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* automake: add -Wl,--no-undefined to all librariesEmil Velikov2014-03-312-2/+8
| | | | | | | | | ... apart from the dri drivers. With this final change we can build mesa without fear that the resulting libraries will have unresolved symbols. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* dri/i965: use CLOCK_LIBS over -lrtEmil Velikov2014-03-311-1/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* dri/common: LIBDRM_LIBS is not a linker/libtool flag, add it to LIBADDEmil Velikov2014-03-311-1/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* drivers/x11: GL_LIB_DEPS is not a linker/libtool flag, add it to LIBADDEmil Velikov2014-03-311-3/+4
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Fix format matching checks for GL_INTENSITY* internalformats.Chris Forbes2014-04-011-8/+12
| | | | | | | | | | | | GL_INTENSITY has never been valid as a pixel format -- to get the memcpy pack/unpack paths, the app needs to specify GL_RED as the pixel format (or GL_RED_INTEGER for the integer formats). Note: This was briefly merged before, but exposed some breakage in gallium, so was reverted. Hopefully it will stick this time. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* st: fix st_choose_matching_format to ignore intensityChris Forbes2014-04-011-0/+6
| | | | | | | | | | | | | _mesa_format_matches_format_and_type() returns true for GL_RED/GL_RED_INTEGER (with an appropriate type) into an intensity mesa_format. We want the `red`-based format instead, regardless of the order we find them in our walk of the mesa formats list. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: fix texstore for MESA_FORMAT_R8G8B8A8_SRGBChris Forbes2014-04-011-4/+6
| | | | | | | | The case for this was in the wrong function, and this format's store func was not set in the table at all. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Add Cherryview support.Kenneth Graunke2014-03-282-0/+16
| | | | | | | | Based on a patch by Ville Syrjälä. As usual, these are placeholder values; actual values will come later. Signed-off-by: Kenneth Graunke <[email protected]>
* mesa: Clean up "unused parameter" warningsIan Romanick2014-03-281-3/+3
| | | | | | | | | program/ir_to_mesa.cpp:2008:1: warning: unused parameter 'ir' [-Wunused-parameter] program/ir_to_mesa.cpp:2272:1: warning: unused parameter 'ir' [-Wunused-parameter] program/ir_to_mesa.cpp:2278:1: warning: unused parameter 'ir' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/program: Constify find_variable_storageIan Romanick2014-03-281-3/+2
| | | | | | | Also clean up an old whitespace blooper. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Make sure we always compute valid index bounds before drawing.Iago Toral Quiroga2014-03-281-1/+2
| | | | | | | | | When doing software rendering (i.e. rendering to the selection buffer) we need to make sure that we have valid index bounds before calling _tnl_draw_prims(), otherwise we can crash. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59455 Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix glMultiDrawArrays inside a display listBrian Paul2014-03-271-3/+4
| | | | | | | | | | | | | | | The underlying glDrawArrays() calls weren't getting compiled into the display list. We simply need to use the current dispatch table so the CALL_DrawArrays() is routed to the display list save function. This patch also fixes glMultiModeDrawArraysIBM and glMultiModeDrawElementsIBM. Fixes the new piglit gl-1.4-dlist-multidrawarrays test. Cc: "10.0" "10.1" <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* st/mesa: overhaul texture / sample swizzle codeBrian Paul2014-03-271-53/+114
| | | | | | | | | | | | | | | | | | | | | | Previously we only examined the GL_DEPTH_MODE state to determine the sampler view swizzle for depth textures. Now we also consider the texture base format for color textures too. The basic idea is if we're sampling from a RGB texture we always want to get A=1, even if the actual hardware format might be RGBA. We had assumed that the texture's A values were always one since that's what Mesa's texstore code does. But if we render to the RGBA texture, the A values might not be 1. Subsequent sampling didn't return the right values. Now we examine the user-specified texture base format vs. the actual gallium format to determine the right swizzle. Fixes several fbo-blending-formats, fbo-clear-formats and fbo-tex-rgbx failures with VMware/svga driver (and possibly other drivers). No other piglit regressions with softpipe or VMware/svga. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: simplify apply_depthmode()Brian Paul2014-03-271-38/+47
| | | | | | | In preparation for following changes. I used a temporary test harness to compare the old code to the new for all possible swizzle inputs. No change in results.
