| Commit message (Collapse) | Author | Age | Files | Lines |
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We were converting our ubyte stencil value to a float. Just write it
as a uint, which overwrites the X24 part of X24S8 with 0 but shouldn't
matter.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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I'm so surprised that gcc didn't catch this that I feel like I must be
misreading. srcMap is what we initialize (along with dstMap) from
this map value right after this check.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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They were meaning to do the same thing of memcpying rows, so just
write the code once.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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I'm going to reuse this function from glBlitFramebuffer() handling,
which wants to do the same thing.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We care about the jump distance, not that the first src is always the
ip register.
Reviewed-by: Kenneth Graunke <[email protected]>
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The last major issue (intervening-read) is fixed, so let's turn this
on for real. The only other known issue is a hardware limitation for
tesselation with flat shading.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eugeni Dodonov <[email protected]>
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Fixes piglit EXT_transform_feedback/intervening-read
Reviewed-by: Kenneth Graunke <[email protected]>
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We need the kernel to reset our pointers to 0 in between. Note that
the initialization of function pointer had to move to after
InitContext since we didn't have intel->gen set up yet.
Fixes piglit EXT_transform_feedback/immediate-reuse
Reviewed-by: Kenneth Graunke <[email protected]>
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The new kernel patch I submitted makes the interface opt-in, so all
batchbuffers aren't preceded by the 4 MI_LOAD_REGISTER_IMMs. This
requires the updated i915_drm.h present in libdrm 2.4.30.
Reviewed-by: Kenneth Graunke <[email protected]>
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This is now handled by the GLSL compiler, so this code is dead.
Signed-off-by: Dave Airlie <[email protected]>
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The existing glsl_to_tgsi::remove_output_read pass did not work properly
when indirect addressing was involved; this commit replaces it with a
lowering pass that occurs before TGSI code generation.
Fixes varying-array related piglit tests.
Signed-off-by: Vincent Lejeune <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This patch silences these GCC warnings.
warning: unused variable 'texelBytes'
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Previously we were using
gl_transform_feedback_object::Buffers[i]->Name to service an indexed
get request for GL_TRANSFORM_FEEDBACK_BUFFER_BINDING. However, if no
buffer has been bound, gl_transform_feedback_object::Buffers[i] is
NULL, so this was causing a segfault.
This patch switches to using
gl_transform_feedback_object::BufferNames[i], which is equal to
gl_transform_feedback_object::Buffers[i]->Name if
gl_transform_feedback_object::Buffers[i] is not NULL, and 0 if it is
NULL.
Fixes piglit test "EXT_transform_feedback/get-buffer-state
indexed_binding".
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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When using transform feedback, there are three circumstances in which
it is useful for Mesa to instruct a driver to stream out just a
portion of a varying slot (rather than the whole vec4):
(a) When a varying is smaller than a vec4, Mesa needs to instruct the
driver to stream out just the first one, two, or three components of
the varying slot.
(b) In the future, when we implement varying packing, some varyings
will be offset within the vec4, so Mesa will have to instruct the
driver to stream out an arbitrary contiguous subset of the components
of the varying slot (e.g. .yzw or .yz).
(c) On drivers that set gl_shader_compiler_options::LowerClipDistance,
if the client requests that an element of gl_ClipDistance be streamed
out using transform feedback, Mesa will have to instruct the driver to
stream out a single component of one of the gl_ClipDistance varying
slots.
Previous to this patch, only (a) was possible, since
gl_transform_feedback_info specified only the number of components of
the varying slot to stream out. This patch adds
gl_transform_feedback_info::ComponentOffset, which indicates which
components should be streamed out.
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously, on i965 Gen6 and above, we weren't allocating space for
gl_ClipVertex in the VUE, since the VS was automatically converting it
to clip distances. This prevented transform feedback from being able
to capture gl_ClipVertex.
This patch goes aheads and allocates space for gl_ClipVertex in the
VUE on Gen6 and above. The old behavior is retained on Gen5 and
below, since (a) transform feedback is not yet supported on those
platforms, and (b) those platforms don't currently support
gl_ClipVertex anyhow.
Note: this constitutes a slight waste of VUE space for shaders that
use gl_ClipVertex and don't use transform feedback to capture it.
However, that seems preferable to making the VUE map (and all of the
state that depends on it) dependent on transform feedback settings.
Fixes Piglit test "EXT_transform_feedback/builtin-varyings
gl_ClipVertex".
Reviewed-by: Kenneth Graunke <[email protected]>
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On i965 Gen6 and above, gl_PointSize is stored in component W of the
first VUE slot (which corresponds to VERT_RESULT_PSIZ in the VUE map).
Normally we store varying floats in component X of a VUE slot, so we
need special case logic for gl_PointSize.
For Gen6, we do this with a ".wwww" swizzle in the GS. For Gen7, we
shift the component mask by 3 to select the W component.
Fixes Piglit test "EXT_transform_feedback/builtin-varyings
gl_PointSize".
Reviewed-by: Kenneth Graunke <[email protected]>
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The src/dst arrays would overlap but dst was less than src so a simple
version of memcpy() would do the right thing. But this isn't guaranteed
when memcpy() is optimized.
Fixes demos/copypix when the dest region was clipped by the left side of
the window.
Reviewed-by: Adam Jackson <[email protected]>
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To match what transfer_map returns. Really, subtracting the offset leads
to bugs if someone expects it to work exactly like transfer_map.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Paul Berry <[email protected]>
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The current implementation was totally broken -- it was looking in an
unpopulated structure for varyings, and trying to do so using the
current list of varying names, not the list used at link time.
v2: Fix leaking of memory into the program per re-link.
