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* egl/swrast: Enable config extension for swrastAxel Davy2015-05-111-0/+1
| | | | | | | | Enables to use dri config for swrast, like vblank_mode. Reviewed-by: Dave Airlie <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* i965/fs: Disable opt_sampler_eot for textureGatherNeil Roberts2015-05-111-0/+10
| | | | | | | | | | | | | The opt_sampler_eot optimisation seems to break when the last instruction is SHADER_OPCODE_TG4. A bunch of Piglit tests end up doing this so it causes a lot of regressions. I can't find any documentation or known workarounds to indicate that this is expected behaviour, but considering that this is probably a pretty unlikely situation in a real use case we might as well disable it in order to avoid the regressions. In total this fixes 451 tests. Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: use _mesa_has_compute_shaders instead of extension checkTapani Pälli2015-05-111-1/+3
| | | | | | | | | | | This was really the original purpose, for enabling the path for ES3.1 tests without the extension being set. Set also fallthrough comment for Coverity (caught by Matt). v2: .. and test the right way, not wrong one (Ilia Mirkin) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDEMarta Lofstedt2015-05-111-0/+1
| | | | | | | | | | The return type for GL_VERTEX_BINDING_STRIDE is missing, this cause glGetIntegeri_v to fail. Signed-off-by: Marta Lofstedt <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: "10.4 10.5" <[email protected]>
* util: Move gallium's linked list to utilJason Ekstrand2015-05-081-1/+1
| | | | | | | | | The linked list in gallium is pretty much the kernel list and we would like to have a C-based linked list for all of mesa. Let's not duplicate and just steal the gallium one. Acked-by: Connor Abbott <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* nir: Delete all traces of nir_op_flogIan Romanick2015-05-081-3/+0
| | | | | | | | Nothing produces it, and nothing can consume it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* nir: Delete all traces of nir_op_fexpIan Romanick2015-05-081-1/+0
| | | | | | | | Nothing produces it, and nothing can consume it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* prog_to_nir: OPCODE_EXP is not nir_op_fexpIan Romanick2015-05-081-1/+1
| | | | | | | | | It's a weird thing that provides some values related to 2**x. It's also already handled by a case in the switch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* i965/fs: Improve a comment about stripping trailing zeroesNeil Roberts2015-05-081-3/+6
| | | | | | Originally I wrote that removing the first parameter doesn't work but I didn't know why. I now found a mention of this in the PRM so it's probably worthing adding it to the comment.
* mesa: Implement GetVertexArrayIndexed[64]ivFredrik Höglund2015-05-083-0/+129
| | | | | | v2: Fix the name of the entry point in the error messages. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONGFredrik Höglund2015-05-081-0/+5
| | | | | | This parameter was added in OpenGL 4.3 and GL_ARB_direct_state_access. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Add a vao parameter to get_vertex_array_attribFredrik Höglund2015-05-081-9/+16
| | | | | | | | | This is needed to implement glGetVertexArrayIndexediv and glGetVertexArrayIndexed64iv. v2: Make the vao parameter const. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement GetVertexArrayivFredrik Höglund2015-05-083-0/+37
| | | | Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement VertexArrayBindingDivisorFredrik Höglund2015-05-083-16/+52
| | | | Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Add a vao parameter to vertex_binding_divisorFredrik Höglund2015-05-081-4/+6
| | | | | | This is needed to implement VertexArrayBindingDivisor. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement VertexArrayAttribBindingFredrik Höglund2015-05-083-22/+60
| | | | Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Add a vao parameter to vertex_attrib_bindingFredrik Höglund2015-05-081-6/+9
| | | | | | This is needed to implement VertexArrayAttribBinding. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement VertexArrayAttrib[I|L]FormatFredrik Höglund2015-05-083-0/+97
| | | | Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Add a vao parameter to update_array_formatFredrik Höglund2015-05-081-7/+10
| | | | | | This is needed to implement VertexArrayAttrib*Format. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Refactor VertexAttrib[I|L]FormatFredrik Höglund2015-05-081-100/+49
