Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Allow external settings of MAX_WIDTH/HEIGHT. | Tom Fogal | 2009-08-14 | 1 | -2/+7 |
| | | | | | Conditionalize MAX_WIDTH / MAX_HEIGHT defines so that users can set them via CFLAGS. | ||||
* | intel: in intel_context struct use typedef for sarea struct | Tobias Doerffel | 2009-08-14 | 1 | -1/+1 |
| | | | | | | | | | | | Using drm_i915_sarea_t instead of struct drm_i915_sarea seems to be a common standard now, therefore fix it also in intel_context structure. Additionally this silences a compiler warning: intel_swapbuffers.c: In function `intelFixupVblank': intel_swapbuffers.c:48: warning: initialization from incompatible pointer type Signed-off-by: Tobias Doerffel <[email protected]> | ||||
* | r600: emit SURFACE_BASE_UPDATE on depth base updates on rv6xx | Alex Deucher | 2009-08-14 | 1 | -0/+8 |
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* | r600: move non-surface related cb state to general state | Alex Deucher | 2009-08-13 | 1 | -6/+12 |
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* | r600: move non-surface related depth state to general state | Alex Deucher | 2009-08-13 | 1 | -23/+15 |
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* | glsl: fix incorrect attribute size | Brian Paul | 2009-08-13 | 1 | -1/+1 |
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* | tnl: if NAN_CHECK is enabled, also assert that pos.x != 0 | Brian Paul | 2009-08-13 | 1 | -0/+3 |
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* | mesa: s/assert/ASSERT/ in _mesa_reference_texobj() | Brian Paul | 2009-08-13 | 1 | -2/+2 |
| | | | | We want the no-op ASSERT for non-debug builds. | ||||
* | mesa: rework error check in glGetTexLevelParameter(), remove ↵ | Brian Paul | 2009-08-13 | 1 | -47/+2 |
| | | | | tex_image_dimensions() | ||||
* | mesa: if maxLevels==0, target is invalid | Brian Paul | 2009-08-13 | 1 | -1/+4 |
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* | mesa: add extension checks in _mesa_max_texture_levels() | Brian Paul | 2009-08-13 | 1 | -6/+9 |
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* | mesa: minor clean-ups in bumpmap functions | Brian Paul | 2009-08-13 | 1 | -14/+39 |
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* | mesa: use _mesa_get_current_tex_unit() in more places | Brian Paul | 2009-08-13 | 5 | -61/+53 |
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* | mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.c | Brian Paul | 2009-08-13 | 5 | -224/+225 |
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* | mesa: move _mesa_Get[Compressed]TexImage() to texgetimage.c | Brian Paul | 2009-08-13 | 5 | -242/+275 |
| | | | | All the glGetTexImage code is in one file now. | ||||
* | mesa: short-circuit no-change in _mesa_DepthRange() | Brian Paul | 2009-08-13 | 1 | -0/+4 |
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* | i965: fix cube map on IGDNG | Xiang, Haihao | 2009-08-13 | 1 | -5/+8 |
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* | glsl: remove duplicate frag input entry | Brian Paul | 2009-08-12 | 1 | -1/+0 |
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* | Merge branch 'new-frag-attribs' | Brian Paul | 2009-08-12 | 11 | -139/+71 |
|\ | | | | | | | | | | | | | This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these attributes were packed with the FOG attribute. That made things complicated elsewhere. | ||||
| * | swrast: fix incorrect texcoord attribute test | Brian Paul | 2009-07-31 | 1 | -3/+3 |
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| * | mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs | Brian Paul | 2009-07-29 | 11 | -138/+69 |
| | | | | | | | | | | | | | | | | | | | | Previously, the FOGC attribute contained the fragment fog coord, front/back- face flag and the gl_PointCoord.xy values. Now each of those things are separate fragment program attributes. This simplifies quite a few things in Mesa and gallium. Need to test i965 driver and fix up point coord handling in the gallium/draw module... | ||||
* | | mesa: const qualifiers | Brian Paul | 2009-08-12 | 1 | -2/+2 |
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* | | vbo: use _mesa_is_bufferobj() | Brian Paul | 2009-08-12 | 4 | -18/+21 |
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* | | mesa: use _mesa_is_bufferobj() | Brian Paul | 2009-08-12 | 12 | -46/+49 |
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* | | mesa: use _mesa_is_bufferobj() | Brian Paul | 2009-08-12 | 1 | -17/+17 |
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* | | mesa: new _mesa_is_bufferobj() function | Brian Paul | 2009-08-12 | 1 | -0/+12 |
| | | | | | | | | | | Tests if the given buffer object is a user-created, non-default buffer object. Use this instead of testing bufferobj->Name != 0. | ||||
* | | i965: Make the cube mapping RCP use a writemask. | Eric Anholt | 2009-08-12 | 1 | -2/+2 |
| | | | | | | | | Fixes cube mapping since the scalar changes. | ||||
* | | i965: Allocate destination registers for GLSL TEX instructions contiguously. | Eric Anholt | 2009-08-12 | 1 | -0/+24 |
