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Author
Age
Files
Lines
*
i965: Pull format conversion logic out of brw_depthbuffer_format.
Kenneth Graunke
2014-02-19
3
-32
/
+43
*
i965: Bump MaxTexMbytes from 1GB to 1.5GB.
Kenneth Graunke
2014-02-18
1
-0
/
+1
*
i965: Bump GL_MAX_CUBE_MAP_TEXTURE_SIZE to 8192.
Kenneth Graunke
2014-02-18
1
-1
/
+1
*
i965: Bump MAX_3D_TEXTURE_SIZE to 2048.
Kenneth Graunke
2014-02-18
1
-1
/
+1
*
mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()
Anuj Phogat
2014-02-18
1
-0
/
+3
*
i965/fs: Use conditional sends to do FB writes on HSW+.
Eric Anholt
2014-02-18
4
-18
/
+46
*
i965/fs: Drop dead comment about the old proj_attrib_mask optimization.
Eric Anholt
2014-02-18
1
-6
/
+0
*
i965: Drop mt->levels[].width/height.
Eric Anholt
2014-02-18
7
-42
/
+23
*
i965: Move singlesample_mt to the renderbuffer.
Eric Anholt
2014-02-18
8
-276
/
+168
*
i965: Drop some duplicated code in DRI winsys BO updates.
Eric Anholt
2014-02-18
3
-110
/
+38
*
i965: Simplify intel_miptree_updownsample.
Eric Anholt
2014-02-18
1
-24
/
+11
*
i965: Don't try to use the ctx->ReadBuffer when asked to blorp miptrees.
Eric Anholt
2014-02-18
1
-3
/
+4
*
i965: Make the mt->target of multisample renderbuffers be 2D_MS.
Eric Anholt
2014-02-18
1
-3
/
+5
*
meta: Push into desktop GL mode when doing meta operations.
Eric Anholt
2014-02-18
2
-23
/
+19
*
meta: Fix blit shader compile on non-glsl-130 drivers.
Eric Anholt
2014-02-18
1
-1
/
+1
*
meta: Don't try to enable FF texturing when we're using GLSL.
Eric Anholt
2014-02-14
1
-6
/
+3
*
main: Avoid double-free of shader Label
Carl Worth
2014-02-14
1
-0
/
+1
*
nouveau: fix chipset checks for nv1a by using the oclass instead
Ilia Mirkin
2014-02-13
3
-7
/
+8
*
mesa/st: hardcode the viewport bounds range
Ilia Mirkin
2014-02-13
1
-2
/
+2
*
scons: add meta_blit.c to src/mesa/SConscript
Brian Paul
2014-02-12
1
-0
/
+1
*
meta: Add acceleration for depth glBlitFramebuffer().
Eric Anholt
2014-02-12
1
-6
/
+23
*
meta: Use BindRenderbufferTexImage() for meta glBlitFramebuffer().
Eric Anholt
2014-02-12
1
-9
/
+46
*
i965: Add a driver hook for binding renderbuffers to textures.
Eric Anholt
2014-02-12
2
-0
/
+43
*
meta: Do a massive unindent (and rename) of blitframebuffer_texture().
Eric Anholt
2014-02-12
1
-142
/
+144
*
meta: Move glBlitFramebuffer() to a separate file.
Eric Anholt
2014-02-12
3
-420
/
+467
*
meta: De-static some of meta's functions.
Eric Anholt
2014-02-12
2
-96
/
+159
*
meta: Move the meta structures to the meta header.
Eric Anholt
2014-02-12
2
-283
/
+283
*
meta: Fold the texture setup into setup_copypix_texture().
Eric Anholt
2014-02-12
1
-11
/
+9
*
meta: Drop the src == dst restriction on meta glBlitFramebuffer().
Eric Anholt
2014-02-12
1
-20
/
+0
*
mesa: Make TexImage error cases about internalFormat more informative.
Eric Anholt
2014-02-12
1
-7
/
+13
*
meta: Rename the "sampler" stuff to "blit shader".
Eric Anholt
2014-02-12
1
-41
/
+40
*
meta: Drop a now-trivial helper function.
Eric Anholt
2014-02-12
1
-12
/
+3
*
meta: Fold the glUseProgram() into the blit program generator.
Eric Anholt
2014-02-12
1
-22
/
+8
*
meta: Simplify the blit shader setup steps.
Eric Anholt
2014-02-12
1
-22
/
+11
*
i965/vec4: Fix confusion between SWIZZLE and BRW_SWIZZLE macros.
Francisco Jerez
2014-02-12
3
-4
/
+4
*
i965/fs: Remove fs_reg::sechalf.
Francisco Jerez
2014-02-12
4
-12
/
+16
*
i965/fs: Remove fs_reg::smear.
Francisco Jerez
2014-02-12
7
-24
/
+30
*
i965/fs: Add support for specifying register horizontal strides.
Francisco Jerez
2014-02-12
6
-11
/
+68
*
i965/fs: Add support for sub-register byte offsets to the FS back-end IR.
Francisco Jerez
2014-02-12
5
-21
/
+46
*
mesa: assorted clean-ups in detach_shader()
Brian Paul
2014-02-12
1
-12
/
+12
*
mesa: Handle binding of uniforms to image units with glUniform*().
Francisco Jerez
2014-02-12
1
-0
/
+36
*
glsl: Add image type to the GLSL IR.
Francisco Jerez
2014-02-12
6
-0
/
+8
*
mesa: Preserve the NewArrays state when copying a VAO
Fredrik Höglund
2014-02-12
1
-0
/
+1
*
meta: Enable cubemap array texture support to decompress_texture_image
Ian Romanick
2014-02-11
1
-7
/
+8
*
meta: Add cubemap array support to generic blit shader code
Ian Romanick
2014-02-11
1
-0
/
+12
*
meta: Get the correct info log
Ian Romanick
2014-02-11
1
-1
/
+1
*
meta: Expand texture coordinate from vec3 to vec4
Ian Romanick
2014-02-11
1
-8
/
+8
*
meta: Use GLSL to decompress 2D-array textures
Ian Romanick
2014-02-11
1
-5
/
+30
*
meta: Use common GLSL code for blits
Ian Romanick
2014-02-11
1
-95
/
+13
*
meta: Improve GLSL version check
Ian Romanick
2014-02-11
1
-1
/
+6
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