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Author
Age
Files
Lines
*
i965: Avoid int64 induced warnings
Dave Airlie
2017-01-20
3
-0
/
+6
*
mesa/program: Add unused ir operations.
Dave Airlie
2017-01-20
1
-0
/
+28
*
mesa: Add support for 64-bit integer uniforms
Dave Airlie
2017-01-20
2
-5
/
+247
*
glsl: Add basic ARB_gpu_shader_int64 types
Dave Airlie
2017-01-20
2
-0
/
+20
*
mesa: Add ARB_gpu_shader_int64 extension bits
Dave Airlie
2017-01-20
2
-0
/
+2
*
mapi: Add support for ARB_gpu_shader_int64.
Dave Airlie
2017-01-20
3
-0
/
+302
*
i965: Validate "Special Cases for Byte Operations"
Matt Turner
2017-01-20
2
-9
/
+150
*
i965: Validate "Region Alignment Rules"
Matt Turner
2017-01-20
2
-1
/
+697
*
i965: Validate "General Restrictions Based on Operand Types"
Matt Turner
2017-01-20
2
-0
/
+273
*
i965: Validate "General Restrictions on Regioning Parameters"
Matt Turner
2017-01-20
2
-0
/
+377
*
i965: Replace reg_type_size[] with a function.
Matt Turner
2017-01-20
3
-25
/
+75
*
i965: Validate math instruction sources.
Matt Turner
2017-01-20
2
-9
/
+23
*
i965: Claim that SEND/math has two sources.
Matt Turner
2017-01-20
1
-1
/
+8
*
i965: Simplify num_sources_from_inst().
Matt Turner
2017-01-20
1
-3
/
+1
*
i965: Factor out send_restrictions() function.
Matt Turner
2017-01-20
1
-12
/
+22
*
i965: Factor out sources_not_null() validation function.
Matt Turner
2017-01-20
1
-17
/
+23
*
i965: Structure code so unsupported inst will not generate more errors.
Matt Turner
2017-01-20
1
-2
/
+5
*
i965: Add a test for the EU assembly validator.
Matt Turner
2017-01-20
2
-0
/
+176
*
i965: Add a CHECK macro to call more complicated validation funcs.
Matt Turner
2017-01-20
1
-0
/
+9
*
i965: Make ERROR_IF usable from other functions.
Matt Turner
2017-01-20
1
-1
/
+1
*
i965: Mark error annotation on correct SIMD16 inst.
Matt Turner
2017-01-20
1
-2
/
+2
*
i965/vec4: Use UW-typed operands when dest is UW.
Matt Turner
2017-01-20
1
-4
/
+6
*
i965: Use W-typed immediate in brw_F32TO16().
Matt Turner
2017-01-20
1
-1
/
+1
*
i965: Don't change F->VF if dest type is DF.
Matt Turner
2017-01-20
1
-1
/
+2
*
st/mesa: ask pipe driver to recreate derived internal resources when (re-)bin...
Philipp Zabel
2017-01-20
1
-0
/
+4
*
mesa: update external textures when (re-)binding
Philipp Zabel
2017-01-20
1
-2
/
+3
*
i965: Remove unnecessary mt->compressed checks
Anuj Phogat
2017-01-19
1
-12
/
+4
*
i965: Fix indentation in brw_miptree_layout_2d()
Anuj Phogat
2017-01-19
1
-3
/
+2
*
i965: Fix comment to include 3d textures
Anuj Phogat
2017-01-19
1
-1
/
+2
*
i965: Delete pending CCS and HiZ ops in intel_miptree_make_shareable()
Chad Versace
2017-01-19
1
-0
/
+16
*
mesa/main: Fix FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for NONE attachment type
Alejandro Piñeiro
2017-01-19
1
-4
/
+6
*
mesa/main: fix meta caller of _mesa_ClampColor
Nicolai Hähnle
2017-01-19
1
-1
/
+2
*
mesa/glsl: move TransformFeedbackBufferStride to gl_shader
Timothy Arceri
2017-01-19
1
-5
/
+3
*
glsl: set InnerCoverage directly in gl_program
Timothy Arceri
2017-01-19
2
-3
/
+1
*
glsl: tidy up PostDepthCoverage shader field
Timothy Arceri
2017-01-19
2
-2
/
+2
*
mesa/glsl: move pixel_center_integer to gl_shader
Timothy Arceri
2017-01-19
1
-2
/
+1
*
mesa/glsl: move origin_upper_left to gl_shader
Timothy Arceri
2017-01-19
1
-4
/
+5
*
mesa/glsl: move uses_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+1
*
mesa/glsl: move redeclares_gl_fragcoord to gl_shader
Timothy Arceri
2017-01-19
1
-1
/
+2
*
mesa/glsl: move ARB_fragment_coord_conventions_enable field
Timothy Arceri
2017-01-19
1
-1
/
+2
*
st/mesa/glsl: set early_fragment_tests directly in shader_info
Timothy Arceri
2017-01-19
3
-8
/
+7
*
mesa/glsl/i965: set and use tcs vertices_out directly
Timothy Arceri
2017-01-19
2
-9
/
+3
*
i965: get outputs_written from gl_program
Timothy Arceri
2017-01-19
1
-2
/
+2
*
mesa: don't always set _NEW_PROGRAM when linking
Timothy Arceri
2017-01-19
1
-1
/
+22
*
mesa: change init subroutine defaults helper to work per gl_program
Timothy Arceri
2017-01-19
3
-24
/
+20
*
mesa/glsl: move ProgramResourceList to gl_shader_program_data
Timothy Arceri
2017-01-19
4
-46
/
+53
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
1
-0
/
+5
*
i965/blorp: Make post draw flush more explicit
Topi Pohjolainen
2017-01-18
2
-5
/
+22
*
i965/gen6: Issue direct depth stall and flush after depth clear
Topi Pohjolainen
2017-01-18
1
-1
/
+6
*
i965: Make depth clear flushing more explicit
Topi Pohjolainen
2017-01-18
2
-8
/
+57
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