| | | | | | | | The only difference between these functions is the legal types and sizes, so consolidate the code into a single vertex_attrib_format() function and call it from all three entry points. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement VertexArrayVertexBuffersFredrik Höglund2015-05-083-27/+69
| | | | Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement VertexArrayVertexBufferFredrik Höglund2015-05-083-25/+63
| | | | Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Add a vao parameter to bind_vertex_bufferFredrik Höglund2015-05-081-8/+10
| | | | | | | This is needed to implement VertexArrayVertexBuffer and VertexArrayVertexBuffers. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement VertexArrayElementBufferFredrik Höglund2015-05-083-0/+44
| | | | | | v2: Add a doxygen comment. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement EnableVertexArrayAttribFredrik Höglund2015-05-083-9/+42
| | | | Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement DisableVertexArrayAttribFredrik Höglund2015-05-083-9/+41
| | | | Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Keep track of the last looked-up VAOFredrik Höglund2015-05-082-13/+27
| | | | | | | | | | | | | | | This saves the cost of repeated hash table lookups when the same vertex array object is referenced in a sequence of calls such as: glVertexArrayAttribFormat(vao, ...); glVertexArrayAttribBinding(vao, ...); glEnableVertexArrayAttrib(vao, ...); ... Note that VAO's are container objects that are not shared between contexts. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Add _mesa_lookup_vao_errFredrik Höglund2015-05-082-0/+50
| | | | | | | This is a convenience function that generates GL_INVALID_OPERATION when the array object doesn't exist. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Implement CreateVertexArraysFredrik Höglund2015-05-083-8/+31
| | | | | | v2: Update the documentation for gen_vertex_arrays(). Reviewed-by: Laura Ekstrand <[email protected]>
* i965/skl: In opt_sampler_eot always set destination register to nullNeil Roberts2015-05-081-1/+1
| | | | | | | | | | | | | opt_sampler_eot enables a direct write to framebuffer from a sample. In order to do this the sample message needs to have a message header so if there wasn't one already then the function adds one. In addition the function sets the destination register to null because it's no longer used. However it was only doing this in cases where it was adding a message header. This patch just moves setting the destination so that it happens even if there's a messge header. In practice this doesn't seem to make any difference but it's a bit cleaner. Reviewed-by: Anuj Phogat <[email protected]>
* i965/fs: Set the header_size on LOAD_PAYLOAD in opt_sampler_eotNeil Roberts2015-05-081-0/+1
| | | | | | | | | | | Commit 94ee908448 added a header size parameter to the function to create the LOAD_PAYLOAD instruction. However this broke opt_sampler_eot which manually constructs the instruction and so wasn't setting the header_size. This ends up making the parameters for the send message all have the wrong location and it all falls apart. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* st/mesa: add double input support including lowering (v3.1)Dave Airlie2015-05-085-45/+164
| | | | | | | | | | | | | | | | | This takes a different approach to previously, we cannot index into the inputMapping with anything but the mesa attribute index, so we can't use the just add one to index trick, we need more info to add one to it after we've mapped the input. (Fixed copy propgation and cleaned up a little) v2: drop float64 format check, just attr->Doubles. merge enable patch. v3: cleanup code a bit. v3.1: minor review fixups (comment, newline) (Ilia) Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-0813-55/+377
| | | | | | | | | | | | This adds support in the vbo and array code to handle double vertex attributes. v0.2: merge code to handle doubles in vbo layer. v1: don't use v0, merge api_array elt code. Acked-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: track which program inputs are doublesDave Airlie2015-05-081-0/+1
| | | | | | | | instead of doing the attempts at dual slot handling here, let the backend do it. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: add ARB_vertex_attrib_64bit to extensions. (v2)Dave Airlie2015-05-083-1/+3
| | | | | | | | | | Just add the boilerplate bits. v2: add to version.c Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mapi: add GL_ARB_vertex_attrib_64bit supportDave Airlie2015-05-085-12/+77
