Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'vertex_array_bgra' | Brian Paul | 2009-01-23 | 7 | -96/+154 |
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| * | i965: enable GL_EXT_vertex_array_bgra | Brian Paul | 2009-01-23 | 2 | -2/+19 |
| | | | | | | | | Simply a matter of choosing the right surface/vertex format for GLubyte/GL_BGRA arrays. | ||||
| * | mesa: enable GL_EXT_vertex_array_bgra for sw drivers | Brian Paul | 2009-01-23 | 1 | -0/+1 |
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| * | mesa: update tnl module for GL_EXT_vertex_array_bgra | Brian Paul | 2009-01-23 | 1 | -1/+30 |
| | | | | | | | | Add special case for GLubyte/GL_BGRA color arrays in _tnl_import_array() | ||||
| * | mesa: improve array initialization code, and set the new array->Format field. | Brian Paul | 2009-01-23 | 1 | -75/+33 |
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| * | mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgra | Brian Paul | 2009-01-23 | 1 | -18/+68 |
| | | | | | | | | Add new error checking, set array state appropriately. | ||||
| * | mesa: initial bits for GL_EXT_vertex_array_bgra | Brian Paul | 2009-01-23 | 2 | -0/+3 |
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* | | r300: Enable GL_ATI_separate_stencil in R300 | Ian Romanick | 2009-01-23 | 2 | -4/+22 |
| | | | | | | | | | | | | | | At this point, GL_EXT_stencil_two_side should probably be disabled. It may be worth leaving it enabled because it has GLX protocol while GL_ATI_separate_stencil does not. I'll leave it to one of the r300 maintainers to make the call. | ||||
* | | 965: Enable GL_EXT_stencil_two_side | Ian Romanick | 2009-01-23 | 1 | -0/+2 |
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* | | swrast: Enable GL_EXT_stencil_two_side | Ian Romanick | 2009-01-23 | 2 | -2/+4 |
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* | | Track two sets of back-face stencil state | Ian Romanick | 2009-01-23 | 9 | -104/+128 |
|/ | | | | | | | | | | | | Track separate back-face stencil state for OpenGL 2.0 / GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all three to be enabled in a driver. One set of state is set via the 2.0 or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is disabled. The other is set by StencilFunc and StencilOp when the active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has more details. http://opengl.org/registry/specs/EXT/stencil_two_side.txt | ||||
* | i965: whitespace changes and reformatting | Brian Paul | 2009-01-22 | 3 | -47/+42 |
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* | i965: enable GL_ARB_framebuffer_object | Brian Paul | 2009-01-22 | 1 | -0/+2 |
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* | intel: add GL_EXT_framebuffer blit extension | Brian Paul | 2009-01-22 | 2 | -2/+74 |
| | | | | | | This functionality is required by GL_ARB_framebuffer_object. For now, implement it in terms of glCopyPixels(). This will need to be revisted though. | ||||
* | intel: remove/disable the "paired depth/stencil" code | Brian Paul | 2009-01-22 | 5 | -12/+2 |
| | | | | | | We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed. | ||||
* | intel: asst clean-ups, simplifications in intel_draw_buffer() | Brian Paul | 2009-01-22 | 1 | -30/+16 |
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* | intel: remove unneeded call to ctx->Driver.DepthRange() | Brian Paul | 2009-01-22 | 1 | -3/+0 |
| | | | | The preceeding call to intel_draw_buffer() does that. | ||||
* | i965: disallow separate depth/stencil renderbuffers | Brian Paul | 2009-01-22 | 1 | -11/+11 |
| | | | | | | | | | Take advantage of the GL_FRAMEBUFFER_UNSUPPORTED feature to disallow separate depth and stencil renderbuffers; only allow combined depth/stencil buffers. Next up: remove/simplify a bunch of the depth/stencil renderbuffer code. Also: restore the previously disabled GL_DEPTH_COMPONENT16 case | ||||
* | i965: minor reformatting | Brian Paul | 2009-01-22 | 1 | -5/+9 |
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* | intel: plug in stub intel_validate_framebuffer() function | Brian Paul | 2009-01-22 | 1 | -0/+14 |
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* | intel: inline some renderbuffer functions | Brian Paul | 2009-01-22 | 2 | -55/+52 |
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* | mesa: enable ARB_fbo for s/w drivers | Brian Paul | 2009-01-22 | 1 | -0/+3 |