* i965: Use intel_upload_space() for pull constant uploads.Eric Anholt2014-03-264-33/+17
| | | | | | | | | | | | | This also happens to fix a leak of the current GS pull constant BO on context destroy, by just not holding on to the pull const bos after the surface state is generated. No statistically significant performance difference on GLB2.7 on HSW at 1024x768 (n=40) or 320x240 (n=44), or on BYT at 320x240 (n=47). v2: Rebase on intel_upload simplification. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Massively simplify the intel_upload implementation.Eric Anholt2014-03-264-126/+77
| | | | | | | | | | | | | | | | | | | The implementation kept a page-sized area for uploading data, and uploaded chunks from that to a 64kb-sized streamed buffer. This wasted cache footprint (and extra state tracking to do so) when we want to just write our data into the buffer immediately. Instead, build it around an interface like brw_state_batch() that just gets you a pointer to BO memory to upload your stuff immediately. Improves OpenArena on HSW by 1.62209% +/- 0.355299% (n=61) and on BYT by 1.7916% +/- 0.415743% (n=31). v2: Rebase on Mesa master, drop old prototypes. Re-do performance comparison on a kernel that doesn't punish CPU efficiency improvements. Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa: add null pointer checking in query object functionsBrian Paul2014-03-261-2/+16
| | | | | | | | | Don't pass null query object pointers into gallium functions. This avoids segfaulting in the VMware driver (and others?) if the pipe_context::create_query() call fails and returns NULL. Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-upBrian Paul2014-03-261-4/+4
| | | | | | | And use the z32f_x24s8 helper struct in unpack_Z32_FLOAT_X24S8(). Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: fix indentation, formatting, etc in fbobject.cBrian Paul2014-03-261-38/+56
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* mesa: rename format_(un)pack.c functions to match format names (pt. 7)Brian Paul2014-03-262-34/+34
| | | | | | | | | | | sed commands: s/z_Z24_S8\b/S8_UINT_Z24_UNORM/g s/z_S8_Z24\b/Z24_UNORM_S8_UINT/g s/z_Z16\b/Z_UNORM16/g s/z_Z32\b/Z_UNORM32/g s/z_Z32_FLOAT/Z_FLOAT32/g Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: rename format_(un)pack.c functions to match format names (pt. 6)Brian Paul2014-03-262-12/+12
| | | | | | | | sed commands: s/ARGB2101010_UINT\b/B10G10R10A2_UINT/g s/ABGR2101010_UINT\b/R10G10B10A2_UINT/g Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: rename format_(un)pack.c functions to match format names (pt. 5)Brian Paul2014-03-262-72/+72
| | | | | | | | | | | | | | | | | | | | | | | | | | | | sed commands: s/SIGNED_R_UNORM8\b/R_SNORM8/g s/SIGNED_RG88_REV\b/R8G8_SNORM/g s/SIGNED_RGBX8888\b/X8B8G8R8_SNORM/g s/SIGNED_A8B8G8R8_UNORM\b/A8B8G8R8_SNORM/g s/SIGNED_R8G8B8A8_UNORM\b/R8G8B8A8_SNORM/g s/SIGNED_R_UNORM16\b/R_SNORM16/g s/SIGNED_R16G16_UNORM\b/R16G16_SNORM/g s/SIGNED_RGB_16\b/RGB_SNORM16/g s/SIGNED_RGBA_16\b/RGBA_SNORM16/g s/SIGNED_A_UNORM8\b/A_SNORM8/g s/SIGNED_L_UNORM8\b/L_SNORM8/g s/SIGNED_L8A8_UNORM\b/L8A8_SNORM/g s/SIGNED_L_UNORM8\b/I_SNORM8/g s/SIGNED_A_UNORM16\b/A_SNORM16/g s/SIGNED_L_UNORM16\b/L_SNORM16/g s/SIGNED_L16A16_UNORM\b/LA_SNORM16/g s/SIGNED_L_UNORM16\b/I_SNORM16/g s/XBGR16161616_SNORM\b/RGBX_SNORM16/g s/SIGNED_G8R8_UNORM\b/G8R8_SNORM/g s/SIGNED_G16R16_UNORM\b/G16R16_SNORM/g s/SIGNED_I_UNORM8\b/I_SNORM8/g s/SIGNED_I_UNORM16\b/I_SNORM16/g Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: rename format_(un)pack.c functions to match format names (pt. 4)Brian Paul2014-03-262-44/+44