Reviewed-by: Paul Berry <[email protected]>
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We were wastefully mapping the whole source/dest buffers before.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Yuanhan Liu <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Acked-with-reservations-by: Eric Anholt <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Adds two missing '|| srcFormat == GL_RG_INTEGER' in assertions and a
bunch of missing pixel converions cases.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Commit 0ed11e333147e280208d9d0b3ff3f39970547643 fixed a "use after free"
bug by getting the next pointer before deleting the current node.
Unfortunately, it also made "next" never get updated if i->need != need.
Fixes infinite loops in piglit tests fbo-depth-array and fbo-depthtex.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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textureSize() returns an int, ivec2, or ivec3, but never an ivec4.
Creating the destination register as an ivec4 triggered later failures,
even though the register did hold the proper values.
For example, piglit test vs-textureSize-compare calls textureSize on a
2D texture and compares the result to an expected value. Unfortunately,
our generated code also tried to compare the third and fourth components
which were undefined, and failed.
Fixes piglit test vs-textureSize-compare as well as 19 subcases of
oglconform's glsl-bif-tex-size test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44339
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Commit d45814c925dd6c479cfd383b9b59458fc4359cf7 totally added a data
dependency on _NEW_TEXTURE, even including the comment, but didn't
actually add the dirty bit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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From the EXT_transform_feedback spec:
The error INVALID_OPERATION is also generated by BeginTransformFeedbackEXT
if no binding points would be used, either because no program object is
active or because the active program object has specified no varying
variables to record.
...
The error INVALID_VALUE is generated by BindBufferRangeEXT or
BindBufferOffsetEXT if <offset> is not word-aligned.
Fixes Piglit tests:
- EXT_transform_feedback/api-errors no_prog_active
- EXT_transform_feedback/api-errors interleaved_no_varyings
- EXT_transform_feedback/api-errors separate_no_varyings
- EXT_transform_feedback/api-errors bind_offset_offset_1
- EXT_transform_feedback/api-errors bind_offset_offset_2
- EXT_transform_feedback/api-errors bind_offset_offset_3
- EXT_transform_feedback/api-errors bind_offset_offset_5
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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From the EXT_transform_feedback spec:
The error INVALID_OPERATION is generated by
BeginTransformFeedbackEXT if any transform feedback buffer object
binding point used in transform feedback mode does not have a
buffer object bound.
This required adding a new NumBuffers field to the
gl_transform_feedback_info struct, to keep track of how many transform
feedback buffers are required by the current program.
Fixes Piglit tests:
- EXT_transform_feedback/api-errors interleaved_unbound
- EXT_transform_feedback/api-errors separate_unbound_0_1
- EXT_transform_feedback/api-errors separate_unbound_0_2
- EXT_transform_feedback/api-errors separate_unbound_1_2
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Just use the core Mesa functions instead.
Signed-off-by: Brian Paul <[email protected]>
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The core Mesa code does the equivalent memory allocation, image mapping,
storing and unmapping. We just need to call prep_teximage() first to
handle the 'surface_based' stuff.
The other change is to always use the level=0 mipmap image when accessing
individual mipmap level images that are stored in resources/buffers.
Apparently, we were always using malloc'd memory for individual mipmap
images, not resource buffers, before.
Signed-off-by: Brian Paul <[email protected]>
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Preparation for st_TexImage() removal/refactoring.
Signed-off-by: Brian Paul <[email protected]>
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This extension only needs to be disabled on GEN3.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This was disabled a year ago due to not having a story for handling
the blitter at the time. We're fine with using the blitter now.
Reviewed-by: Kenneth Graunke <[email protected]>
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The new assert in intelEmitCopyBlit() gets angry if we don't align to
dwords. Rather than make the assert have a special case for height ==
1 on the assumption that the hardware doesn't use it in that case,
just supply a correct pitch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=43214
Reviewed-by: Kenneth Graunke <[email protected]>
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We didn't consume these flags in any way that would produce a
functional difference, but we might have some day.
Reviewed-by: Kenneth Graunke <[email protected]>
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This was a leftover from libGLcore.
Signed-off-by: Adam Jackson <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Yuanhan Liu <[email protected]>
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There are a couple scenarios where the source could be zero and the
operand could be either SRC_ALPHA or ONE_MINUS_SRC_ALPHA. For
example, if the source was ZERO. This would result in something like
(0).w, and a later call to ir_validate would get angry.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42517
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Coverity reported a read from pointer after free defect in
src/mesa/drivers/dri/intel/intel_mipmap_tree.c. Bug# 44205
In intel_miptree_all_slices_resolve() function, i = i->next was
executing after freeing i. I have defined a temporary variable
(next) to store the value of i->next before freeing i
Reported-by: Vinson Lee <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
v2: added assertion that packed formats are not pure integer
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If glUniform1i and friends are going to dump data directly in
driver-allocated, the pointers have to be updated when the storage
moves. This should fix the regressions seen with commit 7199096.
I'm not sure if this is the only place that needs this treatment. I'm
a little uncertain about the various functions in st_glsl_to_tgsi that
modify the TGSI IR and try to propagate changes about that up to the
gl_program. That seems sketchy to me.
Signed-off-by: Ian Romanick <[email protected]>
v2:
Revalidate when shader_program is not NULL.
Update the pointers for all _LinkedShaders.
Init glsl_to_tgsi_visitor::shader_program to NULL in the
get_pixel_transfer_visitor & get_bitmap_visitor.
Signed-off-by: Vadim Girlin <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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