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Author
Age
Files
Lines
*
st/mesa: try not to compile compute shader on the first use
Marek Olšák
2016-06-08
1
-0
/
+1
*
st/mesa: directly compute level=0 texture size in st_finalize_texture
Nicolai Hähnle
2016-06-08
5
-53
/
+48
*
st/mesa: use buffer usage history to set dirty flags for revalidation
Ilia Mirkin
2016-06-07
1
-2
/
+13
*
i965: Integrate precise trig into configuration infrastructure
Gurchetan Singh
2016-06-07
4
-2
/
+10
*
st/mesa: revalidate image atoms when a texture is updated
Ilia Mirkin
2016-06-07
1
-6
/
+6
*
i965/gen8: fix cull distance emission for tessellation shaders.
Dave Airlie
2016-06-07
1
-3
/
+5
*
st/mesa: expose GL_ARB_shader_group_vote when supported by backend
Ilia Mirkin
2016-06-06
2
-4
/
+11
*
mesa: hook up core bits of GL_ARB_shader_group_vote
Ilia Mirkin
2016-06-06
5
-0
/
+14
*
st/mesa: change SQRT lowering to fix the game Risen
Marek Olšák
2016-06-06
1
-7
/
+9
*
mesa/program_resource: return -1 for index if no location.
Dave Airlie
2016-06-07
1
-3
/
+16
*
st/mesa: fix resource leak in try_pbo_readpixels
Nicolai Hähnle
2016-06-06
1
-1
/
+1
*
st/mesa: check shader image format support before using PBO download
Ilia Mirkin
2016-06-06
1
-0
/
+6
*
i965/gs/scalar: Fix load input for doubles
Samuel Iglesias Gonsálvez
2016-06-06
1
-18
/
+54
*
i965/fs: fix offset when loading double vector input varyings
Samuel Iglesias Gonsálvez
2016-06-06
1
-1
/
+21
*
i965/fs: fix FS_OPCODE_CINTERP for unpacked double input varyings
Samuel Iglesias Gonsálvez
2016-06-06
1
-1
/
+12
*
i965: don't use NumLayers for 3D textures.
Dave Airlie
2016-06-06
1
-1
/
+1
*
mesa: Try to unbreak the MSVC build.
Kenneth Graunke
2016-06-05
2
-0
/
+8
*
mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.
Kenneth Graunke
2016-06-05
3
-0
/
+77
*
mesa: Get rid of _mesa_active_fragment_shader_has_side_effects
Jason Ekstrand
2016-06-03
1
-18
/
+0
*
i965/ps_state: Use wm_prog_data.has_side_effects
Jason Ekstrand
2016-06-03
2
-9
/
+6
*
i965/fs Add a wm_prog_data bit for has_side_effects
Jason Ekstrand
2016-06-03
2
-0
/
+15
*
Revert "i965/fs: Allow scalar source regions on SNB math instructions."
Francisco Jerez
2016-06-03
3
-7
/
+14
*
i965/vec4: Fix cmod propagation not to propagate non-identity cmod into CMP(N).
Francisco Jerez
2016-06-03
1
-0
/
+12
*
mesa/formatquery: expand NUM_SAMPLE_COUNTS OpenGL ES comment
Alejandro Piñeiro
2016-06-03
1
-0
/
+3
*
mesa/get: return correct value for layer provoking vertex.
Dave Airlie
2016-06-03
1
-1
/
+1
*
isl: add support for Android libmesa_isl static library
Mauro Rossi
2016-06-02
1
-1
/
+2
*
i965: Add _NEW_POINT to a couple of comments.
Kenneth Graunke
2016-06-02
3
-3
/
+3
*
i965/fs: Reindent emit_zip().
Francisco Jerez
2016-06-02
1
-14
/
+14
*
i965/fs: Skip SIMD lowering destination zipping if possible.
Francisco Jerez
2016-06-02
1
-0
/
+55
*
blorp: Fix 16x multisample scaled blits
Anuj Phogat
2016-06-02
1
-7
/
+10
*
meta: Fix indentation in shader code
Anuj Phogat
2016-06-02
1
-2
/
+2
*
mesa/copyimage: report INVALID_VALUE for missing cube face
Dave Airlie
2016-06-03
1
-1
/
+1
*
mesa/copyimage: fix num samples check to handle renderbuffers.
Dave Airlie
2016-06-03
1
-4
/
+7
*
i965: Add missing types to type_sz().
Matt Turner
2016-06-02
1
-1
/
+5
*
mesa/extensions: Fix ES1 extension reporting
Nanley Chery
2016-06-02
1
-2
/
+2
*
mesa/formatquery: add a comment to clarify INTERNALFORMAT_PREFERRED
Alejandro Piñeiro
2016-06-02
1
-1
/
+4
*
i965/formatquery: remove INTERNALFORMAT_PREFERRED implementation
Alejandro Piñeiro
2016-06-02
1
-71
/
+0
*
i965/eu: use simd8 when exec_size != EXECUTE_16
Alejandro Piñeiro
2016-06-02
1
-2
/
+2
*
i965: Remove old CS local ID handling
Jordan Justen
2016-06-01
6
-120
/
+2
*
i965: Enable cross-thread constants and compact local IDs for hsw+
Jordan Justen
2016-06-01
3
-14
/
+6
*
i965: Support new local ID push constant & cross-thread constants
Jordan Justen
2016-06-01
2
-45
/
+52
*
i965: Add CS push constant info to brw_cs_prog_data
Jordan Justen
2016-06-01
2
-0
/
+73
*
i965: Store number of threads in brw_cs_prog_data
Jordan Justen
2016-06-01
3
-25
/
+23
*
i965: Add nir based intrinsic lowering and thread ID uniform
Jordan Justen
2016-06-01
4
-0
/
+190
*
i965: Put CS local thread ID uniform in last push register
Jordan Justen
2016-06-01
1
-1
/
+25
*
i965: Add uniform for a CS thread local base ID
Jordan Justen
2016-06-01
3
-1
/
+21
*
i965: Add nir channel_num system value
Jordan Justen
2016-06-01
1
-0
/
+15
*
nir: Make lowering gl_LocalInvocationIndex optional
Jordan Justen
2016-06-01
1
-1
/
+2
*
glsl: Add glsl LowerCsDerivedVariables option
Jordan Justen
2016-06-01
3
-0
/
+5
*
i965/fs: Copy the offset when lowering logical pull constant sends
Jason Ekstrand
2016-06-01
1
-0
/
+8
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