summaryrefslogtreecommitdiffstats
path: root/src/mesa
Commit message (Collapse)AuthorAgeFilesLines
* Revert "mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()"Brian Paul2015-10-161-0/+1
| | | | | | | | This reverts commit 0de5e0f3fb0f3671a3ecec6ab4473f9131ecd0ae. Michel Dänzer spotted two piglit regressions from the change. I suspect that removing the FLUSH_VERTICES() actually exposed a bug elsewhere but I don't have time to hunt down the root issue at this time.
* mesa: Set api prefix to version string when overriding versionTapani Pälli2015-10-161-1/+18
| | | | | | | | | | | | | | | | | | | | | | Otherwise there are problems when user overrides version and application such as Piglit wants to detect used api with glGetString(GL_VERSION). This makes it currently impossible to run glslparsertest tests for OpenGL ES when using version override. Below is example when using MESA_GLES_VERSION_OVERRIDE=3.1. Before: "3.1 Mesa 11.1.0-devel (git-24a1a15)" After: "OpenGL ES 3.1 Mesa 11.1.0-devel (git-78042ff)" v2: only include api prefix for OpenGL ES (Boyan Ding) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Cc: "11.0" <[email protected]>
* i965/vec4: Use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: use the right number of UBOsIago Toral Quiroga2015-10-161-1/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nir/prog: Don't double-insert the fog-coord variableJason Ekstrand2015-10-151-3/+2
| | | | | | | nir_variable_create already inserts it in the right list for us so inserting it again causes a linked list corruption. Reviewed-by: Matt Turner <[email protected]>
* nir: Add helpers for creating variables and adding them to listsJason Ekstrand2015-10-151-12/+7
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/prog: Use nir_foreach_variableJason Ekstrand2015-10-151-1/+1
| | | | | Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: wrap a ridiculously long line in es1_conversion.cBrian Paul2015-10-151-1/+19
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: add num_buffers() helper in blend.cBrian Paul2015-10-151-15/+22
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: optimize _UsesDualSrc blend flag settingBrian Paul2015-10-151-1/+6
| | | | | | | For glBlendFunc and glBlendFuncSeparate(), the _UsesDualSrc flag will be the same for all buffers, so no need to compute it N times. Reviewed-by: Eric Anholt <[email protected]>
* mesa: fix incorrect error string in _mesa_BlendEquationiARB()Brian Paul2015-10-151-1/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: move validate_blend_factors() call after no-change checkBrian Paul2015-10-151-6/+6
| | | | | | | A redundant call to glBlendFuncSeparateiARB() is more likely than getting invalid values, so do the no-op check first. Reviewed-by: Eric Anholt <[email protected]>
* mesa: optimize no-change check in _mesa_BlendEquationSeparate()Brian Paul2015-10-151-15/+26
| | | | Reviewed-by: Eric Anholt <[email protected]>
* mesa: optimize no-change check in _mesa_BlendEquation()Brian Paul2015-10-151-12/+23
| | | | | | Same story as preceeding change to _mesa_BlendFuncSeparate(). Reviewed-by: Eric Anholt <[email protected]>
* mesa: optimize no-change check in _mesa_BlendFuncSeparate()Brian Paul2015-10-151-15/+28
| | | | | | | | | | | | Streamline the checking for no state change in _mesa_BlendFuncSeparate() (and _mesa_BlendFunc()). If _BlendFuncPerBuffer is false, we only need to check the 0th buffer state. Move argument validation after the no-op check. I'm looking at an app that issues about 1000 redundant glBlendFunc() calls per frame! Reviewed-by: Eric Anholt <[email protected]>
* mesa: short-cut new_state == _NEW_LINE in _mesa_update_state_locked()Brian Paul2015-10-151-1/+5
| | | | | | | | | | | We can skip to the end of _mesa_update_state_locked() if only the _NEW_LINE flag is set since none of the derived state depends on it (just like _NEW_CURRENT_ATTRIB). Note that we still call the ctx->Driver.UpdateState() function, of course. v2: use bitmask-based test, per Eric. Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-151-1/+0
| | | | | | | Changing the matrix mode alone has no effect on rendering and does not need to trigger a flush or state validation. Reviewed-by: Eric Anholt <[email protected]>
* mesa: android: Fix the incorrect path of sse_minmax.cChih-Wei Huang2015-10-151-1/+1
