Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: add missing type check for function calls | Brian Paul | 2008-11-26 | 1 | -0/+15 |
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* | mesa: add missing size check for assignment optimization | Brian Paul | 2008-11-26 | 1 | -1/+2 |
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* | mesa: remove debug code | Brian Paul | 2008-11-26 | 1 | -1/+0 |
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* | mesa: add some missing switch cases for generating state var strings | Brian Paul | 2008-11-26 | 1 | -10/+34 |
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* | mesa: added support for GLSL 1.20 array.length() method | Brian Paul | 2008-11-24 | 7 | -0/+112 |
| | | | | This is the only method supported in GLSL 1.20 so we take a few short-cuts. | ||||
* | mesa: support for GLSL 1.20 array types | Brian Paul | 2008-11-24 | 11 | -2642/+2776 |
| | | | | This allows syntax like "float[8] foo, bar;" | ||||
* | mesa: add gl_program::Input/OutputFlags[] array | Brian Paul | 2008-11-24 | 4 | -20/+33 |
| | | | | | These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance. | ||||
* | windows: replace free() with _mesa_unreference_framebuffer() | Brian Paul | 2008-11-24 | 1 | -1/+1 |
| | | | | Fixes invalid memory reference bug when exiting. | ||||
* | mesa: copy centroid/invariance/precision info in parse_init_declarator() | Brian Paul | 2008-11-24 | 1 | -1/+4 |
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* | mesa: check that varying variable qualifiers agree | Brian Paul | 2008-11-24 | 1 | -3/+28 |
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* | mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy() | Brian Paul | 2008-11-24 | 1 | -0/+3 |
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* | mesa: set flags for varying vars | Brian Paul | 2008-11-24 | 1 | -4/+13 |
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* | mesa: rename program parameter flags to match other Mesa conventions | Brian Paul | 2008-11-24 | 2 | -8/+8 |
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* | mesa: copy Flags in _mesa_clone_parameter_list() | Brian Paul | 2008-11-24 | 1 | -0/+1 |
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* | mesa: dump/debug varying vars list | Brian Paul | 2008-11-24 | 1 | -0/+5 |
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* | mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolation | Brian Paul | 2008-11-24 | 2 | -2/+14 |
| | | | | Plus, update the print/debug code. | ||||
* | mesa: add Flags field to gl_program_parameter | Brian Paul | 2008-11-24 | 4 | -24/+38 |
| | | | | Only one flag defined so far: PROG_PARAM_CENTROID_BIT | ||||
* | mesa: issue error, don't crash, when calling a prototyped, but undefined ↵ | Brian Paul | 2008-11-21 | 1 | -0/+7 |
| | | | | | | function Bug #18659. | ||||
* | mesa: better variable name: s/aux/store/ | Brian Paul | 2008-11-21 | 5 | -12/+15 |
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* | i965: Add support for accelerated CopyTexSubImage. | Eric Anholt | 2008-11-21 | 3 | -68/+41 |
| | | | | | | | | | | | There were hacks in EmitCopyBlit before to adjust offsets so that y=0 after the offsets had been adjusted for a negative pitch. It appears that those hacks were due to an unclear and surprising aspect of the hardware: inverting the pitch results in the blit into the specified rectangle being inverted, without the user needing to adjust y and base offset. Tested with piglit copytexsubimage test on 915GM and GM965. Should fix serious performance issues with ETQW and other applications. | ||||
* | intel: Don't glBitmap fallback with scissoring enabled. | Eric Anholt | 2008-11-21 | 1 | -6/+0 |
| | | | | | The blit bitmap code already handles scissoring. This is a 15-100% speedup on blender benchmark.blend thanks to avoiding fallbacks. Bug #17951. | ||||
* | i915: Don't overwrite i915's Viewport function from generic code. | Eric Anholt | 2008-11-21 | 4 | -3/+12 |
| | | | | Instead, have i965 and i915 both call the generic function from their Viewport. | ||||
* | mesa: fix shadow sampling unit issue. | Xiang, Haihao | 2008-11-20 | 1 | -1/+6 |
| | | | | | texture comparison logic is bypassed if the currently bound texture is not a depth/depth_stencil texture. | ||||
* | intel: fix i830 comment + backwards VB offsets. | airlied | 2008-11-20 | 2 | -3/+3 |
| | | | | According to Keith the docs have these offsets the other way around | ||||
* | intel: fix i8xx vbo enable bit | airlied | 2008-11-20 | 1 | -1/+1 |
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* | intel: add lots of i830 engine to intel_decode debug | airlied | 2008-11-20 | 1 | -20/+110 |
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* | mesa: minor comment reformattting | Brian Paul | 2008-11-19 | 1 | -16/+13 |
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* | mesa: glsl compiler debug code | Brian Paul | 2008-11-19 | 1 | -141/+151 |
| | | | | RETURN0 macro reports file/line before returning zero. | ||||
* | mesa: rework GLSL array code generation | Brian Paul | 2008-11-19 | 5 | -160/+371 |