| | | | | | | | | | | | | | | sed commands: s/SRGBA_UNORM8\b/A8B8G8R8_SRGB/g s/SABGR_UNORM8\b/R8G8B8A8_SRGB/g s/SARGB8\b/B8G8R8A8_SRGB/g s/XBGR8888_SRGB\b/R8G8B8X8_SRGB/g s/XRGB8888_SRGB\b/B8G8R8X8_SRGB/g s/SL_UNORM8\b/L_SRGB8/g s/SLA_UNORM8\b/L8A8_SRGB/g manually changed SRGB8 -> BGR_SRGB8 Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: rename format_(un)pack.c functions to match format names (pt. 3)Brian Paul2014-03-262-67/+67
| | | | | | | | | | | | | | | | | | | sed commands: s/LUMINANCE_FLOAT32\b/L_FLOAT32/g s/LUMINANCE_FLOAT16\b/L_FLOAT16/g s/LUMINANCE_ALPHA_FLOAT32\b/LA_FLOAT32/g s/LUMINANCE_ALPHA_FLOAT16\b/LA_FLOAT16/g s/ALPHA_FLOAT32\b/A_FLOAT32/g s/ALPHA_FLOAT16\b/A_FLOAT16/g s/XBGR32323232_FLOAT\b/RGBX_FLOAT32/g s/RGB9_E5_FLOAT\b/R9G9B9E5_FLOAT/g s/R11_G11_B10_FLOAT\b/R11G11B10_FLOAT/g s/INTENSITY_FLOAT16\b/I_FLOAT16/g s/INTENSITY_FLOAT32\b/I_FLOAT32/g v2: removed a few redundant/no-op substitutions Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: rename format_(un)pack.c functions to match format names (pt. 2)Brian Paul2014-03-262-36/+36
| | | | | | | | | | | | sed commands: s/ABGR2101010\b/R10G10B10A2_UNORM/g s/XRGB2101010_UNORM\b/B10G10R10X2_UNORM/g s/XBGR16161616_UNORM\b/RGBX_UNORM16/g s/ABGR2101010\b/R10G10B10A2_UNORM/g s/I8\b/I_UNORM8/g s/I16\b/I_UNORM16/g Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: rename format_(un)pack.c functions to match format names (pt. 1)Brian Paul2014-03-262-403/+403
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | sed commands: s/RGBA8888\b/A8B8G8R8_UNORM/g s/RGBA8888_REV\b/R8G8B8A8_UNORM/g s/ARGB8888\b/B8G8R8A8_UNORM/g s/ARGB8888_REV\b/A8R8G8B8_UNORM/g s/RGBA8888\b/X8B8G8R8_UNORM/g s/RGBA8888_REV\b/R8G8B8X8_UNORM/g s/XRGB8888\b/B8G8R8X8_UNORM/g s/XRGB8888_REV\b/X8R8G8B8_UNORM/g s/RGB888\b/BGR_UNORM8/g s/BGR888\b/RGB_UNORM8/g s/RGB565\b/B5G6R5_UNORM/g s/RGB565_REV\b/R5G6B5_UNORM/g s/ARGB4444\b/B4G4R4A4_UNORM/g s/ARGB4444_REV\b/A4R4G4B4_UNORM/g s/RGBA5551\b/A1B5G5R5_UNORM/g s/ARGB1555\b/B5G5R5A1_UNORM/g s/ARGB1555_REV\b/A1R5G5B5_UNORM/g s/AL44\b/L4A4_UNORM/g s/AL88\b/L8A8_UNORM/g s/AL88_REV\b/A8L8_UNORM/g s/AL1616\b/L16A16_UNORM/g s/AL1616_REV\b/A16L16_UNORM/g s/RGB332\b/B2G3R3_UNORM/g s/A8\b/A_UNORM8/g s/A16\b/A_UNORM16/g s/L8\b/L_UNORM8/g s/L16\b/L_UNORM16/g s/L8\b/I_UNORM8/g s/L16\b/I_UNORM16/g s/R8\b/R_UNORM8/g s/GR88\b/R8G8_UNORM/g s/RG88\b/G8R8_UNORM/g s/R16\b/R_UNORM16/g s/GR1616\b/R16G16_UNORM/g s/RG1616\b/G16R16_UNORM/g s/ARGB2101010\b/B10G10R10A2_UNORM/g Reviewed-by: Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: fix sampler view handling with shared textures v4Christian König2014-03-263-0/+28
| | | | | | | | | | | | | Release the references to the sampler views before destroying the pipe context. v2: remove TODO and unrelated change v3: move to st_texture.[ch], rename callback, add comment v4: fix rebase mess up and add further cleanups Signed-off-by: Christian König <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.0 10.1" <[email protected]>
* i965: For fast color clears, only check the color of live channels.Kevin Rogovin2014-03-251-1/+2
| | | | | | | | When deciding if a clear color is suitable for fast clear, take into account if a color channel is active in the buffer format. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Set Broadwell MOCS values everywhere it's possible.Kenneth Graunke2014-03-256-12/+27
| | | | | | | | | | | | | | This patch introduces two pre-canned MOCS values: BDW_MOCS_WB (write-back, all caches) and BDW_MOCS_WT (write-through, all caches). We use write-through caching for render targets, and write-back for all other data. (At least on Haswell, I believe write-back LLC/eLLC didn't work for scan-out buffers, while write-through did.) No performance analysis has been done on the impact of this patch. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Eric Anholt <[email protected]>