| | | | | | | | Cc: "10.6 11.0" <[email protected]> Fixes: 669cfc267a1 (android: mesa: fix the path of the SSE4_1 optimisations) Signed-off-by: Chih-Wei Huang <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* i965: android: add the i965_compile_FILES sources to the driverMauro Rossi2015-10-151-0/+1
| | | | | | | | | | | | | | | | i965_compile_FILES are needed otherwise we'll error out as below: target SharedLib: i915_dri (out/target/product/x86/obj/SHARED_LIBRARIES/i915_dri_intermediates/LINKED/i915_dri.so) external/mesa/src/mesa/drivers/dri/i965/brw_ir_fs.h:181: error: undefined reference to 'fs_inst::~fs_inst()' ... ... external/mesa/src/mesa/drivers/dri/i965/intel_screen.c:1484: error: undefined reference to 'brw_compiler_create' collect2: error: ld returned 1 exit status build/core/shared_library.mk:81: recipe for target 'out/target/product/x86/obj/SHARED_LIBRARIES/i965_dri_intermediates/LINKED/i965_dri.so' failed make: *** [out/target/product/x86/obj/SHARED_LIBRARIES/i965_dri_intermediates/LINKED/i965_dri.so] Error 1 [Emil Velikov: tweak commit message] Signed-off-by: Emil Velikov <[email protected]>
* program: convert _mesa_init_gl_program() to take struct gl_program *Emil Velikov2015-10-1510-67/+68
| | | | | | | | Rather than accepting a void pointer, only to down and up cast around it, convert the function to take the base (struct gl_program) pointer. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* i965: add arrays of arrays support for varyingsTimothy Arceri2015-10-152-5/+3
| | | | | | V2: get the correct vector elements value for outputs Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* i965: Don't hardcode FS in "validation failed!" message.Kenneth Graunke2015-10-141-1/+1
| | | | | | | | Instead, print "Scalar VS" or "Scalar FS". Otherwise it's really confusing which stage is broken. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/fs: Ignore compute shaders in brw_nir_lower_inputsJordan Justen2015-10-141-0/+4
| | | | | | | | | | | | | | | The commit shown below caused compute shaders to hit the unreachable in the default of the switch block. Since compute shaders don't have any inputs, we can make brw_nir_lower_inputs a no-op for CS. commit 2953c3d76178d7589947e6ea1dbd902b7b02b3d4 Author: Kenneth Graunke <[email protected]> Date: Fri Aug 14 15:15:11 2015 -0700 i965/vs: Map scalar VS input locations properly; avoid tons of MOVs. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/fs: Simplify FS in brw_nir_lower_inputs to only support scalar modeJordan Justen2015-10-141-1/+2
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove unused functions in program.cBrian Paul2015-10-141-51/+0
| | | | | | replace_registers() and adjust_param_indexes() were unused. Reviewed-by: Matt Turner <[email protected]>
* mesa: minor indentation fix in _mesa_BindTextureUnit()Brian Paul2015-10-141-1/+1
|
* mesa: remove unused texUnit local in _mesa_BindTextureUnit()Brian Paul2015-10-141-7/+0
| | | | | | | The texture unit is error-checked before this and the texUnit var is unused, so remove it. Reviewed-by: Anuj Phogat <[email protected]>
* st/fbo: use pipe_surface_release instead of pipe_surface_referenceKrzysztof Sobiecki2015-10-141-1/+1
| | | | | | | | | | | pipe_surface_reference have problems with deleted contexts, so use of pipe_surface_release might be more appropriate. Fixes Wasteland 2 Director's Cut crash on start. Cc: [email protected] Reviewed-by: Brian Paul <[email protected]>
* glsl: calculate TOP_LEVEL_ARRAY_SIZE and STRIDE when adding resourcesTapani Pälli2015-10-141-242/+2
| | | | | | | | | | Patch moves existing calculation code from shader_query.cpp to happen during program resource list creation. No Piglit or CTS regressions were observed during testing. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* i965: Adapt SSBOs to work with their own separate index spaceIago Toral Quiroga2015-10-145-69/+71
| | | | Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa: Add {Num}UniformBlocks and {Num}ShaderStorageBlocks to gl_shader{_program}Iago Toral Quiroga2015-10-141-1/+48
| | | | | | These arrays provide backends with separate index spaces for UBOS and SSBOs. Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocksIago Toral Quiroga2015-10-149-26/+26
