <[email protected]>
Fixes: 76e2f390f9863a356d1419982dec705260d67eff
Bugzilla: https://bugs.freedesktop.org/102260
Cc: [email protected]
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We handle the Sandybridge multisampled 2D surface hack here, rather
than in ISL, because it requires allocating a BO, and is kind of messy.
Reviewed-by: Jason Ekstrand <[email protected]>
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Our coding style is to use spaces. Some of this was also messed up
during my bufmgr import series.
(Trivial, just whitespace changes.)
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This little optimization improves the performance of SynMark v7
TexFilterTri by almost 10% on Sky Lake GT4 among other improvements.
We've been doing it for some time but somehow it got dropped during
the miptree refactoring.
Reviewed-by: Kenneth Graunke <[email protected]>
Bugzilla: https://bugs.freedesktop.org/102258
Cc: "17.2" <[email protected]>
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Looking at NewDriverState is not safe in general. The state atom system
is set up to ensure that new bits that get added to NewDriverState get
accumulated into the set of bits used when emitting atoms but it doesn't
go the other way. If we read NewDriverState, we may not get the full
picture because the per-pipeline state (3D or compute) does not get
added to NewDriverState before state emit is done. It's especially
dangerous to do this from BLORP (either explicitly or implicitly when
BLORP calls gen7_upload_urb) because that does not happen during one of
the normal state upload paths.
This commit solves the problem by whacking all of the per-shader-stage
URB sizes to zero whenever we change the total URB size. We still have
to flag BRW_NEW_URB_SIZE to ensure that the gen7_urb atom triggers but
the actual decision in gen7_upload_urb can now be based entirely on URB
sizes rather than on state atoms. This also makes BLORP correct because
it just asks for a new URB config whenever the vsize is too small and so
any change to the total URB size will trigger blorp to re-emit as well
because 0 < vs_entry_size.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Bugzilla: https://bugs.freedesktop.org/102289
Cc: [email protected]
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EGLimages are shared with external users, and we don't know what they're
going to do with them. They might scan them out. They might access
them in a way that doesn't work with our explicit clflushing.
It's safest to simply mark them non-coherent.
Chris Wilson caught this problem and wrote a similar (though less
aggressive) patch to solve it; the miptree code has since undergone
a lot of refactoring so I had to rewrite it.
Cc: "17.2" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
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perf_debug() doesn't append a newline for you.
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I see no evidence that opengl32.dll's wglSwapBuffers calls glFinish.
It looks like Jose removed that dependency years ago, but this hack
remained.
Removing this code also fixes the Piglit sync_api test since commit
eceb6710024716.
No piglit regressions. No glretrace regressions, per Charmaine.
Fixes VMware bug 1937990.
Reviewed-by: Charmaine Lee <[email protected]>
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Fixes crash with llvmpipe on Windows.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102148
Cc: [email protected]
Reviewed-by: Brian Paul <[email protected]>
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Trivial.
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LLC platforms are magic in that reads from the CPU are always cache
coherent, or rather GPU writes that bypass LLC do still invalidate the
appropriate cache line.
Cc: "17.2" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Improves performance of 3DMark "Ice Storm Unlimited" benchmark
by 1-2% on Apollolake (on Android-IA using clang 3.8.256229).
Change is based on the performance profiling work and results
by Aravindan Muthukumar and Yogesh Marathe.
Signed-off-by: Tapani Pälli <[email protected]>
Signed-off-by: Aravindan Muthukumar <[email protected]>
Signed-off-by: Yogesh Marathe <[email protected]>
Reviewed-by: Scott D Phillips <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Gallium drivers use this code path so we need to account for
bindless after all.
Fixes: 365d34540f33 ("mesa: correctly calculate the storage offset for i915")
Reviewed-by: Marek Olšák <[email protected]>
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When generating the storage offset for struct members we need
to skip opaque types as they no longer have backing storage.
Fixes: fcbb93e86024 ("mesa: stop assigning unused storage for non-bindless opaque types")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101983
Reviewed-by: Dave Airlie <[email protected]>
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When generating the storage offset for struct members we need
to skip opaque types as they no longer have backing storage.
Fixes: fcbb93e86024 ("mesa: stop assigning unused storage for non-bindless opaque types")
V2: simplify since bindless will never be supported in this code
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101983
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Rename modifier to be more smart (Jason)
FINISHME: Use the kernel's final choice for the fb modifier
bwidawsk@norris2:~/intel-gfx/kmscube (modifiers $) ~/scripts/measure_bandwidth.sh ./kmscube none
Read bandwidth: 603.91 MiB/s
Write bandwidth: 615.28 MiB/s
bwidawsk@norris2:~/intel-gfx/kmscube (modifiers $) ~/scripts/measure_bandwidth.sh ./kmscube ytile
Read bandwidth: 571.13 MiB/s
Write bandwidth: 555.51 MiB/s
bwidawsk@norris2:~/intel-gfx/kmscube (modifiers $) ~/scripts/measure_bandwidth.sh ./kmscube ccs
Read bandwidth: 259.34 MiB/s
Write bandwidth: 337.83 MiB/s
v2: Move all references to the new fourcc code(s) to this patch.
v3: Rebase, remove Yf_CCS (Daniel)
Signed-off-by: Ben Widawsky <[email protected]>
Signed-off-by: Jason Ekstrand <[email protected]>
Acked-by: Daniel Stone <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Instead of always doing a full resolve, only resolve the bits that are
needed. This means that we only do a partial resolve when the miptree
modifier is I915_FORMAT_MOD_Y_TILED_CCS.
