summaryrefslogtreecommitdiffstats
path: root/src/mesa
Commit message (Expand)AuthorAgeFilesLines
* i915: Remove unnecessary header from i830_context.c.Vinson Lee2010-08-191-1/+0
* i965: Set the if stack pop count when breaking out of a loop inside an if.Eric Anholt2010-08-181-5/+11
* i965: Don't set the swizzle on an immediate value in the VS.Eric Anholt2010-08-182-4/+11
* mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt2010-08-181-0/+5
* mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee2010-08-181-2/+0
* mesa: Don't try to free components of a NULL uniform list.Eric Anholt2010-08-181-0/+4
* ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt2010-08-181-1/+1
* glsl2: Free the shader compiler at dri screen destruction.Eric Anholt2010-08-181-0/+2
* ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt2010-08-181-0/+1
* dri2: Clean up the common dri2 options at screen destroy.Eric Anholt2010-08-182-3/+8
* mesa: fpclassify is available on OpenSolaris.Vinson Lee2010-08-181-1/+2
* ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt2010-08-181-4/+2
* ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt2010-08-181-2/+1
* mesa: Free linked shaders when deleting the shader program.Eric Anholt2010-08-181-0/+6
* mesa: Free old linked shaders when relinking new shaders.Eric Anholt2010-08-181-1/+1
* ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt2010-08-181-2/+2
* mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt2010-08-181-1/+2
* mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt2010-08-181-5/+20
* r600: implement SSG instructionAndre Maasikas2010-08-182-0/+67
* r600: implement DP2 opcodeAndre Maasikas2010-08-181-2/+10
* ir_to_mesa: Allow ir_return in main().Eric Anholt2010-08-171-2/+2
* i965: Throw a link error when we see a "return" in main().Eric Anholt2010-08-171-0/+8
* ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.Eric Anholt2010-08-171-2/+26
* i915: Add support for SSG opcode.Eric Anholt2010-08-171-0/+35
* i915: Add support for reading output regs in the FS.Eric Anholt2010-08-171-0/+14
* i915: Add support for OPCODE_DP2.Eric Anholt2010-08-171-0/+12
* i915: Enable ARB_fragment_shader by default.Eric Anholt2010-08-171-1/+1
* r600c: Handle reads from PROGRAM_OUTPUTHenri Verbeet2010-08-172-7/+20
* prog_optimize: Only merge writes to temporary registersBenjamin Segovia2010-08-171-1/+5
* i965: Add support for DP2 in the VS.Eric Anholt2010-08-171-0/+4
* mesa: Dump shader source before validating the shader.Eric Anholt2010-08-171-9/+9
* r600c: fix dword miscount in blit emit codeAlex Deucher2010-08-171-1/+1
* mesa: fix es1/2 build hopefullyDave Airlie2010-08-171-0/+8
* i965: Use the implied move available in most brw_wm_emit brw_math() calls.Eric Anholt2010-08-161-16/+4
* i965: Add disasm for Compr4 instruction compression.Eric Anholt2010-08-161-1/+16
* Merge branch 'glsl2'Ian Romanick2010-08-1639-121/+3241
|\
| * ir_to_mesa: Silence unused variable warningsIan Romanick2010-08-161-3/+3
| * ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)Ian Romanick2010-08-161-1/+4
| * ir_to_mesa: Support texture rectangle targetsIan Romanick2010-08-161-0/+3
| * st/mesa: remove output register reads inside shadersMarek Olšák2010-08-161-0/+8
| * mesa: Check that _XOPEN_SOURCE is defined before using it.Vinson Lee2010-08-151-1/+1
| * mesa: Silence gcc warning "control reaches end of non-void function".José Fonseca2010-08-141-0/+1
| * mesa: Silence gcc warning "missing initializer for member".José Fonseca2010-08-141-28/+28
| * mesa: Recent versions of MSVC define the single precision functions already.José Fonseca2010-08-141-1/+2
| * mesa: atan2f and powf need two args.José Fonseca2010-08-141-2/+2
| * Merge branch 'master' into glsl2Ian Romanick2010-08-13174-1158/+1654
| |\
| * | mesa: Work-arounds for platforms that lack C99 math functionsIan Romanick2010-08-131-0/+28
| * | mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.Eric Anholt2010-08-131-0/+4
| * | intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt2010-08-134-4/+2
| * | glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt2010-08-134-52/+99