Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | mesa: tweak program register printing for RelAddr case | Brian Paul | 2009-01-06 | 1 | -1/+1 |
| | | | | (cherry picked from commit 557fde9531289b4388a3080b89c2ebaa38abeaee) | ||||
* | mesa: allow relative indexing into all register files and indirect dst ↵ | Brian Paul | 2009-01-06 | 3 | -93/+111 |
| | | | | | | | | | | register indexing (cherry picked from commit f4361540f8dd3016571523863b33481cba7a0c07) Conflicts: src/mesa/shader/prog_execute.c | ||||
* | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul | 2009-01-06 | 7 | -31/+52 |
| | | | | (cherry picked from commit 2d76a0d77af7be9539f89cba37ce84338c1cdda4) | ||||
* | mesa: initial support for uniform variable initializers. | Brian Paul | 2009-01-06 | 1 | -5/+22 |
| | | | | | | | This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases. (cherry picked from commit 379ff8c9567940ebff44870cf7b0202882445fa6) | ||||
* | mesa: allows 'f' suffix on GLSL float literals | Brian Paul | 2009-01-06 | 2 | -6/+16 |
| | | | | (cherry picked from commit 80c8017a643dfb655e4e1500e1c57e3908529c27) | ||||
* | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul | 2009-01-06 | 11 | -2600/+2708 |
| | | | | | | | | (cherry picked from commit 87d1a26ba38e75f6988e094dbfbc0f77c0ae502b) Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h | ||||
* | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul | 2009-01-06 | 11 | -2615/+2755 |
| | | | | | | | | (cherry picked from commit 448156f769ebf271a6a8c03c61588c3e6c6363f0) Conflicts: src/mesa/shader/slang/library/slang_vertex_builtin_gc.h | ||||
* | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul | 2009-01-06 | 2 | -402/+418 |
| | | | | (cherry picked from commit b632e5aa7f948ed5bbf7104682ec3ee463af4c0a) | ||||
* | scons: Specify C99 throughout all the tree. | José Fonseca | 2009-01-05 | 1 | -5/+1 |
| | | | | | | | | | | MSVC may not support full C99, but supports more than plain C90. And -pedantic without -std=c99 generates too many spurious warnings (specially C++ style comments) to be of any use. Note that using certain C99 features in the cross-platform parts of Gallium is still not possible; namely mid-of-scope variable declarations and named structure initializers will break MSVC builds. | ||||
* | gallium: fix two-sided lighting test in state tracker | Brian Paul | 2008-12-18 | 1 | -3/+6 |
| | | | | This fixes two-sided lighting for vertex shaders. | ||||
* | glsl: Fix handling of nested parens in macro actual arguments. | Michal Krol | 2008-12-18 | 1 | -2/+15 |
| | |||||
* | mesa: Pass the context to query object delete cb to avoid null dereference. | Eric Anholt | 2008-12-18 | 1 | -1/+1 |
| | |||||
* | mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵ | Brian Paul | 2008-12-17 | 1 | -1/+13 |
| | | | | | | | | | | | get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure. | ||||
* | mesa: fix fixed-function test in get_fp_input_mask() - again. | Brian Paul | 2008-12-17 | 1 | -3/+5 |
| | | | | | | The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure. | ||||
* | mesa: add missing cases for texture array targets | Brian Paul | 2008-12-17 | 1 | -6/+10 |
| | |||||
* | Revert "mesa: fix vertex program test in get_fp_input_mask()" | Brian Paul | 2008-12-17 | 1 | -1/+3 |
| | | | | This reverts commit cdaaf8e107010624bed4abdf9553c0ef63c8b708. | ||||
* | mesa: fix vertex program test in get_fp_input_mask() | Brian Paul | 2008-12-17 | 1 | -3/+1 |
| | | | | | We were accidentally using the fixed-function logic when a vertex shader was being used. | ||||
* | gallium: fix refcount bug introduced in eb20e2984 | Keith Whitwell | 2008-12-12 | 1 | -4/+5 |
| | |||||
* | gallium: avoid mapping same vertex buffer in subsequent frames | Keith Whitwell | 2008-12-12 | 10 | -25/+99 |
| | | | | | | | | | | | Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame. | ||||
* | st: reduce unnecessary calls to pipe->set_vertex_buffers() | Keith Whitwell | 2008-12-12 | 1 | -5/+14 |
| | |||||
* | st: move feedback draw function to new file | Keith Whitwell | 2008-12-12 | 4 | -226/+276 |
| | |||||