* mesa: In core profile, refuse to draw unless a VAO is bound.Kenneth Graunke2014-03-251-1/+4
| | | | | | | | | | | | Core profile requires a non-default VAO to be bound. Currently, calls to glVertexAttribPointer raise INVALID_OPERATION unless a VAO is bound, and we never actually get any vertex data set. Trying to draw without any vertex data can only cause problems. In i965, it causes a crash. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76400 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: [email protected]
* Revert "mesa: Fix format matching checks for GL_INTENSITY* internalformats."Chris Forbes2014-03-261-12/+8
| | | | This reverts commit 40d7b5195351d3e4199e7a840615a595a6dbaefc.
* mesa: move GLbitfield any_valid_stages declaration before codeBrian Paul2014-03-251-1/+2
| | | | To fix MSVC build.
* i965: fix dma_buf import with non-zero offset.Gwenole Beauchesne2014-03-251-0/+9
| | | | | | | | | | | Fix eglCreateImage() from a packed dma_buf surface with a non-zero offset to pixels data. In particular, this fixes support for planar YUV surfaces when they are individually mapped on a per-plane basis, i.e. when the OES_EGL_image_external is not used and user application wants to use its own shader code for composition, or processing on individual plane (OCL). Signed-off-by: Gwenole Beauchesne <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Implement ValidateProgramPipelineGregory Hainaut2014-03-254-3/+203
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implementation note: I don't use context for ralloc (don't know how). The check on PROGRAM_SEPARABLE flags is also done when the pipeline isn't bound. It doesn't make any sense in a DSA style API. Maybe we could replace _mesa_validate_program by _mesa_validate_program_pipeline. For example we could recreate a dummy pipeline object. However the new function checks also the TEXTURE_IMAGE_UNIT number not sure of the impact. V2: Fix memory leak with ralloc_strdup Formatting improvement V3 (idr): * Actually fix the leak of the InfoLog. :) * Directly generate logs in to gl_pipeline_object::InfoLog via ralloc_asprintf isntead of using a temporary buffer. * Split out from previous uber patch. * Change spec references to include section numbers, etc. * Fix a bug in checking that a different program isn't active in a stage between two stages that have the same program. Specifically, if (pipe->CurrentVertexProgram->Name == pipe->CurrentGeometryProgram->Name && pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name) should have been if (pipe->CurrentVertexProgram->Name == pipe->CurrentFragmentProgram->Name && pipe->CurrentGeometryProgram->Name != pipe->CurrentVertexProgram->Name) v4 (idr): Rework to use CurrentProgram array in loops. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Add _mesa_sampler_uniforms_pipeline_are_validGregory Hainaut2014-03-252-0/+79
| | | | | | | | | | | | | | | | | | This is much like _mesa_sampler_uniforms_are_valid, but it operates across an entire pipeline object. This function differs from _mesa_sampler_uniforms_are_valid in that it directly creates the gl_pipeline_object::InfoLog instead of writing to some temporary buffer. This was originally included in another patch, but it was split out by Ian Romanick. v2 (idr): Fix the loop bounds. shProg isn't an array, so ARRAY_SIZE(shProg) was 1, so only the vertex program was validated. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Add gl_pipeline_object::InfoLog supportGregory Hainaut2014-03-252-3/+24
| | | | | | | | | | | V2 (idr): * Keep the behavior of other info logs in Mesa: and empty info log reports a GL_INFO_LOG_LENGTH of zero. * Use a NULL pointer to denote an empty info log. * Split out from previous uber patch. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Implement GL_PROGRAM_PIPELINE_BINDING for glGetGregory Hainaut2014-03-252-0/+12
