| Commit message (Collapse) | Author | Age | Files | Lines |
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Meson test has a concepts of suites, which allow tests to be grouped
together. This allows for a subtest of tests to be run only (say only
the tests for nir). A test can be added to more than one suite, but for
the most part I've only added a test to a single suite, though I've
added a compiler group that includes nir, glsl, and glcpp tests.
To use this you'll need to invoke meson test directly, instead of ninja
test (which always runs all targets). it can be invoked as:
`meson test -C builddir --suite $suitename` (meson test has addition
options that are pretty useful).
Tested-By: Gert Wollny <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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There's no point reverting to the last saved point if that save point is
the empty batch, we will just repeat ourselves.
v2: Merge with new commits, changes was minimized, added the 'fixes' tag
v3: Added in to patch series
v4: Fixed the regression which was introduced by this patch
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630
Reported-by: Mark Janes <[email protected]>
The solution provided by: Jordan Justen <[email protected]>
CC: Chris Wilson <[email protected]>
Fixes: 3faf56ffbdeb "intel: Add an interface for saving/restoring
the batchbuffer state."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107626
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630 (fixed in v4)
Signed-off-by: Andrii Simiklit <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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FRAMEBUFFER_INCOMPLETE_DIMENSIONS is not supported for GLES 3.0 and later and
not defined for Desktop OpenGL. Instead use FRAMEBUFFER_UNSUPPORTED like it
was done before.
Thanks to Iago Toral and Andrey Simiklit for pointing out the problem and the
details.
Fixes: ebcde3454552adc6d3fea8af2207aafaba857796
i965: be more specific about FBO completeness errors
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Emulate MESA_FORMAT_R_SRGB8 by using L8_UNORM_SRGB. This is possible
because component swizzling is handled based on the mesa format and,
hence, the a r001 swizzling can be used to correct the components.
Enables and makes pass (tested on Kabylake)
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8*
Signed-off-by: Gert Wollny <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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This makes it possible to use a hardware luminance format as RED format.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The driver was returning GL_FRAMEBUFFER_UNSUPPORTED for all cases of an
incomplete fbo, be a bit more specific about this following the description
of glCheckFramebufferStatus.
This helps to keeps dEQP happy when adding EXT_texture_sRGB_R8 support.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This is all leftover from the i965 split.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Handle all cases in calculation of layers count for isl_view
taking into account texture view and image unit.
st_convert_image was taken as a reference.
When u->Layered is true the whole level is taken with respect to
image view. In other case only one layer is taken.
v3: (Józef Kucia and Ilia Mirkin)
- Rewrote patch by taking st_convert_image as a reference
- Removed now unused get_image_num_layers function
- Changed commit message
v4: (Jason Ekstrand)
- Added assert
Fixes: 5a8c8903
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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1. brw_pipe_control.c:311:34: warning:
unused variable ‘devinfo’
2. brw_program_binary.c:209:19: warning:
unused variable ‘gen_size’
3. brw_program_binary.c:216:19: warning:
unused variable ‘nir_size’
v2: Changes for unreproducible issues were removed
Signed-off-by: Andrii Simiklit <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Transform feedback objects may hold a pointer to a shader program, and
at least in Gallium, this must be a valid pointer until
ctx->Driver.EndTransformFeedback in glEndTransformFeedback has been called
- which is conform with the spec that any program that is part of a
current rendering state should only be flagged for deletion by glDeleteProgram.
This was not handled properly for the transform feedback objects so that
a call sequence
glUseProgram(x)
glBeginTransformFreedback(...)
glPauseTransformFeedback(...)
glDeleteProgram(x)
glEndTransformFeedback(...)
would result in a use after free bug. With this patch the transform
feedback object also updates the reference count to the used program
thereby keeping the program valid as long as the transform feedback
objects links to it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108713
Fixes: 654587696b4234d09a6b471b70e9629cf2887c27
mesa: add end_transform_feedback() helper
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes: dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.sr8_ext
Reviewed-by: Ilia Mirkin <[email protected]>
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This implementation can have massive drawbacks.