* | st: don't unilaterally ABS the argument to RSQ | Keith Whitwell | 2008-12-12 | 1 | -3/+9 |
| | |||||
* | mesa: Bring in new mesa sub-statetracker. | José Fonseca | 2008-12-12 | 26 | -0/+4453 |
| | | | | Some code cleanup is still in order. | ||||
* | gallium: only mark back color buffer surfaces as undefined after swapbuffers | Brian Paul | 2008-12-10 | 1 | -9/+11 |
| | | | | | Marking all surfaces as undefined was wrong and cause some glean failures because glReadPixels was used after SwapBuffers. | ||||
* | gallium: fix glBitmap color bug | Brian Paul | 2008-11-26 | 1 | -6/+18 |
| | | | | | | By time we get around to rendering the cached bitmap, the current color may have changed. Need to make sure we load the constant slot with the cached color. | ||||
* | gallium: replace 2 with PIPE_SHADER_TYPES | Brian Paul | 2008-11-26 | 1 | -1/+1 |
| | |||||
* | gallium: fix inverted raster pos when drawing into FBO | Brian Paul | 2008-11-24 | 1 | -1/+4 |
| | |||||
* | mesa: Don't call fence_finish with a null fence. | José Fonseca | 2008-11-24 | 1 | -2/+4 |
| | |||||
* | mesa: restore the negate flag of dots in build_lighting. | Xiang, Haihao | 2008-11-11 | 1 | -0/+3 |
| | | | | | Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light. | ||||
* | dri: alloc __DRIscreen object with calloc() | Brian Paul | 2008-11-10 | 1 | -1/+1 |
| | | | | | Conflicts: src/mesa/drivers/dri/common/dri_util.c | ||||
* | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul | 2008-11-10 | 1 | -5/+10 |
| | |||||
* | Mesa: fix number of buffers in st_draw_vbo(). | Pekka Paalanen | 2008-11-10 | 1 | -1/+1 |
| | | | | | | | The clean-up call to pipe->set_vertex_buffers() should use the same number of buffers as the first call. Signed-off-by: Pekka Paalanen <[email protected]> | ||||
* | mesa: use _bfc0 instead of _col0 when building back face lighting. | Brian Paul | 2008-11-07 | 1 | -3/+2 |
| | | | | cherry-picked from master: 4550b0562d5b59890fccb0e7eb0dbef967d1ccf9 | ||||
* | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul | 2008-11-06 | 3 | -4/+26 |
| | | | | | | | | If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation. | ||||
* | gallium: added st_print_shaders() function to help w/ debugging | Brian Paul | 2008-11-06 | 2 | -0/+20 |
| | |||||
* | gallium: added check for degenerate drawing calls | Brian Paul | 2008-11-05 | 1 | -0/+3 |
| | |||||
* | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at ↵ | Brian Paul | 2008-11-05 | 1 | -0/+27 |
| | | | | | | | draw time This will warn the user that the shader being run may be using uninitialized uniform variables. | ||||
* | mesa: fix a GLSL array indexing codegen bug | Brian Paul | 2008-11-05 | 2 | -8/+101 |
| | | | | Expressions like array[i] + array[j] didn't work properly before. | ||||
* | mesa: remove extra \n from printf string | Brian Paul | 2008-11-05 | 1 | -1/+1 |
| | |||||
* | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul | 2008-11-05 | 3 | -7/+16 |
| | |||||
* | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul | 2008-11-04 | 1 | -8/+8 |
| | | | | The swizzle mask for such variables wasn't set up properly. | ||||
* | mesa: silence warnings | Brian Paul | 2008-11-01 | 1 | -3/+3 |
| | |||||
* | mesa: do scope replacement for while/for loops too | Brian Paul | 2008-11-01 | 1 | -3/+7 |
| | | | | This fixes a function inlining bug involving vars declared inside loop bodies. | ||||
* | mesa: glsl tree print improvements | Brian Paul | 2008-11-01 | 1 | -1/+17 |
| | |||||
* | mesa: fix assignment / parameter passing of sampler types | Brian Paul | 2008-11-01 | 3 | -4/+29 |
| | |||||
* | mesa: additional debug flags for glsl debug/disassembly | Brian Paul | 2008-11-01 | 4 | -53/+53 |
| | |||||
* | mesa: fix some bugs with precision qualifier parsing | Brian Paul | 2008-10-31 | 9 | -2379/+2456 |
| | |||||
* | mesa: do scope replacement for variable initializers too | Brian Paul | 2008-10-31 | 1 | -0/+11 |
| | |||||
* | mesa: fix copy/paste error in GLSL error msg | Brian Paul | 2008-10-31 | 1 | -1/+1 |
| | |||||
* | mesa: note that texcoords are generated by setup routines when pointsprite ↵ | Keith Whitwell | 2008-10-20 | 1 | -0/+12 |
| | | | | enabled |