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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v2: move is_aux into if block. (Jason)
Use else block instead of goto (Jason)
v3: Fix up logic for is_aux (Ben)
Fix up size calculations and add FIXME (Ben)
v4 (Jason Ekstrand):
Use the aux_pitch in the image instead of calculating it
Signed-off-by: Ben Widawsky <[email protected]>
Acked-by: Daniel Stone <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This code will disable actually creating these buffers for the scanout,
but it puts the allocation in place.
Primarily this patch is split out for review, it can be squashed in
later if preferred.
v2:
assert(mt->offset == 0) in ccs creation (as requested by Topi)
Remove bogus is_scanout check in miptree_release
v3:
Remove is_scanout assert in intel_miptree_create. It doesn't work with
latest codebase - not sure it ever should have worked.
v4:
assert(mt->last_level == 0) and assert(mt->first_level == 0) in ccs setup
(Topi)
v5 (Jason Ekstrand):
- Base the decision to allocate a CCS on the image modifier
Signed-off-by: Ben Widawsky <[email protected]>
Acked-by: Daniel Stone <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Previously images did not support any auxiliary compression surfaces
(CCS, MCS, or HiZ). That's about to change. This patch just adds the
fields to __DRIimageRec to make auxiliary surfaces possible.
v2 (Jason Ekstrand):
- Add an aux_pitch parameter as well as aux_offset
Signed-off-by: Ben Widawsky <[email protected]>
Acked-by: Daniel Stone <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Ben Widawsky <[email protected]>
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intel_miptree_texture_aux_usage
intel_miptree_texture_aux_usage() takes an isl_format, but we are
passing a mesa_format. clang warns:
brw_blorp.c:305:52: warning: implicit conversion from enumeration
type 'mesa_format' to different enumeration type
'enum isl_format' [-Wenum-conversion]
intel_miptree_texture_aux_usage(brw, src_mt, src_format);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~
Fixes: fc1639e46d ("i965/blorp: Use texture/render_aux_usage for blits")
Cc: "17.2" <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This should hopefully fix build issues on 32-bit Android-x86.
v2: s/USE_SSE4_1/USE_SS41/, caught by Gražvydas Ignotas.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102050
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Passing screen lets us get the kernel features, devinfo, and bufmgr,
without needing container_of.
This use of container_of could cause crashes due to issues with the
"sample" macro parameter.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102062
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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The main motivation for this is that threaded compilation can fall
over if we were to allocate IR inside constant_expression_value()
when calling it on a builtin. This is because builtins are shared
across the whole OpenGL context.
f81ede469910d worked around the problem by cloning the entire
builtin before constant_expression_value() could be called on
it. However cloning the whole function each time we referenced
it lead to a significant reduction in the GLSL IR compiler
performance. This change along with the following patch
helps fix that performance regression.
Other advantages are that we reduce the number of calls to
ralloc_parent(), and for loop unrolling we free constants after
they are used rather than leaving them hanging around.
Reviewed-by: Kenneth Graunke <[email protected]>
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We are currently copying the name for each member dereference
but we can just share a single instance of the string provided
by the type.
This change also stops us recalculating the field index
repeatedly.
Reviewed-by: Thomas Helland <[email protected]>
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Extra validation is added to ir_validate to make sure this is
always updated to the correct numer of operands, as passes like
lower_instructions modify the instructions directly rather then
generating a new one.
The reduction in time is so small that it is not really
measurable. However callgrind was reporting this function as
being called just under 34 million times while compiling the
Deus Ex shaders (just pre-linking was profiled) with 0.20%
spent in this function.
v2:
- make num_operands a unit8_t
- fix unsigned/signed mismatches
Reviewed-by: Thomas Helland <[email protected]>
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We shouldn't be using GLX tokens in the dri subsystem, so define dri
SWAP_METHOD tokens and translate when necessary. Unfortunately the X server
uses the dri swap method value untranslated as the GLX fbconfig swapMethod,
so we can't enumerate these tokens arbitrarily, but rather need to make them
have the same values as the corresponding GLX tokens.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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The attribMap had two entries for this attribute, and
driGetConfigAttribIndex didn't return a proper value for this attribute.
Fix this, and also make sure we return SWAP_UNDEFINED for single-buffer
configs as required by the GLX_OML_swap_method spec.
Finally bump the dri core extension version to 2, indicating that we
correctly report __DRI_ATTRIB_SWAP_METHOD.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Previous behavior was inconsistent with other texture targets so this has been
fixed in OpenGL 4.6.
Fixes:
KHR-GL45.direct_state_access.textures_storage_errors
Reviewed-by: Jordan Justen <[email protected]>
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The OpenGL 4.6 specs have been updated so that GetTextureParameter*
with a texture object with an incompatible TEXTURE_TARGET should now
report INVALID_OPERATION instead of INVALID_ENUM.
Fixes:
KHR-GL45.direct_state_access.textures_parameter_errors
Reviewed-by: Jordan Justen <[email protected]>
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After a successful wait, we know the buffer ought to be idle.
Chris points out that: "The only caveat here is that bo is global, and
we have a very unlikely (and probably unnoticeable) race condition with
multiple contexts."
Reviewed-by: Chris Wilson <[email protected]>
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RELOC_NEEDS_GGTT is only meaningful on Sandybridge - it's skipped on
other generations - so this has no purpose. Just use rw_bo().
Reviewed-by: Chris Wilson <[email protected]>
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With the reloc domains gone, most of these are basically the same,
and the names don't make much sense anymore. Simplify them to ro_bo(),
rw_bo(), and ggtt_bo().
Reviewed-by: Chris Wilson <[email protected]>
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