| | | | | | | | | | | | | | | We now express arrays in terms of indirect addressing. For example: dst = a[i]; becomes: MOV dst, TEMP[1 + TEMP[2].y]; At instruction-emit time indirect addressing is converted into ARL/ ADDR-relative form: ARL ADDR.x, TEMP[2].y; MOV dst, TEMP[1 + ADDR.x]; This fixes a number of array-related issues. Arrays of arrays and complex array/struct nesting works now. There may be some regressions, but more work is coming. | ||||
* | mesa: don't realloc instruction buffer so often | Brian Paul | 2008-11-19 | 1 | -13/+22 |
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* | mesa: updated comment | Brian Paul | 2008-11-19 | 1 | -0/+2 |
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* | mesa: clamp luminance if needed. | Xiang, Haihao | 2008-11-19 | 2 | -2/+10 |
| | | | | | This fixes glReadPixels(GL_LUMINANCE, GL_FLOAT)/glGetTexImage(GL_LUMINANCE, GL_FLOAT) issue on fixed-point color buffers. | ||||
* | mesa: no longer need Writemask field in GLSL IR nodes | Brian Paul | 2008-11-13 | 4 | -69/+23 |
| | | | | The Swizzle and Size fields carry all the info we need now. | ||||
* | mesa: revamp GLSL instruction emit code | Brian Paul | 2008-11-13 | 1 | -244/+381 |
| | | | | | | | | | | | | | | | This is a step toward better array handling code. In particular, when more than one operand of an instruction uses indirect addressing, we'll need some temporary instructions and registers. By converting IR storage to instruction operands all in one place (emit_instruction()) we can be smarter about this. Also, somewhat better handling of dst register swizzle/writemask handling. This results in tighter writemasks on some instructions which is good for SOA execution. And, cleaner instruction commenting with inst_comment(). Next: remove some more dead code and additional clean-ups... | ||||
* | mesa: make writemask_string() non-static | Brian Paul | 2008-11-13 | 2 | -4/+7 |
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* | mesa: remove some do-nothing GLSL code | Brian Paul | 2008-11-13 | 1 | -16/+0 |
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* | mesa: fix accidental regression in GLSL built-in texture matrix lookup | Brian Paul | 2008-11-13 | 1 | -0/+1 |
| | | | | Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec. | ||||
* | mesa: use the tighter definition of GLSL ftransform() from the gallium branches | Brian Paul | 2008-11-13 | 2 | -31/+40 |
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* | mesa: remove unused/obsolete __NormalMatrixTranspose matrix | Brian Paul | 2008-11-13 | 3 | -188/+184 |
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* | mesa: fix bug in GLSL built-in matrix state lookup | Brian Paul | 2008-11-13 | 1 | -2/+5 |
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* | mesa: tweak program register printing for RelAddr case | Brian Paul | 2008-11-13 | 1 | -1/+1 |
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* | mesa: fix generation of fixed function state when no vp exists | Alan Hourihane | 2008-11-13 | 1 | -43/+41 |
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* | i965: Upload state on primitive switch, don't just prepare it. | Eric Anholt | 2008-11-12 | 1 | -0/+1 |
| | | | | | This was a regression in 59b2c2adbbece27ccf54e58b598ea29cb3a5aa85 that broke blender, among other apps. | ||||
* | i965: Fix VB refcount leak on aperture overflow. | Eric Anholt | 2008-11-12 | 1 | -0/+1 |
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* | i965: Fix up VS max_threads for G4X and removing a magic number. | Eric Anholt | 2008-11-12 | 1 | -2/+14 |
| | | | | | | As far as I can read in the docs, VS threads can be 1:1 with the pairs of VUE handles allocated for them. Also, G4X can run twice as many threads as before (though we won't unless the we bump the preferred URB entries for VS). | ||||
* | i965: Fix up SF max_threads. | Eric Anholt | 2008-11-12 | 1 | -1/+2 |
| | | | | | | We were dividing the number of URB entries by two to get number of threads, which looks suspiciously like a copy'n'paste-o from brw_vs_state.c. Also, the maximum number of threads is 24, not 12. | ||||
* | i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads. | Eric Anholt | 2008-11-12 | 2 | -2/+16 |
| | | | | | | | | | The clip thread could potentially deadlock when processing tristrips since being moved back to dual-thread mode, as the two threads could each have 4 VUEs referenced and not be able to allocate another one since SF processing wasn't able to continue (needing 5 entries before it freed 2). In constrained URB mode, similar deadlock could even have occurred with polygons (so we cut back max_threads if we can't handle it any primitive type). | ||||
* | i965: Update WM maximum threads for G4X. | Eric Anholt | 2008-11-12 | 1 | -2/+7 |
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* | i965: Add a big comment explaining my understanding of URB management. | Eric Anholt | 2008-11-12 | 1 | -1/+38 |
| | | | | | It shouldn't offer anything new over what's in the docs (except for G4X notes), but here it's all in one place. | ||||
* | mesa: allow relative indexing into all register files and indirect dst ↵ | Brian Paul | 2008-11-11 | 3 | -128/+128 |
| | | | | register indexing |