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* mesa: allow BlendBarrier to be used without support for full fb fetchIlia Mirkin2017-01-161-1/+2
* i965: Make BLORP disable the NP Z PMA stall fix.Kenneth Graunke2017-01-161-0/+4
* i965: Enable OpenGL 4.5 on Haswell.Kenneth Graunke2017-01-162-2/+2
* i965: Use align1 mode for barrier messages.Kenneth Graunke2017-01-151-0/+3
* i965: Move Gen4-5 interpolation stuff to brw_wm_prog_data.Kenneth Graunke2017-01-1311-70/+52
* i965/vec4: Fix mapping attributesJuan A. Suarez Romero2017-01-132-23/+11
* i965: Fix textureGather with RG32I/UI on Gen7.Kenneth Graunke2017-01-132-8/+37
* mesa/get: Remove unused extra_ARB_viewport_arrayBoyan Ding2017-01-131-1/+0
* xlib: Unify the style of function pointer calls in structsBoyan Ding2017-01-131-74/+74
* radeon: Unify the style of function pointer calls in structsBoyan Ding2017-01-133-17/+17
* nouveau: Unify the style of function pointer calls in structsBoyan Ding2017-01-131-3/+3
* i915: Add XRGB8888 format to intel_screen_make_configsDerek Foreman2017-01-131-1/+2
* main/fbobject: throw invalid operation when get_attachment fails if neededAlejandro Piñeiro2017-01-131-7/+42
* main/fboject: return if it is color_attachment on get_attachmentAlejandro Piñeiro2017-01-131-11/+19
* mesa/main: fix version/extension checks in _mesa_ClampColorNicolai Hähnle2017-01-131-6/+10
* nir/i965: assert first is always less than 64Juan A. Suarez Romero2017-01-121-0/+1
* i965/gen7: expose OpenGL 4.2 on Haswell when supportedJuan A. Suarez Romero2017-01-122-2/+2
* i965: enable ARB_shader_precision to HSW+Samuel Iglesias Gonsálvez2017-01-121-1/+1
* i965: unify the code to enable of ARB_gpu_shader_fp64 and ARB_vertex_attrib_6...Samuel Iglesias Gonsálvez2017-01-121-7/+2
* i965: Enable ARB_vertex_attrib_64bit for HaswellAlejandro Piñeiro2017-01-121-1/+3
* i965: check for dual slot attributes on any genJuan A. Suarez Romero2017-01-121-2/+1
* i965/vec4: emit correctly load_inputs for 64bit dataJuan A. Suarez Romero2017-01-121-6/+15
* i965/vec4: take into account doubles when creating attribute mappingAlejandro Piñeiro2017-01-121-4/+9
* i965/vec4/nir: vec4 also needs to remap vs attributesAlejandro Piñeiro2017-01-121-10/+22
* i965/vec4: use attribute slots for first non payload GRFAlejandro Piñeiro2017-01-121-1/+1
* i965: downsize *64*PASSTHRU formats to equivalent *32*FLOAT formats on gen < 8Alejandro Piñeiro2017-01-121-30/+139
* i965: return PASSTHRU surface types also on gen7Alejandro Piñeiro2017-01-121-2/+6
* main/buffers: take into account FRONT_AND_BACK on ReadBufferAlejandro Piñeiro2017-01-121-0/+2
* main/buffers: update error handling on DrawBuffers for 4.5Alejandro Piñeiro2017-01-121-13/+33
* i965: Enable predicate support on gen >= 8.Rafael Antognolli2017-01-111-1/+1
* i965: Use the nir_move_comparisons pass.Kenneth Graunke2017-01-121-0/+1
* i965: Move nir_lower_locals_to_regs a bit later.Kenneth Graunke2017-01-121-2/+2
* android: st/mesa: fix building error in libmesa_st_mesaMauro Rossi2017-01-111-1/+3
* compiler: Merge shader_info's tcs and tes structs.Kenneth Graunke2017-01-108-32/+34
* i965: Fix number of slots in SSO mode when there are no user varyings.Kenneth Graunke2017-01-091-4/+2
* mesa: set GLSL 1.20 for the fixed-function fragment shaderMarek Olšák2017-01-101-1/+13
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-096-29/+16
* i965: call intel_prepare_render always when reading pixelsTapani Pälli2017-01-091-6/+6
* st/mesa: pass gl_program to st_bind_ubos()Timothy Arceri2017-01-091-18/+18
* st/mesa: pass gl_program to st_bind_images()Timothy Arceri2017-01-091-24/+22
* st/mesa: stop passing gl_linked_shader to set_affected_state_flags()Timothy Arceri2017-01-091-7/+6
* st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri2017-01-094-16/+8
* st/mesa: pass gl_program to st_bind_ssbos()Timothy Arceri2017-01-091-21/+21
* i965: Move TES input VUE map calculation out a layer.Kenneth Graunke2017-01-073-9/+11
* i965: Pass NULL for gl_program when compiling TES.Kenneth Graunke2017-01-071-1/+1
* i965: Move TES spacing/domain/topology setup to brw_compile_tes().Kenneth Graunke2017-01-072-33/+34
* i965: Access TES shader info via NIR.Kenneth Graunke2017-01-071-6/+6
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-075-37/+36
* compiler: Change shader_info->tes.vertex_order into a ccw boolean.Kenneth Graunke2017-01-073-12/+5
* drirc: Allow extension midshader for Divinity: Original Sin (EE)Kai Wasserbäch2017-01-071-0/+4