| Commit message (Collapse) | Author | Age | Files | Lines |
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After the previous patch, this helper is only called in one place.
So, just fold it back in - there are a lot of parameters here and
not much code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This reworks opt_vector_float() so that there's only one place that
flushes out any accumulated state and emits a VF.
v2: Don't break the sequence for non-representable numbers - just skip
recording their values. Only break it for non-MOVs or register
changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Normally, we split uniforms at the end but in Vulkan, we bail because we
don't want pull constants. However, we still need them split because
pack_uniforms relies on it.
I really don't like this patch not because it doesn't work (it does) but
because now that we're using MOV_INDIRECT, uniform numbers and sizes don't
really matter anymore. In the FS backend, uniform splitting and packing is
handled all at once (actual re-assignment of locations happens later) and
we really should do it that way in vec4 eventually as well.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
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This was actually caught by Ken in review the first time around but somehow
didn't get fixed before the patches were pushed. :-(
Reviewed-by: Iago Toral Quiroga <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
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We shouldn't be reading the const_index directly
Reviewed-by: Iago Toral Quiroga <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
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v2: Also depend on atomic counters.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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They were already declared as such. It was changed here:
commit 31f0967fb50101437d2568e9ab9640ffbcbf7ef9
Author: Ian Romanick <[email protected]>
Date: Wed Sep 2 14:43:18 2015 -0700
i965: Make intel_miptree_map_raw static
Cc: Ian Romanick <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Color clears should respect each drawbuffer's color mask state.
Previously, we tried to leave the color mask untouched. However,
_mesa_meta_drawbuffers_from_bitfield() ended up rebinding all the
color drawbuffers in a different order, so we ended up pairing
drawbuffers with the wrong color mask state.
The new _mesa_meta_drawbuffers_and_colormask() function does the
same job as the old _mesa_meta_drawbuffers_from_bitfield(), but
also rearranges the color mask state to match the new drawbuffer
configuration.
This code was largely ripped off from Gallium's st_Clear code.
This fixes ES31-CTS.draw_buffers_indexed.color_masks, which binds
up to 8 drawbuffers, sets color masks for each, and then calls
glClearBufferfv to clear each buffer individually. ClearBuffer
causes us to rebind only one drawbuffer, at which point we used
ctx->Color.ColorMask[0] (draw buffer 0's state) for everything.
We could probably delete _mesa_meta_drawbuffers_from_bitfield(),
but I'd rather not think about the i965 fast clear code. Topi is
rewriting a bunch of that soon anyway, so let's delete it then.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94847
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This allows meta operations to inspect the existing color mask, and
then do their own smashing.
BlitFramebuffer and Clear already override the color mask, so this
was also redundant.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We have had a guard against OOB array access of images on IVB for a long
time, but it can actually cause hangs on any GPU generation. This can
happen due to getting an untyped SURFACE_STATE for a typed message. We
didn't used to hit this with the piglit test on anything other than IVB
because the OOB in the test would cause us to go past the top of the pull
constant UBO and we would get a surface index of 0 which is was always a
valid surface. Now that we're pushing small arrays, we can end up grabbing
garbage from the GRF and going to some random index which causes a hang.
The solution is to just do the bounds check on all hardware.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94944
Reviewed-by: Francisco Jerez <[email protected]>
Tested-by: Mark Janes <[email protected]>
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CompressedTexImage
Enable drivers to use their own implementation of this method instead of
the mesa default. Since the drivers that currently overwrite
dd_function_table::CompressedTexSubImage also overwrite
::CompressedTexImage, there should be no behavioral change.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Up until now, we have been able to assume that all push constants are
vec4-aligned because this is what the GL driver gives us. In Vulkan, we
need to be able to support full std140 because we get the layout from the
client.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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The surface format table hasn't entirely been kept up-to-date. This commit
marks a couple more compressed formats as sampleable on gen8+ and adds the
A4B4G4R4 format as renderable on gen9.
Reviewed-by: Kenneth Graunke <[email protected]>
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This removes a hack introduced in 1999 in the first version of
fakeglx.c, with the comment:
/* XXX revisit this after 3.0 is finished. */
Mesa 4.0 was released in 2001. It is now 2016, and Mesa 11.0 was
released last year.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Reviewed-by: Alejandro Piñeiro <[email protected]>
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The vishandle member of XMesaVisualInfo is used to support the
comparison of XVisualInfo instances by pointer value, in
find_glx_visual(). The comparison however will always be false, as in
every case the comparison is made, the VisualInfo instance being
compared to is a new allocation passed in through a GLX API call.
In addition, the XVisualInfo instance pointed to by vishandle is itself
never freed, causing a memory leak. Since vishandle is essentially
useless, we just remove it and thereby also fix the leak.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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The returned XVisualInfo from glXChooseVisual/glXGetVisualFromFBConfig
is being cached in XMesaVisual.vishandle (and unconditionally
overwritten on subsequent calls). However, these entry points are
specified to return XVisualInfo instances to be owned by the caller and
freed with XFree(), so the return values should not be retained.
