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* glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick2010-09-095-11/+8
* glsl2: Add ir_unop_noiseIan Romanick2010-09-091-0/+10
* mesa: Only reference logging symbols in debug buildsKristian Høgsberg2010-09-091-0/+11
* mesa: Don't reuse DummyFramebuffer as the incomplete framebufferKristian Høgsberg2010-09-092-1/+10
* glapi: Implement optional dispatch loggingKristian Høgsberg2010-09-096-8/+48
* dri/nouveau: Expose EXT_texture_env_combine.Francisco Jerez2010-09-091-0/+1
* dri/nv10-nv20: Add support for NV_texture_env_combine4.Francisco Jerez2010-09-092-13/+19
* dri/nv04: Add support for NV_texture_env_combine4.Francisco Jerez2010-09-092-13/+24
* dri/nouveau: Minor cleanup.Francisco Jerez2010-09-091-21/+29
* r600: add TXL instruction and note about TXBAndre Maasikas2010-09-091-5/+12
* r600: remove depth exports move, just set to output x <- z in the export intr...Andre Maasikas2010-09-091-70/+5
* r600: protect cleanup instructions from double freeAndre Maasikas2010-09-092-2/+20
* r600: remove mask from output intructionsAndre Maasikas2010-09-096-45/+1
* r600: allow relative addressing of temps, inputs, outputsAndre Maasikas2010-09-091-13/+30
* r600: handle LIT writemaskAndre Maasikas2010-09-091-147/+141
* r600: fix rsq from negative inputAndre Maasikas2010-09-091-0/+3
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-085-9/+15
* glsl: make compiler options per-targetLuca Barbieri2010-09-088-25/+64
* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-083-0/+72
* mesa: Refactor parameter processing in set_combiner_(operand|source)Ian Romanick2010-09-081-68/+22
* mesa: Fix handling of texenv operands for EXT vs ARB versionIan Romanick2010-09-081-18/+19
* dri: Unset current context and dispatch table when unbindingKristian Høgsberg2010-09-084-0/+13
* i965: Enable EXT_framebuffer_blit internally.Kenneth Graunke2010-09-071-0/+1
* mesa: Enable GL_MAX_VERTEX_ATTRIBS in ES2.Kenneth Graunke2010-09-071-1/+16
* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-071-1/+1
* ir_to_mesa: Add support for gl_NormalScale.Eric Anholt2010-09-072-0/+7
* glsl: Make sure shader source isn't NULL.Kenneth Graunke2010-09-071-0/+8
* mesa: Set the base format of GL_ALPHA FBOs and teach swrast about it.Eric Anholt2010-09-073-3/+12
* ir_to_mesa: Fix warning in last commit.Eric Anholt2010-09-071-1/+1
* ir_to_mesa: Move the STATE_VAR elements of a builtin uniform to a temp (v2).Eric Anholt2010-09-071-345/+326
* i965: Store the byte address in the VS constant buffer as an integer.Eric Anholt2010-09-071-1/+1
* i965: Make pixel_xy results UW.Eric Anholt2010-09-071-0/+2
* i965: Don't bother with RNDZ for f2i.Eric Anholt2010-09-071-1/+1
* i965: Add some validation on BRW_OPCODE_MUL and ADD's arguments.Eric Anholt2010-09-071-2/+57
* i965: Add assertion for another requirement about types.Eric Anholt2010-09-071-1/+13
* i965: Align the start of attribute interp coefficients in FS to use PLN.Eric Anholt2010-09-071-0/+8
* i965: Just assert when we flagged a compile error in the FS for now.Eric Anholt2010-09-071-3/+5
* i965: Clean up fs_reg setup by using a helper for constructors.Eric Anholt2010-09-071-27/+16
* i965: When using the new FS backend, don't validate the Mesa IR version.Eric Anholt2010-09-071-0/+16
* i965: Add a bit of validation for some ISA restrictions in the docs.Eric Anholt2010-09-071-0/+70
* i965: set the source width/stride when handling reladdr dests in the VS.Eric Anholt2010-09-071-0/+6
* dri: Make it a little clearer that we're not dereferencing a NULL pointernobled2010-09-071-1/+2
* dri: Use the right type for the API tokennobled2010-09-071-1/+3
* nouveau: restore nouveau_class.h for nv04-nv20Luca Barbieri2010-09-071-1/+4953
* mesa: Define C99's __func__ macro on MSVC.José Fonseca2010-09-061-0/+12
* radeon: Add radeon_buffer_objects.c.Henri Verbeet2010-09-051-0/+1
* r200: Add radeon_buffer_objects.c.Henri Verbeet2010-09-053-0/+3
* radeon: Make do_blit_readpixels() into a PBO work.Henri Verbeet2010-09-051-11/+31
* mesa: don't smash the stack in _mesa_find_used_registersLuca Barbieri2010-09-051-2/+6
* mesa: don't expose unsupported GL_ARB_geometry_shader4 for nowLuca Barbieri2010-09-051-1/+2