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Implement _mesa_BindProgramPipelineGregory Hainaut2014-03-251-0/+69
| | | | | | | | | | | | | | | | | | | | Test become green in piglit: The updated ext_transform_feedback-api-errors:useprogstage_noactive useprogstage_active bind_pipeline arb_separate_shader_object-GetProgramPipelineiv arb_separate_shader_object-IsProgramPipeline For the moment I reuse Driver.UseProgram but I guess it will be better to create a UseProgramStages functions. Opinion is welcome V2: formatting & rename V3 (idr): * Change spec references to core OpenGL versions instead of issues in the extension spec. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Implement _mesa_UseProgramStagesGregory Hainaut2014-03-251-0/+102
| | | | | | | | | | | | | | | | | | | Now arb_separate_shader_object-GetProgramPipelineiv should pass. V3 (idr): * Change spec references to core OpenGL versions instead of issues in the extension spec. * Split out from previous uber patch. v4 (idr): Use _mesa_has_geometry_shaders in _mesa_UseProgramStages to detect availability of geometry shaders. v5 (idr): Whitespace cleanup, use _mesa_lookup_shader_program_err instead of open-coding it again, and update some comments at the end of _mesa_UseProgramStages. All suggested by Eric. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: Add gl_pipeline_object parameter to _mesa_use_shader_programGregory Hainaut2014-03-253-15/+24
| | | | | | | | | | | | | Extend use_shader_program to support a different target. Allow to reuse the function to update the pipeline state. Note I bypass the flush when target isn't current. Maybe it would be better to create a new UseProgramStages driver function This was originally included in another patch, but it was split out by Ian Romanick. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* meta/sso: Update meta to save and restore SSO state.Gregory Hainaut2014-03-252-0/+20
| | | | | | | | | | | | | | | save and restore _Shader/Pipeline binding point. Rational we don't want any conflict when the program will be unattached. V2: formatting improvement V3 (idr): * Build fix. The original patch added calls to _mesa_use_shader_program with 4 parameters, but the fourth parameter isn't added to that function until a much later patch. Just drop that parameter for now. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-2532-110/+124
| | | | | | | | | | | | | | | | Basically a sed but shaderapi.c and get.c. get.c => GL_CURRENT_PROGAM always refer to the "old" UseProgram behavior shaderapi.c => the old api stil update the Shader object directly V2: formatting improvement V3 (idr): * Rebase fixes after a block of code was moved from ir_to_mesa.cpp to shaderapi.c. * Trivial reformatting. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/sso: replace Shader binding point with _ShaderGregory Hainaut2014-03-253-3/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | To avoid NULL pointer check a default pipeline object is installed in _Shader when no program is current The spec say that UseProgram/UseShaderProgramEXT/ActiveProgramEXT got an higher priority over the pipeline object. When default program is uninstall, the pipeline is used if any was bound. Note: A careful rename need to be done now... V2: formating improvement V3 (idr): * Build fix. The original patch added calls to _mesa_use_shader_program with 4 parameters, but the fourth parameter isn't added to that function until a much later patch. Just drop that parameter for now. * Trivial reformatting. * Updated comment of gl_context::_Shader v4 (idr): Reformat spec quotations to look like spec quotations. Update comments describing what gl_context::_Shader can point to. Bot suggested by Eric. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: For color clears, only disable writes to components that exist.Kenneth Graunke2014-03-241-1/+2
