summaryrefslogtreecommitdiffstats
path: root/src/mesa
Commit message (Expand)AuthorAgeFilesLines
* i965: Release aux buffer when disabling ccsTopi Pohjolainen2016-12-051-0/+3
* Revert "st/mesa: get Version from gl_program rather than gl_shader_program"Timothy Arceri2016-12-021-1/+4
* st/mesa: get Version from gl_program rather than gl_shader_programTimothy Arceri2016-12-021-4/+1
* st/mesa/glsl: move Version to gl_shader_program_dataTimothy Arceri2016-12-023-3/+4
* mesa: only verify that enabled arrays have backing buffersIlia Mirkin2016-12-011-1/+1
* mesa: reset linked_stages bitmask when re-linkingTimothy Arceri2016-12-011-0/+2
* st/mesa: skip lower_output_reads when possibleNicolai Hähnle2016-11-301-1/+2
* st/glsl_to_tgsi: swizzle PROGRAM_OUTPUTs correctly in src_register translationNicolai Hähnle2016-11-301-1/+11
* mesa: optimise interleaved sso validationTimothy Arceri2016-11-301-11/+14
* mesa/glsl: add bitmask to track stages a program was linked againstTimothy Arceri2016-11-301-0/+3
* i965/sched: Schedule trivial blocks.Matt Turner2016-11-291-3/+0
* i965/sched: Make 'time' a local variable.Matt Turner2016-11-291-3/+1
* i965/cfg: Initialize bblock_t::cycle_count.Matt Turner2016-11-291-1/+1
* i965/cfg: Initialize cfg_t::cycle_count.Matt Turner2016-11-292-1/+2
* i965/gen7: expose larger gather offsetsIlia Mirkin2016-11-291-2/+7
* i965: support constant gather offsets larger than 4 bitsIlia Mirkin2016-11-294-12/+24
* i965/fs: Refactor handling of constant tg4 offsetsJason Ekstrand2016-11-293-34/+29
* mesa: fix active subroutine uniforms properlyTimothy Arceri2016-11-291-103/+8
* i965: Enable fast clears for multi-lodBen Widawsky2016-11-251-15/+0
* i965: Allow single-sampled miptree to be resolved and sharedTopi Pohjolainen2016-11-251-1/+1
* i965/gen8: Relax asserts prohibiting arrayed/mipmapped fast clearsTopi Pohjolainen2016-11-253-14/+18
* i965: Use ISL for CCS layoutsTopi Pohjolainen2016-11-252-104/+38
* i965: Resolve non-compressed fast clears prior layered renderingTopi Pohjolainen2016-11-251-0/+13
* i965: Restrict fast color clear on first slice onlyTopi Pohjolainen2016-11-251-0/+8
* i965: Track fast color clear state in level/layer granularityTopi Pohjolainen2016-11-253-30/+68
* i965: Move fast clear state enumeration into resolve mapTopi Pohjolainen2016-11-253-65/+68
* i965: Refactor check if color resolve is neededTopi Pohjolainen2016-11-251-15/+28
* i965: Add plumbing for fast clear layer/level detailsTopi Pohjolainen2016-11-252-19/+34
* i965: Add interface for checking multiple slices if any is unresolvedTopi Pohjolainen2016-11-252-0/+13
* i965: Provide slice details to renderbuffer fast clear state trackerTopi Pohjolainen2016-11-254-16/+68
* i965: Split per miptree and per slice/level fast clear bitsTopi Pohjolainen2016-11-253-16/+16
* i965: Provide slice details to color resolverTopi Pohjolainen2016-11-256-18/+51
* i965: Add new interface for full color resolvesTopi Pohjolainen2016-11-258-11/+23
* i965: Refactor lossless compression state trackingTopi Pohjolainen2016-11-254-15/+7
* mesa/getteximage: Add validation of target to glGetTextureImageEduardo Lima Mitev2016-11-241-0/+5
* main/texobj: Check that texture id > 0 before looking it up in hash-tableEduardo Lima Mitev2016-11-241-2/+3
* i965: Always reserve clip distance VUE slots in SSO mode.Kenneth Graunke2016-11-231-0/+13
* i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.Kenneth Graunke2016-11-235-18/+17
* i965/gen7: Only advertise 4 samples for RGBA32F on GLESJordan Justen2016-11-231-3/+19
* i965: Restructure fast clear eligibility decisionBen Widawsky2016-11-231-14/+37
* i965: Set initial msaa fast clear status explicitlyTopi Pohjolainen2016-11-231-1/+1
* i965: Declare read-only input to level/layer check constTopi Pohjolainen2016-11-231-1/+1
* i965/fbo: Prepare layer multiplier for render buffer compressionTopi Pohjolainen2016-11-231-1/+1
* i965: Add multi-slice getter for resolve mapsTopi Pohjolainen2016-11-232-7/+27
* i965/meta: Split conversion of color and setting itTopi Pohjolainen2016-11-233-19/+36
* i965/miptree: Don't shrink textures when augmenting for more levelsTopi Pohjolainen2016-11-231-4/+25
* main/getteximage: Use the height argument to calculate memcpy copy sizeEduardo Lima Mitev2016-11-231-1/+1
* i965/fs: Implement load_layer_id for fragment shadersJason Ekstrand2016-11-221-0/+5
* compiler: Add the rest of the subpassInput typesJason Ekstrand2016-11-221-0/+1
* mesa: use special checksums for unset checksums and fixed-func shadersMarek Olšák2016-11-222-0/+6