Cc: 18.3 <[email protected]>
Reviewed-by: Edmondo Tommasina <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Shader-db results radeonsi (VEGA):
Totals from affected shaders:
SGPRS: 161464 -> 161368 (-0.06 %)
VGPRS: 86904 -> 86292 (-0.70 %)
Spilled SGPRs: 296 -> 314 (6.08 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 3618596 -> 3573852 (-1.24 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 26189 -> 26276 (0.33 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Eric Anholt <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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This reverts commit 5213be9fab72548c799b30e320dd1b257534f096.
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This reverts commit cccd7a253f9ed14ea748a222f58b0e5c895eb939.
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It seems I missed some details when exposing NV_conditional_render
on GLES; this fixes up "make check".
Fixes: 5213be9fab7 ("mesa: expose NV_conditional_render on GLES")
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-and-Tested-by: Eric Engestrom <[email protected]>
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The extension spec has been updated to include GLES 2 support, so let's
enable it there.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes Skqp's unitTest_EGLImageTest test.
For Intel platforms, we support external textures only for EGLImages
created with EGL_EXT_image_dma_buf_import. This restriction seems to
be Intel specific and not present for other platforms.
While running SKQP test - unitTest_EGLImageTest, GL_INVALID is sent
to the test because of this restriction.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105301
Signed-off-by: Aditya Swarup <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Message that may show the culprit of assert now will
be dumped before that for debug purposes.
Signed-off-by: Sergii Romantsov <[email protected]>
Reviewed-by: Lionel G Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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In the non-SSO case, where multiple shader stages are linked together,
we were recording garbage pipe_stream_output_info structures for all
but the last enabled geometry-processing stage.
Specifically, we were using the gl_transform_feedback_info from
shader_program->last_vert_prog (the stage whose outputs will be
recorded)...but were pairing it with the output varying mappings
from the current shader stage. For example, a program with a VS and
GS, the VS's pipe_shader_state would have a pipe_stream_output_info
based on the GS transform feedback info, but the VS output mapping.
This generally worked out okay because only the pipe_stream_output_info
for the last stage really matters - the others can be ignored. However,
we'd like to avoid confusing the pipe driver. In particular, my new
driver translates the stream out information to hardware packets at
bind_{vs,tes,gs}_state() time...and was hitting asserts about garbage
varyings that didn't exist.
This patch changes st/mesa to record a blank pipe_stream_output_info
with num_outputs = 0 for all stages prior to last_vert_prog. The last
one is captured as normal.
(In the fully-SSO case, nothing should change - each program contains
a single shader stage, so last_vert_prog *is* the current shader.)
Tested with llvmpipe (piglit's gpu profile), and freedreno (a3xx,
gpu profile with -t transform.feedback). Fixes several hundred CTS
tests on my new driver.
Reviewed-by: Timothy Arceri <[email protected]>
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ARB programs won't have one of these, and we don't use it anyway.
Reviewed-by: Rob Clark <[email protected]>
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This will let me use it in the ARB program code as well.
Reviewed-by: Rob Clark <[email protected]>
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In the same spirit as commit a5889d70f2074201ceaeac4f96a9a0c0b1f68a31
"i965/icl: Disable binding table prefetching". Fixes some 110+
intermittent piglit failures with tex-miplevel-selection variants.
WA_1606682166:
Incorrect TDL's SSP address shift in SARB for 16:6 & 18:8 modes.
Disable the Sampler state prefetch functionality in the SARB by
programming 0xB000[30] to '1'. This is to be done at boot time and
the feature must remain disabled permanently.
Anuj: Set SamplerCount = 0 for vs, gs, hs, ds and wm units as well.
Signed-off-by: Topi Pohjolainen <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Cc: Mark Janes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This only adds support on the Gallium core level, for the drivers
it is likely that additional changes are needed to support the
new texture format and thereby enabling the extension.