| | | | | | | | | | | | | | | | | | | | | | | The SIMD16 replicated FB write message only works if we don't need the color calculator to mask our framebuffer writes. Previously, we bailed on it if color_mask wasn't <true, true, true, true>. However, this was needlessly strict for formats with fewer than four components - only the components that actually exist matter. WebGL Aquarium attempts to clear a BGRX texture with the ColorMask set to <true, true, true, false>. This will work perfectly fine with the replicated data message; we just bailed unnecessarily. Improves performance of WebGL Aquarium on Iris Pro (at 1920x1080) by abound 50%, and Bay Trail (at 1366x768) by over 70% (using Chrome 24). v2: Use _mesa_format_has_color_component() to properly handle ALPHA formats (and generally be less fragile). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Dylan Baker <[email protected]>
* mesa: Skip clearing color buffers when color writes are disabled.Kenneth Graunke2014-03-241-1/+26
| | | | | | | | | | | | | | | | | | WebGL Aquarium in Chrome 24 actually hits this. v2: Move to core Mesa (wisely suggested by Ian); only consider components which actually exist. v3: Use _mesa_format_has_color_component to determine whether components actually exist, fixing alpha format handling. v4: Add a comment, as requested by Brian. No actual code changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Dylan Baker <[email protected]>
* mesa: Introduce a _mesa_format_has_color_component() helper.Kenneth Graunke2014-03-242-0/+33
| | | | | | | | | | | | | When considering color write masks, we often want to know whether an RGBA component actually contains any meaningful data. This function provides an easy way to answer that question, and handles luminance, intensity, and alpha formats correctly. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Tested-by: Dylan Baker <[email protected]>
* i965: Fix compiler warning about signed/unsigned.Eric Anholt2014-03-241-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen8: Change the winsys MSAA blits from blorp to meta.Eric Anholt2014-03-244-8/+152
| | | | | | | | | | | | | | | | | | This gets us equivalent code paths on BDW and pre-BDW, except for stencil (where we don't have MSAA stencil resolve code yet) Improves MSAA-forced citybench by 7.94496% +/- 2.38429% (n=16). Reduces DRI2 MSAA glxgears performance by -12.3559% +/- 1.52845% (n=9). v2: Move the new meta code to brw_meta_updownsample.c, name it brw_meta_updownsample(), add a comment about intel_rb_storage_first_mt_slice(), and rename that function and move the RB generation into it (review ideas by Ken). v3: Fix 2 src vs dst pasteos in previous change. v4: Skip this path pre-gen8 for now, until we can analyze the glxgears performance delta some more. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs.Eric Anholt2014-03-241-2/+3
| | | | | | | | | | Now that BindRenderbufferTexImage() is a thing that drivers can do, winsys FBOs *can* have NeedsFinishRenderTexture set. v2: Keep the short-circuit for non-BindRenderbufferTexImage() drivers (review by Ken). Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Skip reallocating the private MSAA miptree, unless it's resized.Eric Anholt2014-03-241-17/+28
| | | | | | | | | | | Even if the singlesample_mt got reopened from DRI due to pageflipping/buffer swapping, our private miptree shouldn't need any changes. Improves performance of a little swapbuffers-loving microbenchmark with MSAA forced on, by 1.2371% +/- 0.624802% (n=102) Reviewed-by: Kenneth Graunke <[email protected]>