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* i965: perf: minimize the chances to spread queries across batchbuffersLionel Landwerlin2017-06-271-0/+8
* i965: Separate gen < 8 and gen >= 8 paths explicitly in wrap_mode()Topi Pohjolainen2017-06-271-3/+3
* mesa: skip FLUSH_VERTICES() if no samplers were changedTimothy Arceri2017-06-271-1/+6
* mesa: don't set _NEW_PROGRAM_CONSTANTS for non-bindless opaque uniformsTimothy Arceri2017-06-271-0/+6
* mesa: add KHR_no_error support for glCopyTexImage*D()Timothy Arceri2017-06-272-0/+31
* mesa: add no error support to copyteximage()Timothy Arceri2017-06-271-13/+30
* mesa: create copyteximage_err() helper and always inline copyteximage()Timothy Arceri2017-06-271-4/+14
* mesa: tidy up copyteximage()Timothy Arceri2017-06-271-5/+5
* i915: On Gen <= 3 there are no array texturesIan Romanick2017-06-264-17/+0
* i915: On Gen <= 3 there is no W-tilingIan Romanick2017-06-264-29/+9
* i915: Remove unused fields intel_mipmap_tree::logical_(width|height|depth)0Ian Romanick2017-06-262-11/+0
* i915: Remove unused field intel_mipmap_tree::array_spacing_lod0Ian Romanick2017-06-261-9/+0
* i915: On Gen <= 3 there is no multisamplingIan Romanick2017-06-263-38/+9
* i915: Trivial code reformattingIan Romanick2017-06-261-56/+54
* i915,i965: Don't condition use of GLSL clear on the current APIIan Romanick2017-06-262-7/+2
* mesa: add KHR_no_error support for glCopyTex{ture}SubImage*D()Timothy Arceri2017-06-272-0/+109
* mesa: add copy_texture_sub_image_no_error() helperTimothy Arceri2017-06-271-0/+17
* mesa: remove redundant NULL checkTimothy Arceri2017-06-271-6/+2
* mesa: create copy_texture_sub_image_err() helperTimothy Arceri2017-06-271-36/+48
* mesa: make _mesa_copy_texture_sub_image() staticTimothy Arceri2017-06-272-99/+85
* mesa: add KHR_no_error support for gl{Compressed}TexImage*D()Timothy Arceri2017-06-272-0/+116
* mesa: add no error support to teximage()Timothy Arceri2017-06-271-29/+32
* mesa: create wrapper around teximage()Timothy Arceri2017-06-271-14/+26
* mesa: fix unused variable warning in release buildsTimothy Arceri2017-06-271-1/+2
* mesa/glthread: don't include pthread.hMarek Olšák2017-06-261-1/+0
* drirc: whitelist glthread for a few gamesMarek Olšák2017-06-261-0/+16
* mesa/glthread: decrease the batch size for better perf scalingMarek Olšák2017-06-261-3/+11
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-264-5/+28
* mesa/glthread: switch to u_queue and redesign the batch managementMarek Olšák2017-06-263-198/+91
* mesa/glthread: remove HAVE_PTHREAD guardsMarek Olšák2017-06-264-65/+0
* mesa/marshal: add custom marshalling for glNamedBuffer(Sub)DataGrigori Goronzy2017-06-262-0/+126
* mesa: only flush vertices when the viewport is differentSamuel Pitoiset2017-06-241-3/+3
* mesa: remove useless comments in the viewport code pathSamuel Pitoiset2017-06-241-10/+2
* i965/miptree: Rework aux enablingJason Ekstrand2017-06-234-122/+120
* i965: Clamp clear colors to the representable rangeJason Ekstrand2017-06-231-0/+40
* i965: Don't bother with HiZ in renderbuffer_move_to_tempJason Ekstrand2017-06-231-4/+0
* i965/miptree: Rename the non_msrt_mcs functions to _ccsJason Ekstrand2017-06-233-40/+25
* i965/miptree: Delete the layered rendering resolveJason Ekstrand2017-06-231-14/+0
* i965/cnl: Don't write to Cache Mode Register 1 on gen10+Anuj Phogat2017-06-231-2/+4
* drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2Edmondo Tommasina2017-06-231-0/+4
* st/dri: add a drirc workaround for Rocket LeagueMarek Olšák2017-06-232-0/+8
* mesa: don't flush vertices in glClientActiveTextureMarek Olšák2017-06-231-1/+1
* mesa: don't flag _NEW_ARRAY for GL_PRIMITIVE_RESTART_NVMarek Olšák2017-06-231-1/+3
* mesa: remove spurious flush in _mesa_Viewport()Samuel Pitoiset2017-06-231-1/+0
* mesa: remove spurious flush in _mesa_DepthRange()Samuel Pitoiset2017-06-231-2/+0
* mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()Samuel Pitoiset2017-06-231-2/+0
* mesa: add KHR_no_error support for glViewport()Samuel Pitoiset2017-06-232-0/+10
* mesa: add viewport() helperSamuel Pitoiset2017-06-231-21/+27
* mesa: add KHR_no_error support for glViewportArrayv()Samuel Pitoiset2017-06-232-0/+12
* mesa: add viewport_array() helperSamuel Pitoiset2017-06-231-7/+14