| Commit message (Expand) | Author | Age | Files | Lines |
* | mesa: Remove unsused local variable. | José Fonseca | 2010-08-21 | 1 | -1/+0 |
* | evergreen : initial support driver code. | richard | 2010-08-20 | 41 | -249/+12426 |
* | i965: Rename nr_depth_regs to nr_payload_regs. | Eric Anholt | 2010-08-20 | 5 | -8/+8 |
* | i965: Also use the SIMD8 FB writes for SIMD8 mode on non-SNB. | Eric Anholt | 2010-08-20 | 3 | -17/+18 |
* | i965: Add support for FB writes on Sandybridge. | Zhenyu Wang | 2010-08-20 | 2 | -12/+74 |
* | i965: Set the destination horiz stride even for da16, as SNB seems to need it. | Zhenyu Wang | 2010-08-20 | 2 | -2/+6 |
* | i965: Set the maximum number of threads on Sandybridge. | Zhenyu Wang | 2010-08-20 | 1 | -1/+5 |
* | i965: Add AccWrCtl support on Sandybridge. | Zhenyu Wang | 2010-08-20 | 5 | -2/+20 |
* | i965: Mention the mlen and rlen for URB reads. | Zhenyu Wang | 2010-08-20 | 1 | -0/+5 |
* | i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more. | Zhenyu Wang | 2010-08-20 | 1 | -1/+2 |
* | i965: Adjust disasm of subreg numbers to be in units of the register type. | Zhenyu Wang | 2010-08-20 | 1 | -6/+20 |
* | i965: Fix DP write channel ordering on Sandybridge. | Eric Anholt | 2010-08-20 | 1 | -2/+25 |
* | Delete more vestiges of the old shader compiler. | Kenneth Graunke | 2010-08-20 | 2 | -45/+0 |
* | glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor. | Kenneth Graunke | 2010-08-20 | 1 | -1/+1 |
* | glsl: add missing ambient field to gl_LightModel | Luca Barbieri | 2010-08-20 | 1 | -1/+1 |
* | glsl: don't crash if a field is specified for a non-struct uniform | Luca Barbieri | 2010-08-20 | 1 | -1/+1 |
* | glsl: add missing sceneColor field to gl_{Front, Back}LightModelProduct | Luca Barbieri | 2010-08-20 | 1 | -2/+2 |
* | intel: Don't try to do work for BufferSubData with a size of 0. | Eric Anholt | 2010-08-20 | 1 | -0/+6 |
* | mesa: Fix GetUniformLocation while compiling display lists. | Nick Bowler | 2010-08-20 | 1 | -1/+9 |
* | Remove remnants of the old glsl compiler. | Eric Anholt | 2010-08-20 | 52 | -28903/+0 |
* | mesa: Add missing ES sources to SConscript. | Chia-I Wu | 2010-08-20 | 1 | -0/+3 |
* | mesa: Decorate functions with GL_APIENTRY in es_generator.py. | Chia-I Wu | 2010-08-20 | 1 | -2/+2 |
* | mesa: Include compiler.h for ASSERT. | Chia-I Wu | 2010-08-20 | 7 | -0/+14 |
* | st/mesa: fix code/declaration mixing | Keith Whitwell | 2010-08-20 | 1 | -3/+2 |
* | mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLE | Luca Barbieri | 2010-08-20 | 2 | -3/+5 |
* | mesa/st: support using PIPE_TEXTURE_RECT internally | Luca Barbieri | 2010-08-20 | 5 | -43/+32 |
* | gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT too | Luca Barbieri | 2010-08-20 | 1 | -1/+1 |
* | i965: Fix compile warnings on 64-bit Linux. | Kenneth Graunke | 2010-08-20 | 1 | -4/+4 |
* | mesa: Silence uninitialized variable warnings in dummy_enum_func. | Vinson Lee | 2010-08-19 | 1 | -10/+10 |
* | i915: Remove unnecessary header from i830_context.c. | Vinson Lee | 2010-08-19 | 1 | -1/+0 |
* | i965: Set the if stack pop count when breaking out of a loop inside an if. | Eric Anholt | 2010-08-18 | 1 | -5/+11 |
* | i965: Don't set the swizzle on an immediate value in the VS. | Eric Anholt | 2010-08-18 | 2 | -4/+11 |
* | mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump. | Eric Anholt | 2010-08-18 | 1 | -0/+5 |
* | mesa: Remove unnecessary heaaders from shaderapi.c. | Vinson Lee | 2010-08-18 | 1 | -2/+0 |
* | mesa: Don't try to free components of a NULL uniform list. | Eric Anholt | 2010-08-18 | 1 | -0/+4 |
* | ir_to_mesa: Fix leak by improper freeing of a uniform list. | Eric Anholt | 2010-08-18 | 1 | -1/+1 |
* | glsl2: Free the shader compiler at dri screen destruction. | Eric Anholt | 2010-08-18 | 1 | -0/+2 |
* | ir_to_mesa: Don't leak the whole linked assembly program. | Eric Anholt | 2010-08-18 | 1 | -0/+1 |
* | dri2: Clean up the common dri2 options at screen destroy. | Eric Anholt | 2010-08-18 | 2 | -3/+8 |
* | mesa: fpclassify is available on OpenSolaris. | Vinson Lee | 2010-08-18 | 1 | -1/+2 |
* | ir_to_mesa: Fix leak of set_branchtargets temp data. | Eric Anholt | 2010-08-18 | 1 | -4/+2 |
* | ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile. | Eric Anholt | 2010-08-18 | 1 | -2/+1 |
* | mesa: Free linked shaders when deleting the shader program. | Eric Anholt | 2010-08-18 | 1 | -0/+6 |
* | mesa: Free old linked shaders when relinking new shaders. | Eric Anholt | 2010-08-18 | 1 | -1/+1 |
* | ir_to_mesa: Free the ir_to_mesa temporary storage when we're done. | Eric Anholt | 2010-08-18 | 1 | -2/+2 |
* | mesa: Hang the compiled shader off the shader->ir, not the shader. | Eric Anholt | 2010-08-18 | 1 | -1/+2 |
* | mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log. | Eric Anholt | 2010-08-18 | 1 | -5/+20 |
* | r600: implement SSG instruction | Andre Maasikas | 2010-08-18 | 2 | -0/+67 |
* | r600: implement DP2 opcode | Andre Maasikas | 2010-08-18 | 1 | -2/+10 |
* | ir_to_mesa: Allow ir_return in main(). | Eric Anholt | 2010-08-17 | 1 | -2/+2 |