With this change, XMesaVisual.vishandle is essentially unused and will
be removed in a subsequent change.
v2: update commit message
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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driCreateContextAttribs() emits an error if bit
__DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS is set for an ES context. But,
EGL_EXT_create_context_robustness and EGL 1.5 both allow creation of
robust ES contexts. One requests a robust ES context by setting the
EGL_CONTEXT_OPENGL_ROBUST_ACCESS *attribute*, which Mesa's EGL layer
translates into the __DRI_CTX_FLAG_ROBUST_BUFFER_ACCESS *bit*.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Unfortunately, this also means that we need to use a slightly different
algorithm for assign_constant_locations. The old algorithm worked based on
the assumption that each read of a uniform value read exactly one float.
If it encountered a MOV_INDIRECT, it would immediately bail and push the
whole thing. Since we can now read ranges using MOV_INDIRECT, we need to
be able to push a series of floats without breaking them up. To do this,
we use an algorithm similar to the on in split_virtual_grfs.
Reviewed-by: Kristian Høgsberg <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit moves us to an instruction based model rather than a
register-based model for indirects. This is more accurate anyway as we
have to emit instructions to resolve the reladdr. It's also a lot simpler
because it gets rid of the recursive reladdr problem by design.
One side-effect of this is that we need a whole new algorithm in
move_uniform_array_access_to_pull_constants. This new algorithm is much
more straightforward than the old one and is fairly similar to what we're
already doing in the FS backend.
Reviewed-by: Kristian Høgsberg <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now that we have MOV_INDIRECT opcodes, we have all of the size information
we need directly in the opcode. With a little restructuring of the
algorithm used in assign_constant_locations we don't need param_size
anymore. The big thing to watch out for now, however, is that you can have
two ranges overlap where neither contains the other. In order to deal with
this, we make the first pass just flag what needs pulling and handle
assigning pull constant locations until later.
Reviewed-by: Kristian Høgsberg <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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We aren't using it anymore.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Instead of using reladdr, this commit changes the FS backend to emit a
MOV_INDIRECT whenever we need an indirect uniform load. We also have to
rework some of the other bits of the backend to handle this new form of
uniform load. The obvious change is that demote_pull_constants now acts
more like a lowering pass when it hits a MOV_INDIRECT.
Reviewed-by: Kristian Høgsberg <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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While we're at it, we also add support for the possibility that the
indirect is, in fact, a constant. This shouldn't happen in the common case
(if it does, that means NIR failed to constant-fold something), but it's
possible so we should handle it.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The subnr field is in bytes so we don't need to multiply by type_sz.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It should work fine without it and the visitor can set it if it wants.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will fix the spurious error message: "Failed to query GPU properties."
that was unintentionally added in cc01b63d730.
This patch changes the function to return an int so that the caller is able to
do stuff based on the return value.
The equivalent of this patch was in the original series that fixed up the
warning, but I dropped it at the last moment. It is required to make the desired
behavior of not warning when trying to query GPU properties from the kernel
unless there is something the user can do about it.
v2: Use strerror (Jason)
Make EINVAL check similar in all places (Ian)
NOTE: Broadwell appears to actually have some issue where the kernel returns
ENODEV when it shouldn't be. I will investigate this separately.
Reported-by: Chris Forbes <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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I neglected to free the sampler view which was created earlier in the
function. So for each glCallLists() command that used the bitmap atlas
to draw text, we'd leak a sampler view object.
Also, check for st_create_texture_sampler_view() failure and record
GL_OUT_OF_MEMORY.
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reveiewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The old version of the pass only worked on globals and locals and always
left inputs, outputs, uniforms, etc. alone.
Reviewed-by: Kenneth Graunke <[email protected]>
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The old GLSL IR based lowering doesn't quite work right in all cases,
and fails several dEQP-GLES31 and Vulkan CTS tests. Jason's new
approach in NIR passes all the tests. There's not likely to be a ton
of advantage to lowering early in GLSL IR anyway, so...switch.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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It's not really doing enough anymore to justify a helper function.
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Reveiewed-by: Kristian Høgsberg <[email protected]>
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libasan is never linked to shared objects (which doesn't go well with
-z,defs). It must either be linked to the main executable, or (more
practically for OpenGL drivers) be pre-loaded via LD_PRELOAD.
Otherwise works.
I didn't find anything with llvmpipe. I suspect the fact that the
JIT compiled code isn't instrumented means there are lots of errors it
can't catch.
But for non-JIT drivers, the Address/Leak Sanitizers seem like a faster
alternative to Valgrind.
Usage (Ubuntu 15.10):
scons asan=1 libgl-xlib
export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/gallium/targets/libgl-xlib
LD_PRELOAD=libasan.so.2 any-opengl-application
Acked-by: Roland Scheidegger <[email protected]>
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This is supposed to be INVALID_OPERATION in ES. We already did this
for the fv/iv variants, but not Iiv/Iuv, which are new in ES 3.2 (or
extensions).
Fixes:
ES31-CTS.texture_border_clamp.samplerparameteri_non_gen_sampler_error
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Copy and paste error in commit eafeb8db66dae7619ff3cb039706b990d718cba7:
i965/tiled_memcpy: Unroll bytes==64 case.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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The existing code uses SSSE3, and because it isn't compiled in a
separate file compiled with that, it is usually not used (that, of
course, could be fixed...), whereas SSE2 is always present with 64-bit
builds. This should be pretty much as fast as the pshufb version,
albeit those code paths aren't really used on chips without llc in any
case.
v2: fix andnot argument order, add comments
v3: use pshuflw/hw instead of shifts (suggested by Matt Turner), cut comments
v4: [mattst88] Rebase
Reviewed-by: Matt Turner <[email protected]>
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