| | | | | | | | | | | | | This matches brw_wm_pass*.c behavior, and fixes the norsetto shadow demo. Bug #19489 | ||||
* | | i965: drop dead scalar handling in GLSL. | Eric Anholt | 2009-08-12 | 2 | -14/+0 |
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* | | i965: Correct brw_wm_nr_args for WM_DELTAXY and WM_PIXELXY. | Eric Anholt | 2009-08-12 | 1 | -2/+2 |
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* | | i965: Drop GLSL ABS code, which is translated away in brw_wm_fp. | Eric Anholt | 2009-08-12 | 1 | -20/+0 |
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* | | i965: Drop code for emitting OPCODE_SUB, since brw_wm_fp.c makes it an ADD. | Eric Anholt | 2009-08-12 | 1 | -21/+0 |
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* | | i965: Store the dispatch width in the WM compile struct. | Eric Anholt | 2009-08-12 | 2 | -0/+3 |
| | | | | | | | | I'll be using this in merging brw_wm_emit.c and brw_wm_glsl.c | ||||
* | | i965: Handle scalar result swizzling in shared GLSL/non-GLSL code. | Eric Anholt | 2009-08-12 | 5 | -69/+103 |
| | | | | | | | | | | This is preparation for merging of brw_wm_glsl.c and brw_wm_emit.c, and glsl.c doesn't swizzle channel results around. | ||||
* | | i965: Flag ARL-using programs as requiring brw_wm_glsl.c | Eric Anholt | 2009-08-12 | 1 | -0/+1 |
| | | | | | | | | This doesn't fix the glean testcase, but I guess it provides hope. | ||||
* | | i965: Remove some unused WM opcode args. | Eric Anholt | 2009-08-12 | 1 | -6/+4 |
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* | | i965: Avoid re-uploading the index buffer when we don't need to. | Eric Anholt | 2009-08-12 | 5 | -16/+55 |
| | | | | | | | | No performance difference proven at 95% confidence with my GLSL demo (n=10). | ||||
* | | r600: fix warning | Alex Deucher | 2009-08-12 | 2 | -3/+3 |
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* | | r600: state cleanups | Alex Deucher | 2009-08-12 | 4 | -52/+40 |
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* | | r600: clean up Create/DestroyContext | Alex Deucher | 2009-08-12 | 3 | -15/+6 |
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* | | r200: Prevent TexGenMatrix from leaking when destroying r200 context. | Pauli Nieminen | 2009-08-12 | 2 | -5/+17 |
| | | | | | | | | Signed-off-by: Pauli Nieminen <[email protected]> | ||||
* | | vbo: fix incorrect pointer | Brian Paul | 2009-08-12 | 1 | -1/+1 |
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* | | glsl: add gl_Vertex, gl_Normal, etc to list of active attributes | Brian Paul | 2009-08-12 | 1 | -0/+19 |
| | | | | | | | | | | | | If a vertex shader uses gl_Vertex, gl_Normal, etc, we need to include them when the user queries the list of active attributes. Before this we were just including the user-defined attributes. | ||||
* | | glsl: move predefined shader input/output info/code to slang_builtin.c | Brian Paul | 2009-08-12 | 4 | -103/+199 |
| | | | | | | | | | | This is a more logical place for this code. Also add some functions for querying vertex shader input names, types, etc. | ||||
* | | vbo: Avoid extra validation of DrawElements. | Eric Anholt | 2009-08-12 | 17 | -117/+156 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | This saves mapping the index buffer to get a bounds on the indices that drivers just drop on the floor in the VBO case (cache win), saves a bonus walk of the indices in the CheckArrayBounds case, and other miscellaneous validation. On intel it's a particularly a large win (50-100% in my app) because even though we let the indices stay in both CPU and GPU caches, we still end up waiting for the GPU to be done with the buffer before reading from it. Drivers that want the min/max_index fields must now check index_bounds_valid and use vbo_get_minmax_index before using them. | ||||
* | | radeon: Minor warnings cleanup. | Eric Anholt | 2009-08-12 | 5 | -7/+16 |
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* | | i965: Use _MaxElement instead of index-calculated min/max for VBO bounds. | Eric Anholt | 2009-08-12 | 1 | -2/+3 |
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* | | radeon: Add protection against recursive DRM locking. | Pauli Nieminen | 2009-08-12 | 4 | -3/+64 |
| | | | | | | | | | | | | | | | | | | | | Reference counting protects DRM lock call from recursive locking that would cause hang. Code also adds optional debugging output for recursive call that is compiled only if NDEBUG is not defined. This code is not 100% thread safe because mesa doesn't include increment and test atomic operation. There is built-in gcc functions but they are only available from gcc 4.2. | ||||
* | | r600: A shader is bound that exports Z as a float into Red channel | Cooper Yuan | 2009-08-12 | 2 | -0/+4 |
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* | | mesa: handle glDrawPixels images which are larger than max rect texture size | Brian Paul | 2009-08-11 | 1 | -3/+47 |
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