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| * i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-071-2/+9
| * mesa: additional case in file_string()Brian Paul2009-01-071-0/+2
| * glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-073-35/+65
| * glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-071-1/+1
| * glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-071-0/+11
| * i965: init dst reg RelAddr field to zeroBrian Paul2009-01-071-1/+2
| * i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-071-0/+5
| * i965: Add support for LRP in VPs.Eric Anholt2009-01-071-0/+42
| * mesa: Add _mesa_snprintf.José Fonseca2009-01-075-7/+22
| * glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-071-1/+8
| * glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-071-24/+58
| * glsl: remove dead codeBrian Paul2009-01-071-13/+2
| * mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-071-4/+3
| * glsl: loop unroll adjustmentsBrian Paul2009-01-061-1/+20
| * glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-061-24/+205
| * mesa: Move var declaration to top of scope.Brian Paul2009-01-061-0/+8
| * mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-062-4/+4
* | mesa: handle some cases of 0x0 render targetsAlan Hourihane2009-01-143-8/+15
* | glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
* | glsl: fix a comment typoAlan Hourihane2009-01-131-1/+1
* | glsl: support sampler arrays.Alan Hourihane2009-01-133-11/+49
* | st: build fixAlan Hourihane2009-01-091-1/+0
* | glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-092-2/+2
* | mesa: set version string to 7.3-rc1Brian Paul2009-01-091-1/+1
* | glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-092-737/+786
* | mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-091-1/+1
* | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt2009-01-091-1/+1
* | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt2009-01-091-4/+0
* | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-098-41/+5
* | i965: Remove dead brw_vs_tnl.cEric Anholt2009-01-093-61/+0
* | i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-091-2/+9
* | mesa: additional case in file_string()Brian Paul2009-01-091-0/+2
* | glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-093-35/+65
* | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-091-1/+1
* | glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-091-0/+11
* | i965: init dst reg RelAddr field to zeroBrian Paul2009-01-091-1/+2
* | i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-091-0/+5
* | i965: Add support for LRP in VPs.Eric Anholt2009-01-091-0/+42
* | glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-091-1/+8
* | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-091-24/+58
* | glsl: remove dead codeBrian Paul2009-01-091-13/+2
* | mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-091-4/+3
* | glsl: loop unroll adjustmentsBrian Paul2009-01-091-1/+20
* | glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-091-24/+205
* | mesa: Move var declaration to top of scope.Brian Paul2009-01-091-0/+8
* | mesa: Add _mesa_snprintf.José Fonseca2009-01-085-7/+22
* | mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-082-4/+4
* | mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-081-1/+1
* | mesa: Move var declaration to top of scope.José Fonseca2009-01-081-1/+1
* | wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-085-24/+19