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* i965: Use UW-typed immediate in multiply inst.Matt Turner2015-06-032-2/+2
* program: Replace gl_inst_opcode with enum prog_opcode.Matt Turner2015-06-034-16/+16
* program: Remove dead Aux field from prog_instruction.Matt Turner2015-06-031-3/+0
* program: Shrink and rename SaturateMode field to Saturate.Matt Turner2015-06-0312-32/+20
* mesa: move no-change glDepthFunc check earlierBrian Paul2015-06-031-3/+3
* mesa: restore GL_EXT_depth_bounds_test state in glPopAttrib()Brian Paul2015-06-031-0/+5
* mesa: fix glPushAttrib(0) / glPopAttrib() errorBrian Paul2015-06-031-0/+17
* prog_to_nir: Remove OPCODE_MOV special case.Matt Turner2015-06-021-1/+1
* prog_to_nir: Remove from op_trans[] opcodes handled in the switch.Matt Turner2015-06-021-7/+7
* i965: Add Gen8+ VS dispatch_mode assertion.Kenneth Graunke2015-06-011-0/+3
* i965: Drop LOAD_PAYLOAD workaround in fs_visitor::emit_urb_writes().Kenneth Graunke2015-06-011-12/+4
* i965: Use proper pitch for scalar GS pull constants and UBOs.Kenneth Graunke2015-06-011-3/+7
* i965: Create a shader_dispatch_mode enum to replace VS/GS fields.Kenneth Graunke2015-06-018-22/+24
* i965: Drop "Vector Mask Enable" bit from 3DSTATE_GS on Gen8+.Kenneth Graunke2015-06-011-2/+1
* st/mesa: silence unused var warnings for non-debug buildBrian Paul2015-06-011-0/+1
* i965: Don't add base_binding_table_index if it's zeroNeil Roberts2015-05-312-2/+4
* i965: Don't use a temporary when generating an indirect sampleNeil Roberts2015-05-312-26/+8
* mesa: remove unused function declarationTimothy Arceri2015-05-301-4/+0
* dri_util: make version var unsigned to silence warningsBrian Paul2015-05-291-1/+1
* i965: Disable compaction for EOT send messagesBen Widawsky2015-05-291-0/+6
* i965/vs: Rework the logic for generating NIR from ARB vertex programsJason Ekstrand2015-05-281-12/+11
* i965/fs: Remove the ir_visitor codeJason Ekstrand2015-05-283-2228/+2
* i965: Remove the old fragment program codeJason Ekstrand2015-05-283-769/+0
* i965: Make NIR non-optional for scalar shadersJason Ekstrand2015-05-282-27/+5
* i965: Make fs/vec4_visitor inherit from ir_visitor directlyJason Ekstrand2015-05-283-3/+3
* i965: Rename backend_visitor to backend_shaderJason Ekstrand2015-05-2813-44/+44
* mesa: Enable ARB_direct_state_access by default for core profileIan Romanick2015-05-281-1/+1
* dispatch_sanity: Validate the compatibility profile dispatch table tooIan Romanick2015-05-281-0/+493
* dispatch_sanity: Split list of GL 3.1 functions in to core and commonIan Romanick2015-05-281-71/+342
* mesa: Don't install glVertexAttribL* functions in compatibility profileIan Romanick2015-05-282-1/+3
* Revert "mesa: Add an extension flag for ARB_direct_state_access"Ian Romanick2015-05-282-2/+1
* mesa: Use the profile instead of an extension bit to validate GL_TEXTURE_CUBE...Ian Romanick2015-05-281-3/+10
* Revert "mesa: Add ARB_direct_state_access checks in XFB functions"Ian Romanick2015-05-281-42/+0
* Revert "mesa: Add ARB_direct_state_access checks in buffer object functions"Ian Romanick2015-05-281-105/+0
* Revert "mesa: Add ARB_direct_state_access checks in FBO functions"Ian Romanick2015-05-284-127/+0
* Revert "mesa: Add ARB_direct_state_access checks in renderbuffer functions"Ian Romanick2015-05-281-21/+0
* Revert "mesa: Add ARB_direct_state_access checks in texture functions"Ian Romanick2015-05-286-200/+0
* Revert "mesa: Add ARB_direct_state_access checks in VAO functions"Ian Romanick2015-05-282-86/+0
* Revert "mesa: Add ARB_direct_state_access checks in sampler object functions"Ian Romanick2015-05-281-7/+0
* Revert "mesa: Add ARB_direct_state_access checks in program pipeline functions"Ian Romanick2015-05-281-6/+0
* Revert "mesa: Add ARB_direct_state_access checks in query object functions"Ian Romanick2015-05-281-7/+0
* Revert "i915: Enable ARB_direct_state_access"Ian Romanick2015-05-281-1/+0
* Revert "i965: Enable ARB_direct_state_access"Ian Romanick2015-05-281-1/+0
* Revert "st/mesa: Enable ARB_direct_state_access"Ian Romanick2015-05-281-6/+0
* mesa: Allow overriding the version of ES2+ contextsIan Romanick2015-05-283-5/+6
* mesa: Add support for a new override string MESA_GLES_VERSION_OVERRIDEIan Romanick2015-05-281-11/+29
* dri_util: Use _mesa_override_gl_version_contextlessIan Romanick2015-05-283-26/+11
* mesa/es3.1: Enable ES 3.1 API and shading language versionIan Romanick2015-05-282-5/+29
* gles/es3.1: Enable dispatch of almost all new GLES 3.1 functionsIan Romanick2015-05-282-1/+99
* i965/fs: Properly handle explicit depth in SIMD16 with dual-source blendJason Ekstrand2015-05-281-1/+5