| | | | | | | | | | | | | | Currently, these arrays in gl_shader and gl_shader_program hold both UBOs and SSBOs, so this looks like a better name. We were already using NumBufferInterfaceBlocks in gl_shader_program, so this makes things more consistent as well. In a later patch we will add {Num}UniformBlocks and {Num}ShaderStorageBlocks which will contain only references to UBOs and SSBOs respectively that will provide backends with a separate index space for both types of objects. Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: split SSBO min/max atomic instrinsics into signed/unsigned versionsIago Toral Quiroga2015-10-142-21/+21
| | | | | | | | | | | | | NIR is typeless so this is the only way to keep track of the type to select the proper atomic to use. v2: - Use imin,imax,umin,umax for the intrinsic names (Connor Abbott) - Change message for unreachable paths (Michael Schellenberger) Tested-by: Markus Wick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/vec4: fix indentation in vec4_visitor::calculate_live_intervalsIago Toral Quiroga2015-10-141-8/+8
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* i965/fs: Fix indentation in fs_live_variables::compute_start_endIago Toral Quiroga2015-10-141-9/+8
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* mesa: clean up comments for gl_current_attrib structBrian Paul2015-10-131-7/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: make void vbo_exec_BeginVertices() staticBrian Paul2015-10-132-21/+20
| | | | | | Not called from any other file. Rename and move before use. Reviewed-by: Marek Olšák <[email protected]>
* vbo: document vbo_exec_context fieldsBrian Paul2015-10-131-7/+8
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: minor clean-ups for vbo_exec_fixup_vertex()Brian Paul2015-10-131-2/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: add assertion in ATTR_UNION macroBrian Paul2015-10-131-0/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.cBrian Paul2015-10-131-2/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: fix whitespace in vbo_exec_draw.cBrian Paul2015-10-131-13/+12
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: move 'tmp' var initializationBrian Paul2015-10-131-1/+2
| | | | | | Improve readability a bit. Reviewed-by: Marek Olšák <[email protected]>
* vbo: improve fprintf() formattingBrian Paul2015-10-131-1/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: simplify vertex array initializations in vbo_context.cBrian Paul2015-10-131-52/+43
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: get rid of needless NR_MAT_ATTRIBS constantBrian Paul2015-10-131-6/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vbo: fix incorrect switch statement in init_mat_currval()Brian Paul2015-10-131-1/+1
| | | | | | | | | | | | The variable 'i' is a value in [0, MAT_ATTRIB_MAX-1] so subtracting VERT_ATTRIB_GENERIC0 gave a bogus value and we executed the default switch clause for all loop iterations. This doesn't fix any known issues but was clearly incorrect. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
* mesa: pass caller name to create_textures()Brian Paul2015-10-131-7/+6
| | | | Simpler than the dsa flag approach.
* i965/vs: Simplify fs_visitor's ATTR file.Kenneth Graunke2015-10-123-21/+49
| | | | | | | | | | | | | | | | | | Previously, ATTR was indexed by VERT_ATTRIB_* slots; at the end of compilation, assign_vs_urb_setup() translated those into GRF units, and converted ATTR to HW_REGs. This patch moves the transslation earlier, making ATTR work in terms of GRF units from the beginning. assign_vs_urb_setup() simply has to add the number of payload registers and push constants to obtain the final hardware GRF number. (We can't do this earlier as those values aren't known.) ATTR still supports reg_offset; however, it's simply added to reg. It's not clear whether this is valuable or not. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* ff_fragment_shader: Use binding to set the sampler unitIan Romanick2015-10-121-6/+4
| | | | | | | | | | | | This is the way layout(binding=xxx) works from GLSL. The old method just happened to work (and significantly predated support for layout(binding=xxx)), but future changes will break this. v2: Remove some stale comments. Suggested by Matt and Chris Forbes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: "10.6 11.0" <[email protected]>