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* | mesa: avoid calling _mesa_test_framebuffer_completeness() more than needed | Brian Paul | 2009-01-22 | 2 | -4/+34 |
| | | | | | | When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status. | ||||
* | mesa: fix some renderbuffer/framebuffer delete semantics | Brian Paul | 2009-01-22 | 1 | -1/+33 |
| | | | | | Need to unbind buffers if referenced by the current read/draw pointers when being deleted. | ||||
* | mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point. | Brian Paul | 2009-01-22 | 1 | -1/+46 |
| | | | | | Used to set both the depth and stencil attachment points to one renderbuffer of texture. | ||||
* | mesa: additional FBO error checking for multisample-related things | Brian Paul | 2009-01-22 | 1 | -24/+98 |
| | | | | Plus some new comments. | ||||
* | mesa: update Visual.samples field in _mesa_update_framebuffer_visual() | Brian Paul | 2009-01-22 | 1 | -0/+1 |
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* | mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() code | Brian Paul | 2009-01-22 | 1 | -13/+41 |
| | | | | Use a common helper routine for both functions. | ||||
* | mesa: init MaxSamples = 0 (no multisampling) | Brian Paul | 2009-01-22 | 1 | -0/+3 |
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* | mesa: add ARB_framebuffer_object.xml to API_XML | Brian Paul | 2009-01-22 | 1 | -0/+1 |
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* | mesa: added GL_MAX_SAMPLES query for GL_ARB_fbo | Brian Paul | 2009-01-22 | 2 | -1/+17 |
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* | mesa: added NumSamples, MaxSamples for ARB_fbo | Brian Paul | 2009-01-22 | 1 | -0/+3 |
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* | mesa: stub for _mesa_RenderbufferStorageMultisample() | Brian Paul | 2009-01-22 | 3 | -1/+26 |
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* | mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only) | Brian Paul | 2009-01-22 | 1 | -0/+3 |
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* | mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizes | Brian Paul | 2009-01-22 | 1 | -17/+16 |
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* | mesa: added ctx->Driver.ValidateFramebuffer() callback | Brian Paul | 2009-01-22 | 2 | -8/+20 |
| | | | | | | Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction. | ||||
* | mesa: add new ARB_fbo queries, fix some error tests | Brian Paul | 2009-01-22 | 1 | -10/+97 |
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* | mesa: add new ColorEncoding and ComponentType to gl_renderbuffer | Brian Paul | 2009-01-22 | 2 | -2/+11 |
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* | mesa: additional FBO/RB id error checking for ARB_fbo | Brian Paul | 2009-01-22 | 1 | -0/+10 |
| | | | | It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer(). | ||||
* | mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵ | Brian Paul | 2009-01-22 | 1 | -23/+45 |
| | | | | and color format | ||||
* | mesa: initial extension bits for GL_ARB_framebuffer_object | Brian Paul | 2009-01-22 | 3 | -0/+3 |
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* | mesa: regenerated GL API files | Brian Paul | 2009-01-22 | 10 | -5096/+5570 |
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* | glapi: include ARB_framebuffer_object.xml | Brian Paul | 2009-01-22 | 1 | -0/+3 |
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* | glapi: XML spec for GL_ARB_framebuffer_object | Brian Paul | 2009-01-22 | 1 | -0/+269 |
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* | glsl: call _mesa_write_shader_to_file(). Debug-only, disabled | Brian Paul | 2009-01-22 | 1 | -0/+4 |
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* | glsl: new _mesa_write_shader_to_file() function | Brian Paul | 2009-01-22 | 2 | -159/+256 |
| | | | | | Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions. | ||||
* | glsl: set shader->CompileStatus in _slang_compile() | Brian Paul | 2009-01-22 | 2 | -1/+6 |
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* | mesa: added _mesa_fprintf() wrapper | Brian Paul | 2009-01-22 | 2 | -1/+17 |
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* | mesa: master is open for new development, eventually will be Mesa 7.5 | Brian Paul | 2009-01-22 | 1 | -3/+3 |
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* | mesa: set version to 7.3 | Brian Paul | 2009-01-22 | 1 | -1/+1 |
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