| Commit message (Collapse) | Author | Age | Files | Lines |
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We've been referencing MRFs through the HW_REG file so far, but that
makes it harder to handle compute-to-MRF and similar optimizations.
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This will be used for compute-to-mrf, which needs to know when MRFs
get overwritten.
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These were copy and pasted from the FS, and are never used.
Reviewed-by: Kenneth Graunke <[email protected]>
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We generate silly code for array access, and it's easier to generally
support the cleanup than to specifically avoid the bad code in each
place we might generate it.
Removes 4.6% of instructions from 41.6% of shaders in shader-db,
particularly savage2/hon and unigine.
v2: Fixes by Ken: Make is_zero/one member functions, and fix a
progress flag.
Reviewed-by: Kenneth Graunke <[email protected]>
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_NEW_WINDOW_POS wasn't a real Mesa state flag, but we were missing
_NEW_BUFFERS to update the stipple offset when FBO binding or window
size changed, and _NEW_POLYGON to update when stippling gets enabled.
Fixes oglconform's tristrip test.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Yuanhan Liu <[email protected]>
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Because we skip the pattern upload when stippling is disabled, we need
to check again when it might have been turned on.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Yuanhan Liu <[email protected]>
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Trigger GL_INVALID_ENUM error if the face paramter is not a valid value.
Trigger GL_INVALID_VALUE error if the GL_SHININESS value is out side
[0, ctx->Constant.MaxShiniess].
v2: fix the max shininess value.
v3: suggested by Brian, move the face check into glMaterialfv function
to reduce code duplicate. Also, refactor the error message.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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ctx->Color.ColorLogicOpEnabled
Since GL_EXT_blend_logic_op is removed, _mesa_rgba_logicop_enabled(ctx)
just returns ctx->Color.ColorLogicOpEnabled. That seems kind of silly.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Since GL_EXT_blend_logic_op is removed, _LogicOpEnabled and
ColorLogicOpEnabled always have the same value.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Support is removed for four reasons:
1. The implementation was broken with respect to separate blend
equations. The GL_EXT_blend_equation_separate spec says:
"If EXT_blend_logic_op and EXT_blend_equation_separate are both
supported, the logic op blend equation should be supported separately
for RGB and alpha as with the other blend equation modes."
But Mesa's implementation of GL_LOGIC_OP specifically forbids this.
2. No hardware supported by Mesa can support separate blend equations
involving GL_LOGIC_OP.
3. No applications could be found that use this extension.
4. No other Linux OpenGL drivers support this extension.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: Brian Paul <[email protected]>
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It was broken, and it isn't really useful anyway.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: Brian Paul <[email protected]>
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The last user of this function was driInitExtensions, and that function
was removed in a previous commit.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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From the NV_conditional_render spec:
BeginQuery sets the active query object name for the query type given by
<target> to <id>. If BeginQuery is called with an <id> of zero, if the
active query object name for <target> is non-zero, if <id> is the active
query object name for any query type, or if <id> is the active query
object for condtional rendering (Section 2.X), the error INVALID OPERATION
is generated.
Fixes piglit nv_conditional_render-begin-while-active.
Reviewed-by: Brian Paul <[email protected]>
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From the NV_conditional_render spec:
BeginQuery sets the active query object name for the query type given by
<target> to <id>. If BeginQuery is called with an <id> of zero, if the
active query object name for <target> is non-zero, if <id> is the active
query object name for any query type, or if <id> is the active query
object for condtional rendering (Section 2.X), the error INVALID OPERATION
is generated.
Fixes piglit nv_conditional_render-begin-zero.
Reviewed-by: Brian Paul <[email protected]>
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Fixes piglit nv_conditional_render-dlist.
Reviewed-by: Brian Paul <[email protected]>
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st_glsl_to_tgsi.cpp was completely ignored by makedepend because it was
not included in ALL_SOURCES, which caused that the file was not recompiled
when certain header files were changed (like glsl/ir.h).
The first part of this commit is just a consolidation.
The second part is the fix.
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Passing type == GL_BITMAP returns 0 while error values return -1.
This fixes glPolygonStipple being compiled into display lists.
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When copy propagating a value into an instruction that negates its
argument, we need to invert the sense of the value's "negate" flag, so
that -(+x) becomes -x and -(-x) becomes +x.
Previously, we were always setting the value's "negate" flag to true
in this circumstance, so that both -(+x) and -(-x) turned into -x.
Fixes Piglit test vs-double-negative.shader_test.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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This code was really broken before. A lot of the error checks were
done much later (too late), and some of the error checks would fail.
The underlying problem is that Mesa doesn't ever keep compressed paletted
textures in their original format. The textures are immediately
converted to some RGB or RGBA format.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39991
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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_mesa_is_compressed_format
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Jin Yang <[email protected]>
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Accroding the man page, GL_INVALID_VALUE would generated if access has any
bits set other than those valid defined bits.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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According the man page, trigger a GL_INVALID_VALUE if size < 0.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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According the man page, GL_INVALID_OPERATION should generated if
glPixelZoom is executed between the execution of glBegin and the
corresponding execution of glEnd.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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According the man page, GL_INVALID_OPERATION should be generated if
glIsEnabled is executed betwwen the execution of glBegin and the
correspoding execution of glEnd.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Fix error handling while calling glTexEnv with invalid texture
environment parameters.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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According to the man page, it should trigger a GL_INVALID_OPERATION
while calling some glGet* functions inside glBegin and glEnd.
This patch dose handle the following functions:
glGetBooleanv
glGetFloatv
glGetIntegerv
glGetInteger64v
glGetDoublev
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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According man page, trigger error when calling glEvalMesh1/2D inside
glBegin/glEnd.
Signed-off-by: Yuanhan Liu <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40412 on swrast.
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This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values.
Notes:
1. the value is opaque.
2. only when the value is used should it be interpretered according to
the surface format it is going to be used with.
3. float clears on integer buffers and vice-versa are undefined.
v2: fixed up vega and graw, dropped hunks that shouldn't have been in
patch.
Signed-off-by: Dave Airlie <[email protected]>
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Use the swrast allocation/free functions instead of core Mesa.
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Not called yet. These will replace the core Mesa functions for allocating
and freeing malloc'd texture memory.
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This also involves passing swrast_texture_image instead of gl_texture_image
into all the fetch functions.
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We need to subclass swrast_texture_image because if we use swrast for
fallback rendering, we'll need to have swrast_texture_image objects.
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No subclass fields yet. Subsequent patches will add the fields related
to software rendering that are currently in gl_texture_image.
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