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* Merge branch 'vertex_array_bgra'Brian Paul2009-01-237-96/+154
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| * i965: enable GL_EXT_vertex_array_bgraBrian Paul2009-01-232-2/+19
| | | | | | | | Simply a matter of choosing the right surface/vertex format for GLubyte/GL_BGRA arrays.
| * mesa: enable GL_EXT_vertex_array_bgra for sw driversBrian Paul2009-01-231-0/+1
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| * mesa: update tnl module for GL_EXT_vertex_array_bgraBrian Paul2009-01-231-1/+30
| | | | | | | | Add special case for GLubyte/GL_BGRA color arrays in _tnl_import_array()
| * mesa: improve array initialization code, and set the new array->Format field.Brian Paul2009-01-231-75/+33
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| * mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgraBrian Paul2009-01-231-18/+68
| | | | | | | | Add new error checking, set array state appropriately.
| * mesa: initial bits for GL_EXT_vertex_array_bgraBrian Paul2009-01-232-0/+3
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* | r300: Enable GL_ATI_separate_stencil in R300Ian Romanick2009-01-232-4/+22
| | | | | | | | | | | | | | At this point, GL_EXT_stencil_two_side should probably be disabled. It may be worth leaving it enabled because it has GLX protocol while GL_ATI_separate_stencil does not. I'll leave it to one of the r300 maintainers to make the call.
* | 965: Enable GL_EXT_stencil_two_sideIan Romanick2009-01-231-0/+2
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* | swrast: Enable GL_EXT_stencil_two_sideIan Romanick2009-01-232-2/+4
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* | Track two sets of back-face stencil stateIan Romanick2009-01-239-104/+128
|/ | | | | | | | | | | | Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt
* i965: whitespace changes and reformattingBrian Paul2009-01-223-47/+42
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* i965: enable GL_ARB_framebuffer_objectBrian Paul2009-01-221-0/+2
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* intel: add GL_EXT_framebuffer blit extensionBrian Paul2009-01-222-2/+74
| | | | | | This functionality is required by GL_ARB_framebuffer_object. For now, implement it in terms of glCopyPixels(). This will need to be revisted though.
* intel: remove/disable the "paired depth/stencil" codeBrian Paul2009-01-225-12/+2
| | | | | | We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed.
* intel: asst clean-ups, simplifications in intel_draw_buffer()Brian Paul2009-01-221-30/+16
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* intel: remove unneeded call to ctx->Driver.DepthRange()Brian Paul2009-01-221-3/+0
| | | | The preceeding call to intel_draw_buffer() does that.
* i965: disallow separate depth/stencil renderbuffersBrian Paul2009-01-221-11/+11
| | | | | | | | | Take advantage of the GL_FRAMEBUFFER_UNSUPPORTED feature to disallow separate depth and stencil renderbuffers; only allow combined depth/stencil buffers. Next up: remove/simplify a bunch of the depth/stencil renderbuffer code. Also: restore the previously disabled GL_DEPTH_COMPONENT16 case
* i965: minor reformattingBrian Paul2009-01-221-5/+9
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* intel: plug in stub intel_validate_framebuffer() functionBrian Paul2009-01-221-0/+14
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* intel: inline some renderbuffer functionsBrian Paul2009-01-222-55/+52
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* mesa: enable ARB_fbo for s/w driversBrian Paul2009-01-221-0/+3
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* mesa: avoid calling _mesa_test_framebuffer_completeness() more than neededBrian Paul2009-01-222-4/+34
| | | | | | When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status.
* mesa: fix some renderbuffer/framebuffer delete semanticsBrian Paul2009-01-221-1/+33
| | | | | Need to unbind buffers if referenced by the current read/draw pointers when being deleted.
* mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.Brian Paul2009-01-221-1/+46
| | | | | Used to set both the depth and stencil attachment points to one renderbuffer of texture.
* mesa: additional FBO error checking for multisample-related thingsBrian Paul2009-01-221-24/+98
| | | | Plus some new comments.
* mesa: update Visual.samples field in _mesa_update_framebuffer_visual()Brian Paul2009-01-221-0/+1
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* mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() codeBrian Paul2009-01-221-13/+41
| | | | Use a common helper routine for both functions.
* mesa: init MaxSamples = 0 (no multisampling)Brian Paul2009-01-221-0/+3
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* mesa: add ARB_framebuffer_object.xml to API_XMLBrian Paul2009-01-221-0/+1
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* mesa: added GL_MAX_SAMPLES query for GL_ARB_fboBrian Paul2009-01-222-1/+17
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* mesa: added NumSamples, MaxSamples for ARB_fboBrian Paul2009-01-221-0/+3
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* mesa: stub for _mesa_RenderbufferStorageMultisample()Brian Paul2009-01-223-1/+26
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* mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul2009-01-221-0/+3
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* mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizesBrian Paul2009-01-221-17/+16
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* mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul2009-01-222-8/+20
| | | | | | Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction.
* mesa: add new ARB_fbo queries, fix some error testsBrian Paul2009-01-221-10/+97
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* mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul2009-01-222-2/+11
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* mesa: additional FBO/RB id error checking for ARB_fboBrian Paul2009-01-221-0/+10
| | | | It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer().
* mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵Brian Paul2009-01-221-23/+45
| | | | and color format
* mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul2009-01-223-0/+3
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* mesa: regenerated GL API filesBrian Paul2009-01-2210-5096/+5570
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* glapi: include ARB_framebuffer_object.xmlBrian Paul2009-01-221-0/+3
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* glapi: XML spec for GL_ARB_framebuffer_objectBrian Paul2009-01-221-0/+269
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* glsl: call _mesa_write_shader_to_file(). Debug-only, disabledBrian Paul2009-01-221-0/+4
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* glsl: new _mesa_write_shader_to_file() functionBrian Paul2009-01-222-159/+256
| | | | | Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions.
* glsl: set shader->CompileStatus in _slang_compile()Brian Paul2009-01-222-1/+6
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* mesa: added _mesa_fprintf() wrapperBrian Paul2009-01-222-1/+17
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* mesa: master is open for new development, eventually will be Mesa 7.5Brian Paul2009-01-221-3/+3
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* mesa: set version to 7.3Brian Paul2009-01-221-1/+1
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