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* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-1910-30/+130
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* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-194-989/+656
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* Massive re-org of GLSL-related API functions.Brian2006-12-195-3671/+677
| | | | | | | Added new GLSL functions to struct dd_function_table. main/shaders.c calls GLSL functions through the dd_function_table. shader/shader_api.c implements the API functions. Other assorted changes, fixes everywhere else.
* check for null Parameters ptr in _mesa_clone_program()Brian2006-12-191-2/+4
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* lots of clean-up and re-orgBrian2006-12-191-336/+405
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* additional error checkingBrian2006-12-191-0/+7
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* new error msgBrian2006-12-191-1/+1
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* rewrite +=, -= etc for floatsBrian2006-12-192-527/+534
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* Implement array indexing of simple vec2/3/4 types. A bit of a hack for now...Brian2006-12-181-5/+28
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* Added instruction counter to catch infinite loops (temporary).Brian2006-12-181-1/+11
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* Check for inst->CondUpdate, print .C suffix.Brian2006-12-181-4/+3
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* Generate IR code for for/while loops, break and continue statements.Brian2006-12-181-2/+101
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* Implement if-conditionals and while loops, added temporary resolve-branches ↵Brian2006-12-183-52/+167
| | | | function in linker.
* GLSL API functions.Brian2006-12-182-0/+1449
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* Use _mesa_free_linked_program_data()Brian2006-12-181-40/+6
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* commentsBrian2006-12-182-26/+32
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* fix comment, handle NOPBrian2006-12-161-1/+3
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* Initial code for conditional constructs.Brian2006-12-162-16/+79
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* print BRA instructionsBrian2006-12-161-1/+30
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* added cases for BRA, NOPBrian2006-12-161-0/+5
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* cases for NOP, BRABrian2006-12-161-0/+7
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* start implementing relational operatorsBrian2006-12-153-18/+40
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* start rewriting the matrix/vector functionsBrian2006-12-152-204/+260
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* added assertion to catch use of too many temporariesBrian2006-12-151-0/+1
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* fix double-printing of comment infoBrian2006-12-151-3/+0
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* code movementBrian2006-12-152-50/+47
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* Lots of assorted changes.Brian2006-12-157-154/+242
| | | | | | Implement assignment/move for types larger than 4 floats. Fix codegen bug for "return expr" in inlined functions. More clean-up of storage allocation code (slang_resolve_storage).
* redo mat4 addition, mat4 constructor from vec4sBrian2006-12-152-507/+535
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* vertex/fragment program field changesBrian2006-12-152-3/+2
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* varying var changesBrian2006-12-151-6/+12
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* varying var changesBrian2006-12-153-17/+17
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* varying changesBrian2006-12-152-2/+2
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* updated includesBrian2006-12-151-1/+1
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* updated includesBrian2006-12-153-4/+10
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* use MAX_VARYINGBrian2006-12-151-2/+2
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* use MAX_VARYINGBrian2006-12-151-1/+1
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* more debug outputBrian2006-12-151-2/+11
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* Lots of assorted changes for new GLSL compiler backend.Brian2006-12-159-126/+265
| | | | New datatypes, constants, variables.
* change/add/rm several filenamesBrian2006-12-151-3/+10
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* Renamed s_nvfragprog.[ch] to s_fragprog.[ch]Brian2006-12-153-17/+9
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* Renamed s_nvfragprog.[ch] to s_fragprog.[ch], program_instruction.h to ↵Brian2006-12-153-2093/+0
| | | | prog_instruction.h
* remove unneeded includesBrian2006-12-141-2/+1
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* remove unneeded includesBrian2006-12-143-7/+0
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* remove unneded includesBrian2006-12-142-4/+0
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* remove some unneeded includesBrian2006-12-141-3/+0
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* include prog_print.hBrian2006-12-141-0/+1
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* Remove some moved extern decls.Brian2006-12-141-15/+0
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* Move some code from prog_print.c to prog_instruction.cBrian2006-12-142-112/+112
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* Renamed from s_nvfragprog.[ch]Brian2006-12-142-0/+1729
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* Updated includes.Brian2006-12-142-2/+4
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