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* mesa: Mark Identity as constIan Romanick2016-01-111-1/+1
* i965: Upload 3DSTATE_BINDING_TABLE_POINTERS_HS when !TCS on Gen9+.Kenneth Graunke2016-01-111-3/+4
* Add missing platform information for KBLMark Janes2016-01-111-0/+5
* mesa/uniform_query: add IROUNDD and use for doubles->ints (v2)Dave Airlie2016-01-112-1/+8
* mesa: Update todo regarding StencilOp and StencilOpSeparate.Rhys Kidd2016-01-111-12/+6
* mesa: merge bind_atomic_buffers_{base|range}Nicolai Hähnle2016-01-081-106/+49
* mesa: merge bind_shader_storage_buffers_{base|range}Nicolai Hähnle2016-01-081-111/+51
* mesa: merge bind_uniform_buffers_{base|range}Nicolai Hähnle2016-01-081-108/+50
* mesa: merge bind_xfb_buffers_{base|range}Nicolai Hähnle2016-01-081-113/+59
* glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.cKristian Høgsberg Kristensen2016-01-084-4/+0
* i965: Move GLSL lowering passes out of libi965_compiler.laKristian Høgsberg Kristensen2016-01-081-5/+5
* mesa: Use separate indices for UBO & SSBO during bindingJordan Justen2016-01-081-10/+20
* mesa: Map program UBOs and SSBOs to Interface BlocksJordan Justen2016-01-081-0/+7
* mesa/main: Avoid `void function returning a value` warning.Jose Fonseca2016-01-081-2/+4
* st/mesa: add support for POSITION and FACE system valuesMarek Olšák2016-01-084-16/+44
* program: add a helper for rewriting FP position input to sysvalMarek Olšák2016-01-082-0/+29
* glsl: optionally declare gl_FragCoord & gl_FrontFacing as system valuesMarek Olšák2016-01-082-0/+5
* tgsi/ureg: remove index parameter from ureg_DECL_system_valueMarek Olšák2016-01-082-6/+10
* st/mesa: remove dead code from mesa_to_tgsiMarek Olšák2016-01-081-51/+0
* mesa: check that internalformat of CopyTexImage*D is not 1, 2, 3, 4Nicolai Hähnle2016-01-081-0/+16
* i965/compiler: Enable more lowering in NIRJason Ekstrand2016-01-071-0/+7
* st/mesa: expose ARB_indirect_parameters when the backend driver allowsIlia Mirkin2016-01-072-0/+2
* mesa: add support for ARB_indirect_parameters draw functionsIlia Mirkin2016-01-073-0/+234
* mesa: add parameter buffer, used for ARB_indirect_parametersIlia Mirkin2016-01-074-0/+25
* glapi: add ARB_indirect_parameters definitionsIlia Mirkin2016-01-074-0/+27
* st/mesa: add support for new mesa indirect draw interfaceIlia Mirkin2016-01-073-9/+84
* vbo: create a new draw function interface for indirect drawsIlia Mirkin2016-01-074-75/+89
* i965: use _mesa_delete_buffer_objectNicolai Hähnle2016-01-071-1/+1
* i915: use _mesa_delete_buffer_objectNicolai Hähnle2016-01-071-1/+1
* radeon: use _mesa_delete_buffer_objectNicolai Hähnle2016-01-071-1/+1
* st/mesa: use _mesa_delete_buffer_objectNicolai Hähnle2016-01-071-3/+1
* mesa/bufferobj: make _mesa_delete_buffer_object externally accessibleNicolai Hähnle2016-01-072-1/+5
* mesa: Add KBL PCI IDs and platform information.Sarah Sharp2016-01-061-0/+60
* st/mesa: minor clean-ups in st_atom.cBrian Paul2016-01-061-14/+10
* st/mesa: replace bitmap size checks with assertionBrian Paul2016-01-061-2/+2
* st/mesa: check texture target in allocate_full_mipmap()Brian Paul2016-01-061-0/+14
* st/mesa: move mipmap allocation check logic into a functionBrian Paul2016-01-061-12/+42
* main: s/GLuint/GLbitfield for state bitmasksBrian Paul2016-01-062-3/+3
* vbo: s/GLuint/GLbitfield/ for state bitmasksBrian Paul2016-01-064-4/+4
* st/mesa: use GLbitfield in st_state_flags, add commentsBrian Paul2016-01-061-2/+2
* s/GLuint/GLbitfield/ for st_invalidate_state() parameterBrian Paul2016-01-062-2/+2
* st/mesa: be more careful about state validation in st_Bitmap()Brian Paul2016-01-061-1/+8
* st/mesa: move bitmap cache flushing out of state validationBrian Paul2016-01-066-4/+17
* st/mesa: check state->mesa in early return check in st_validate_state()Brian Paul2016-01-061-1/+1
* st/mesa: protect debug printf() with a conditional instead of commentBrian Paul2016-01-061-5/+5
* st/mesa: fix comment indentation in st_flush_bitmap_cache()Brian Paul2016-01-061-2/+2
* nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.Kenneth Graunke2016-01-051-0/+1
* i965: Only turn on ARB_compute_shader if we can write registers.Kenneth Graunke2016-01-051-2/+3
* i965: Use rcp in brw_lower_texture_gradients rather than 1.0 / x.Kenneth Graunke2016-01-051-1/+1
* mesa: fix GL_MAX_NAME_LENGTH query for tessellation shadersTimothy Arceri2016-01-061-2/+6