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* mesa: Fix some function prototype mismatchingJeremy Huddleston Sequoia2016-01-214-27/+26
* i965: Implement compute sampler state atom.Francisco Jerez2016-01-194-1/+24
* i965: Trigger CS state reemission when new sampler state is uploaded.Francisco Jerez2016-01-192-1/+2
* mesa: remove link validation that should be done elsewhereTimothy Arceri2016-01-201-60/+3
* i965/vec4: Spaces around operators.Matt Turner2016-01-191-1/+1
* i965: Inform compiler of variable range to silence warning.Matt Turner2016-01-191-1/+2
* mesa: Move sanity check of BindVertexBuffer for OpenGL ES 3.1Marta Lofstedt2016-01-192-1/+5
* st/mesa: restore the stObj's size if it was cleared outIlia Mirkin2016-01-181-0/+6
* i965: adding missing headers to the dist tarballEmil Velikov2016-01-181-0/+2
* mesa: fix segfault in glUniformSubroutinesuiv()Timothy Arceri2016-01-181-0/+10
* i965/fs: Always set channel 2 of texture headers in some stagesJason Ekstrand2016-01-151-0/+8
* i965/fs/generator: Take an actual shader stage rather than a stringJason Ekstrand2016-01-157-11/+14
* i965/vec4: Use UW type for multiply into accumulator on GEN8+Jason Ekstrand2016-01-151-1/+5
* i965: Apply add_const_offset_to_base for vec4 VS inputs too.Kenneth Graunke2016-01-141-5/+5
* i965: Make add_const_offset_to_base() work at the shader level.Kenneth Graunke2016-01-141-17/+21
* i965: Make an is_scalar boolean in brw_compile_vs().Kenneth Graunke2016-01-141-5/+5
* i965/gen7.5+: Disable resource streamer during GPGPU workloads.Francisco Jerez2016-01-143-1/+42
* i965/gen7: Emit stall and dummy primitive draw after switching to the 3D pipe...Francisco Jerez2016-01-141-0/+24
* i965/gen4-5: Emit MI_FLUSH as required prior to switching pipelines.Francisco Jerez2016-01-141-0/+13
* i965/gen6-7: Implement stall and flushes required prior to switching pipelines.Francisco Jerez2016-01-141-0/+37
* i965/gen8+: Invalidate color calc state when switching to the GPGPU pipeline.Francisco Jerez2016-01-141-0/+20
* i965: Add state bit to trigger re-emission of color calculator state.Francisco Jerez2016-01-143-0/+4
* st/mesa: use surface format to generate mipmaps when availableIlia Mirkin2016-01-141-2/+8
* gallium/st: add pipe_context::generate_mipmap()Charmaine Lee2016-01-141-5/+12
* st/mesa: declare struct pipe_screen in st_cb_bufferobjects.hBrian Paul2016-01-141-0/+1
* nir: Lower bitfield_extract.Matt Turner2016-01-143-0/+7
* st/mesa: add check for color logicop in blit_copy_pixels()Brian Paul2016-01-141-0/+1
* st/mesa: implement Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-143-3/+33
* st/mesa: use pipe->invalidate_resource instead of buffer re-allocationNicolai Hähnle2016-01-141-13/+18
* mesa: add Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-142-8/+9
* mesa: fix the checks in _mesa_InvalidateBuffer(Sub)DataNicolai Hähnle2016-01-141-3/+15
* texobj: Check completeness with InternalFormat rather than Mesa formatNeil Roberts2016-01-141-1/+1
* i965: Remove unused hw_must_use_separate_stencilBen Widawsky2016-01-133-5/+1
* i965: Drop extra newline from shader compile messages.Matt Turner2016-01-132-2/+2
* glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.Kenneth Graunke2016-01-136-33/+9
* i965/fs: Skip assertion on NaN.Matt Turner2016-01-131-1/+2
* i965/fs: Add debugging to constant combining pass.Matt Turner2016-01-131-1/+20
* meta: remove const qualifier on _mesa_meta_fb_tex_blit_begin()Brian Paul2016-01-132-2/+2
* st/mesa: fix incorrect buffer token passed to _mesa_BindFramebuffer()Brian Paul2016-01-131-2/+2
* i965/gen9: Don't allow the RGBX formats for texturing/renderingNeil Roberts2016-01-131-0/+28
* mesa: do not validate io of non-compute and compute stageTapani Pälli2016-01-131-0/+7
* mesa: print the invalid enum when CreateShader failsTimothy Arceri2016-01-131-1/+2
* i965: Mark TCS URB writes as having side effects.Kenneth Graunke2016-01-121-0/+1
* mesa: use gl_shader_variable in program resource listTapani Pälli2016-01-122-19/+80
* main: get rid of needless conditionalErik Faye-Lund2016-01-121-13/+12
* meta: Unconditionally set GL_SKIP_DECODE_EXTIan Romanick2016-01-112-11/+4
* meta: Only bind the sampler in one placeIan Romanick2016-01-112-8/+4
* meta/decompress: Don't pollute the sampler object namespaceIan Romanick2016-01-111-7/+15
* meta/decompress: Save and restore the sampler using gl_sampler_object instead...Ian Romanick2016-01-111-4/+5
* meta/decompress: Track sampler using gl_sampler_object instead of GL API obje...Ian Romanick2016-01-112-12/+12