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Author
Age
Files
Lines
...
*
fix get_result_vector() since fp output slots are not fixed anymore
Brian
2007-10-10
2
-8
/
+25
*
fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to textu...
Brian
2007-10-10
1
-2
/
+8
*
free/unreference pipe_surface in get_texel()
Brian
2007-10-10
1
-0
/
+2
*
use correct mipmap level in st_render_texture()
Brian
2007-10-10
1
-3
/
+3
*
use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount error
Brian
2007-10-10
1
-1
/
+1
*
fix width/height padding that caused failed assertion upon window resize
Brian
2007-10-10
1
-3
/
+4
*
Size of input_to_index array should be VERT_ATTRIB_MAX.
Brian
2007-10-10
1
-1
/
+1
*
Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ...
Brian
2007-10-10
3
-318
/
+45
*
remove unused var
Brian
2007-10-10
1
-2
/
+0
*
start on a unified vertex/fragment program translation function
Brian
2007-10-09
1
-0
/
+194
*
Generate DCLs for temporaries.
Brian
2007-10-09
1
-1
/
+77
*
Finish up decls for packed fragment program outputs.
Brian
2007-10-09
3
-24
/
+34
*
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-09
4
-51
/
+24
*
update some comments
Brian
2007-10-09
1
-3
/
+3
*
More work on flow control for CAL/RET.
Brian
2007-10-09
2
-12
/
+31
*
New ATTRIB interpolation type for vertex program inputs/declarations.
Brian
2007-10-09
4
-4
/
+7
*
Don't emit semantic info for vertex program inputs.
Brian
2007-10-09
1
-7
/
+10
*
Use linked fragment shader inputs (if present) to determine which outputs are...
Brian
2007-10-09
1
-1
/
+8
*
use different temps in exec_tex() for bias
Brian
2007-10-03
1
-5
/
+5
*
updated comments
Brian
2007-10-03
1
-14
/
+4
*
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
3
-19
/
+37
*
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
3
-18
/
+10
*
handle frag progs that write Z
Brian
2007-10-03
1
-13
/
+10
*
basic support for reading GL_DEPTH_COMPONENT
Brian
2007-10-03
1
-3
/
+34
*
added s8z24_get_tile()
Brian
2007-10-03
1
-0
/
+37
*
fix eq/neq bugs
Brian
2007-10-03
1
-16
/
+4
*
fix f/u mix-up in micro_trunc()
Brian
2007-10-03
1
-4
/
+4
*
move TEX code into exec_tex()
Brian
2007-10-03
1
-89
/
+125
*
Some minor cleanups.
Michel Dänzer
2007-10-03
1
-6
/
+5
*
Double amount of memory allocated for generated shader code.
Michel Dänzer
2007-10-03
1
-1
/
+1
*
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
10
-31
/
+45
*
intel_winsys: Adapt to DRM changes (again).
Michel Dänzer
2007-10-03
1
-4
/
+4
*
In vertex shaders also expect the template to be stack allocated
Zack Rusin
2007-10-03
1
-1
/
+5
*
Unify the definitions of the 4 component dot product into one
Zack Rusin
2007-10-03
3
-25
/
+10
*
Unify handling of userplanes and regular planes to simplify
Zack Rusin
2007-10-03
4
-58
/
+30
*
Get rid of ST_NEW_SHADER flag and the dependency on _NEW_PROGRAM
Zack Rusin
2007-10-03
3
-13
/
+18
*
Explain a little better what we're doing here.
Zack Rusin
2007-10-03
1
-3
/
+10
*
Make softpipe behave more like a real driver by always allocating something
Zack Rusin
2007-10-03
4
-14
/
+27
*
clean-ups
Brian
2007-10-02
1
-21
/
+12
*
Implement/use fragment kill results
Brian
2007-10-02
3
-9
/
+9
*
Implement TGSI_OPCODE_SNE with micro_ne()
Brian
2007-10-02
1
-1
/
+20
*
Separate TGSI_OPCODE_KIL and TGSI_OPCODE_KILP (predicated).
Brian
2007-10-02
4
-6
/
+31
*
assert that program length > 1 (some code, plus END)
Brian
2007-10-02
1
-0
/
+3
*
added MESA_FORMAT_Z16 in st_mesa_format_to_pipe_format(), for Glean
Brian
2007-10-02
1
-0
/
+2
*
Generate a texenv fragment program if there's a GLSL vertex shader but no GLS...
Brian
2007-10-02
1
-1
/
+2
*
Push mask stacks upon CAL, pop upon RET.
Brian
2007-10-02
1
-0
/
+19
*
added license and interpreter comments
Brian
2007-10-02
1
-0
/
+52
*
Implement CONT statement.
Brian
2007-10-02
2
-8
/
+26
*
added micro_trunc(), re-order some code
Brian
2007-10-02
1
-32
/
+47
*
Minor optimization: no-op CAL when ExecMask==0x0.
Brian
2007-10-02
1
-3
/
+6
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