| | | | | | | | This just adds the glapi bits. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* st/glsl_to_tgsi: fix ir_assignment hack doing bad things for doublesDave Airlie2015-05-081-0/+1
| | | | | | | | | | | This hack for fixing gl_FragDepth apparantly caused a GLSL shader outputting a single double to try and output a dvec4, but we hadn't assigned outputs for the secondary bit. This avoids going into the hack code for scalar doubles. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965/wm/gen6: Add option for disabling statistics collectionTopi Pohjolainen2015-05-072-4/+13
| | | | | | | | Normally this is always needed but for internal blits and clears we need to be able to disable it. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965/wm/gen6: Refactor state setupTopi Pohjolainen2015-05-072-45/+77
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* i965: Remove unused variablesAnuj Phogat2015-05-071-2/+0
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Change the order of conditions tested in ifAnuj Phogat2015-05-071-3/+4
| | | | | | | | Reduces the number of conditions tested in if to one in case of non-integer formats. Makes no functional changes. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/sync: Implement DRI2_Fence extensionChad Versace2015-05-073-39/+158
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync. Below is the difference in piglit results, before and after this patch. No regressions and several tests improve from 'skip' to 'pass'. Out of EGL_KHR_fence_sync tests, two of the multithreaded tests skip; all other tests pass. cmdline: piglit run -p gbm -t sync tests/quick.py mesa: master@1ac7db0 piglit: 4069bec hw: Ivybridge | before after ------+------------- pass | 32 46 fail | 0 0 crash | 0 0 skip | 35 21 total | 67 67 v2: - Set fence->signalled = true in brw_fence_has_completed() too. Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/sync: Replace prefix 'intel_sync' -> 'intel_gl_sync'Chad Versace2015-05-072-28/+31
| | | | | | | | | | | | | | | | | | I'm about to implement DRI2_Fenc in intel_syncobj.c. To prevent madness, we need to prefix functions for GL_ARB_sync with 'gl' and functions for DRI2_Fence with 'dri'. Otherwise, the file will become a jumble of similiarly named functions. For example: old-name: intel_client_wait_sync() new-name: intel_gl_client_wait_sync() soon-to-come: intel_dri_client_wait_sync() I wrote this renaming commit separately from the commit that implements DRI2_Fence because I wanted the latter diff to be reviewable. Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i915/sync: Return early when calloc failsChad Versace2015-05-071-0/+2
| | | | | Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/sync: Return NULL when calloc failsChad Versace2015-05-071-0/+2
| | | | | Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i915/sync: Don't crash when deleting sync objectChad Versace2015-05-071-1/+3
| | | | | | | | | Don't pass NULL to drm_intel_bo_unreference(). It doesn't like that. Bug found by code inspection. Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/sync: Don't crash when deleting sync objectChad Versace2015-05-071-1/+3
| | | | | | | | | Don't pass NULL to drm_intel_bo_unreference(). It doesn't like that. Bug found by code inspection. Reviewed-by: Daniel Stone <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Sort extension enable listsIan Romanick2015-05-061-33/+42
| | | | | | | Sort by GEN, then sort by extension name. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965/fs: Allow copy propagation on ATTR file registers.Kenneth Graunke2015-05-061-1/+4
| | | | | | | | | | | | | | | | | | | | | | This especially helps with NIR because we currently emit MOVs at the top of the shader to copy from various ATTR registers to a giant VGRF array of all inputs. (This could potentially be done better, but since there's only ever one write to each register, it should be trivial to copy propagate away...) With NIR - only vertex shaders: total instructions in shared programs: 3129373 -> 2889581 (-7.66%) instructions in affected programs: 3119717 -> 2879925 (-7.69%) helped: 20833 Without NIR - only vertex shaders: total instructions in shared programs: 2745901 -> 2724483 (-0.78%) instructions in affected programs: 693426 -> 672008 (-3.09%) helped: 3516 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs_inst: Get rid of the effective_width fieldJason Ekstrand2015-05-063-37/+3
| | | | | | | | The effective_width field was an ill-concieved hack to get around issues in the LOAD_PAYLOAD instruction. Now that the LOAD_PAYLOAD instruction is far more sane, this field can die. Reviewed-by: Kenneth Graunke <[email protected]>