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* use INDEX8_SPAN_ARGSBrian Paul2003-04-211-9/+3
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* minor re-org of program matrix, program local parameter limitsBrian Paul2003-04-186-46/+69
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* more GL_ARB_vertex/fragment_program bitsBrian Paul2003-04-182-6/+139
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* fix some glBindProgramNV/ARB detailsBrian Paul2003-04-172-14/+37
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* added LoadProgramNV and RequestResidentProgramsNVBrian Paul2003-04-171-12/+70
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* Added arbprogram.c to Makefiles.Brian Paul2003-04-1713-83/+354
| | | | | Added display list support for GL_NV_fragment_program. Assorted clean-ups.
* checkpoint: more infrastructure for GL_ARB_vertex/fragment_program.Brian Paul2003-04-1710-149/+649
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* fix depth texture tex env bug (#719903)Brian Paul2003-04-141-4/+4
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* Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul2003-04-1110-31/+927
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* remove a constBrian Paul2003-04-101-3/+1
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* drawarrayrange fixKeith Whitwell2003-04-101-1/+8
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* basic work on GL_ARB_vertex_buffer_objectBrian Paul2003-04-094-8/+389
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* fix string compare bugBrian Paul2003-04-081-2/+6
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* add missing return in raster_pos4f()Brian Paul2003-04-081-3/+3
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* fix some problems parsing scalar source argumentsBrian Paul2003-04-081-28/+43
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* Added ctx->Texture._EnabledCoordUnits bitfield.Brian Paul2003-04-0824-234/+286
| | | | | | Fixed some vertex array / vertex program glitches with glDrawElements. Fixed some fragment program runtime bugs. Non-trivial Cg programs are running now.
* added _mesa_realloc()Brian Paul2003-04-082-4/+16
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* scalar source reg can be a scalar or vector literalBrian Paul2003-04-071-1/+11
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* initialize attribute vectors to 4 componentsBrian Paul2003-04-071-1/+3
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* minor parser fixes, program print-out fixesBrian Paul2003-04-071-24/+62
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* fix typoBrian Paul2003-04-071-2/+2
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* fix color array mixupBrian Paul2003-04-071-2/+2
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* Don't unset FLUSH_STORED_VERTICES in _tnl_execute_cassette as this mayKeith Whitwell2003-04-071-3/+5
| | | | break driver callbacks.
* Added gcc-sl target and shared lib shell script (Philip Brown)Brian Paul2003-04-072-2/+18
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* Pass 4th element correctly in loopback_VertexAttrib4svNVKeith Whitwell2003-04-051-2/+3
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* fragment program named constants and named program parameters basically work nowBrian Paul2003-04-055-119/+158
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* Rework gl[Copy]Tex[Sub]Image() error checking so that all level, width, heightBrian Paul2003-04-047-346/+316
| | | | | and depth checks are done via ctx->Driver.TestProxyTexImage(). This allows more flexiblity, like supporting larger, non-cubic 3D textures.
* more memory-related fixesBrian Paul2003-04-032-4/+8
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* some texture compression odds & endsBrian Paul2003-04-034-17/+216
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* simplify CEILF, FLOORF, FABSF stuffBrian Paul2003-04-031-11/+8
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* fix double-memory free in XMesaDestroyContextBrian Paul2003-04-021-6/+3
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* added GL_PROXY_TEXTURE_RECTANGLE_NV to is_proxy_target()Brian Paul2003-04-011-3/+2
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* clean-up current state initializationBrian Paul2003-04-011-9/+8
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* added GL_FRAGMENT_PROGRAM_NV (Alan Matsuoka)Brian Paul2003-04-011-1/+17
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* minor initialization fixesBrian Paul2003-04-011-2/+4
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* improve some error messagesBrian Paul2003-04-011-6/+6
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* GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query was returning strideBrian Paul2003-04-011-5/+5
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* GL_FOG_COORDINATE_SOURCE_EXT query was missingBrian Paul2003-04-011-1/+17
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* fix GL_LIST_MODE, GL_CURRENT_MATRIX_STACK_DEPTH_NV and GL_CURRENT_MATRIX_NV ↵Brian Paul2003-04-011-17/+37
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* fix default compare modeBrian Paul2003-04-011-2/+2
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* s/gl_ctx/mesa/ and misc clean-upsBrian Paul2003-04-011-27/+33
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* use structure containment to derive xmesa_context from GLcontextBrian Paul2003-04-017-264/+279
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* New device driver hooks for texture object and texture image creation toBrian Paul2003-04-019-391/+487
| | | | | allow drivers to implement C++-like inheritance via containment. Lots of assorted clean-ups related to texture objects.
* commentsBrian Paul2003-04-011-2/+1
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* _mesa_realloc() fixBrian Paul2003-04-011-7/+7
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* Committing in .Jouk Jansen2003-04-011-1/+1
| | | | | | | | added bufferobj.obj Modified Files: Mesa/src/descrip.mms ----------------------------------------------------------------------
* Remove dead code.Brian Paul2003-03-312-204/+92
| | | | | Replace blocks of per-attribute code with for-loops. New comments/docs.
* clean-ups, const qualifiersBrian Paul2003-03-311-56/+60
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* minor clean-ups, const qualifiersBrian Paul2003-03-311-10/+6
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* reduce memory needed for vertex attributes (allocate on demand)Brian Paul2003-03-318-204/+327
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