Enables on softpipe and makes pass:
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
v2: - add include for getting GL_SR8_EXT
v4: - since the extension is not required don't bother providing
a fallback (Ilia Mirkin)
- split patch (2/2) to separate Gallium and mesa/st parts
(Roland Scheidegger)
- trim commit message to only contain the history of the patch
relevant to this part
v5: - don't include GLES headers (required enum has been added to glheader.h)
(Ilia Mirkin)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: - fix format definition line
- disable for desktop GL
- don't add GL_R8_EXT to glext.h since it is already in
GLES2/gl2ext.h in glext.h and include this header where needed
(all Emil)
v3: - swrast: Fill the function table for sRGB_R8
The size of the function table is checked at compile time and must
correspond to the number of mesa texture formats.
dri/swrast being gles-2.0 doesn't support the extension though
v4: - correct format layout comment (Ilia Mirkin)
- correct logic for accepting GL_RED only textures (in part Ilia Mirkin)
EXT_texture_sRGB_R8 requires OpenGL ES 3.0 which includes
ARB_texture_rg/EXT_texture_rg, so one only must check for the first
when SR8_EXT is really requested.
v5: - add define for GL_ES8_XT to glheader.h and don't include GLES
headers (Ilia Mirkin)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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EXT_shader_implicit_conversions adds support for implicit conversions
for GLES 3.1 and above.
This is essentially a subset of ARB_gpu_shader5, and augments
OES_gpu_shader5.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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This reverts commit a9031bf9b55602d93cccef6c926e2179c23205b4.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630
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The default setting of this bit is not the desirable behavior.
WA_1406697149
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Some of these functions were distributed across different
implementation and header files. Put them at a central place.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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These calls are just the same in each if branch. So pull that
before the if.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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With this change we preserve the no_current_update property when we
observe a glPrimitiveRestart call. That means that we now also get the
no_current_update optimization for display lists that are made
out of indexed draws using primitive restart.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Instead of coding additional information into the primitive
mode, make the only remaining flag there a direct argument to
vbo_save_NotifyBegin.
v2: Fix incorrect no_current_update in glRectf.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The _mesa_prim::no_current_update flag should tell the compiled
display list if the current attributes that are placed in the dlists
vbo shall take a defined state past replay of a display list.
Immediate mode draws compiled into display lists should set the
current values. Array draws may leave the current values in
undefined state.
So finally this flag is not a property of every primitive
but it is a property of the compiled display list and there it
is a property of the last primitive compiled into the list.
So move the flag out of _mesa_prim into vbo_save.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The previous patch left a constant if (0) in the code.
Clean that up now.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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When setting the _mesa_prim::mode field we always filter out
all non OpenGL primitive mode bits. So this tested bit cannot be
there anymore and the test evaluates to zero.
The zero is removed with the next patch to ease review.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Now looking at the implementation of vbo_save_NotifyBegin.
The VBO_SAVE_PRIM_WEAK flag, delivered in the primitive mode
argument to vbo_save_NotifyBegin, is not evaluated anymore.
The two users of the mode argument are the primitive mode
itself, where the VBO_SAVE_PRIM_WEAK bit is masked out to
retrieve the underlying OpenGL primitive mode. The other
user is to check for the VBO_SAVE_PRIM_NO_CURRENT_UPDATE bit
which is different from VBO_SAVE_PRIM_WEAK.
So, since vbo_save_NotifyBegin does not care about
VBO_SAVE_PRIM_WEAK, we can savely remove it from the call
arguments of vbo_save_NotifyBegin.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The only reader of the weak field in _mesa_prim is pretty
console printing. By that, remove the weak field from _mesa_prim.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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On finishing a display list playback the VBO_SAVE_FALLBACK bit
is still kept in vbo_save_context::replay_flags. But examining
replay_flags and the display list flags that feed this value
the corresponding bit is never set these days anymore.
So, since it is nowhere set or checked, we can safely remove it.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python2 chosen prior to python3
v2: use python2 by default
Cc: Ilia Mirkin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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Since commit "intel/compiler: Stop assuming the entrypoint is called
"main"" there is no need to force the entrypoint name to be "main".
Reviewed-by: Jason Ekstrand <[email protected]>
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ffs() just returns the bit that is set, we need to know what
stage that bit represents so use u_bit_scan() instead.
Fixes: 2ca5d9548fc4 ("st/glsl_to_nir: gather next_stage in shader_info")
Reviewed-by: Marek Olšák <[email protected]>
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Fixes: edded1237607 ("mesa: rework ParameterList to allow packing")
Reviewed-by: Marek Olšák <[email protected]>
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TGSI has no I64MAD/U64MAD opcode.
Fixes: 278580729a5 ('st/glsl_to_tgsi: add support for 64-bit integers')
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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