Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: fix some incorrect error checks in _mesa_error_check_format_type() | Brian Paul | 2009-08-07 | 1 | -17/+34 |
| | | | | Plus, simplify the code a bit. | ||||
* | mesa: do error checking on glCopyPixels() type parameter | Brian Paul | 2009-08-07 | 1 | -8/+15 |
| | | | | | Plus, move some other error checks before state validation and update some comments. | ||||
* | mesa: use a more logical flag in _mesa_set_vp_override() | Brian Paul | 2009-08-07 | 1 | -1/+1 |
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* | mesa: new _mesa_copy_client_array() function | Brian Paul | 2009-08-07 | 2 | -0/+29 |
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* | i965: minor context comments | Brian Paul | 2009-08-07 | 1 | -1/+5 |
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* | intel: minor context comments | Brian Paul | 2009-08-07 | 1 | -1/+5 |
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* | intel: move blit call out of assert() | Brian Paul | 2009-08-07 | 1 | -7/+9 |
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* | intel: fix typo: s/softare/software/ | Brian Paul | 2009-08-07 | 1 | -2/+2 |
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* | mesa: fix comment | Brian Paul | 2009-08-07 | 1 | -4/+3 |
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* | radeon: enable tiling fallbacks in 3D driver. | Dave Airlie | 2009-08-07 | 3 | -1/+28 |
| | | | | | Only really got good testing on r500 so far, need to enable in DDX and play some more. | ||||
* | radeon span: add r200 depth/stencil span read/writing | Dave Airlie | 2009-08-07 | 1 | -13/+111 |
| | | | | | | this should only really affect DRI2 since we mostly have a surface in DRI1. I don't think this is perfect yet, but it is a better start than nothing. | ||||
* | r200: fix scissor emission for r200 under kms | Dave Airlie | 2009-08-07 | 1 | -18/+24 |
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* | GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT version | Ian Romanick | 2009-08-06 | 1 | -0/+1 |
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* | Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled. | Alan Hourihane | 2009-08-06 | 1 | -0/+1 |
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* | mesa: Ignores | Jakob Bornecrantz | 2009-08-06 | 1 | -0/+1 |
| | | | | Got tired of seeing these files in git status all the time | ||||
* | i965: Fix source depth reg setting for FSes reading and writing to depth. | Eric Anholt | 2009-08-05 | 3 | -1/+5 |
| | | | | | | | | For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603. | ||||
* | mesa/st: Add support for binding pipe surface to texture. | Chia-I Wu | 2009-08-05 | 4 | -16/+107 |
| | | | | | | | This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | mesa/main: Add functions to clear and dirty texture objects. | Chia-I Wu | 2009-08-05 | 4 | -2/+72 |
| | | | | | | | | This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-08-05 | 7 | -195/+286 |
|\ | | | | | | | | | | | Conflicts: src/mesa/main/state.c | ||||
| * | st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete) | Brian Paul | 2009-08-05 | 1 | -29/+80 |
| | | | | | | | | | | | | We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented. | ||||
| * | mesa: generate GL_INVALID_OPERATION for missing z/stencil when blitting | Brian Paul | 2009-08-05 | 1 | -2/+6 |
| | | | | | | | | | | | | If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error. | ||||
| * | st/mesa: fix Y inversion and optimize st_BlitFramebuffer() | Brian Paul | 2009-08-05 | 1 | -3/+25 |
| | | | | | | | | | | | | | | | | | | Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now. | ||||
| * | mesa: make _mesa_clip_blit() a shared function | Brian Paul | 2009-08-05 | 3 | -180/+187 |
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| * | intel: Fix inverted test for disabling flushing of front buffer output. | Brian Paul | 2009-08-04 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix) (cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a) | ||||
| * | intel: Wait on the last swapbuffers to complete before queuing a new one. | Brian Paul | 2009-08-04 | 3 | -0/+28 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension. (cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685) | ||||
| * | texenv: Use VP->Current, since _Current isn't updated at this point. | Brian Paul | 2009-08-04 | 1 | -1/+1 |
| | | | | | | | | (cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648) | ||||
| * | texenv: Match state.c in deciding whether we'll be using a vertex shader. | Brian Paul | 2009-08-04 | 1 | -0/+1 |
| | | | | | | | | (cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a) | ||||
| * | texenv: Add missing dependency on VP changes. | Brian Paul | 2009-08-04 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | | | | | Funny thing is I annotated this dependency in e5f63c403b767f9974e8eb5d412c012b8a69287f, but didn't actually use it. (cherry picked from master, commit 03187571b63d97e3d1406d329c5e760e16ef3181) Conflicts: src/mesa/main/state.c | ||||
| * | st/mesa: we don't support GL_NV_point_sprite (see comment) | Brian Paul | 2009-08-03 | 1 | -1/+3 |
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* | | r200: emit colorpitch | Dave Airlie | 2009-08-05 | 1 | -2/+2 |
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* | | i965: Fix dangerous warning I let slip in. | Eric Anholt | 2009-08-04 | 1 | -1/+1 |
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* | | i965: Respect CondSwizzle in OPCODE_IF. | Eric Anholt | 2009-08-04 | 1 | -1/+21 |
| | | | | | | | | | | | | | | Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be useful for the looping code. Bug #18992 | ||||
* | | i965: Emit conditional code updates as required for GLSL VS if statements. | Eric Anholt | 2009-08-04 | 1 | -0/+13 |
| | | | | | | | | | | Previously, we'd be branching based on whatever condition code happened to be laying around. | ||||
* | | i965: Don't set pop_count in the reserved MBZ area of IF statements. | Eric Anholt | 2009-08-04 | 1 | -1/+1 |
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* | | i965: Print out ELSE and ENDIF src1 arguments like IF does. | Eric Anholt | 2009-08-04 | 1 | -2/+2 |
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* | | r200: fix off-by-one errors causing 6th texture unit to not work | Roland Scheidegger | 2009-08-05 | 1 | -2/+2 |
| | | | | | | | | | | both for normal and cube textures, this fixes demos/multiarb (with 6 enabled texture units) and fixes #23142. | ||||
* | | r200: fix compiler warning (unused var) | Roland Scheidegger | 2009-08-05 | 1 | -2/+0 |
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* | | radeon: fix miptree comparison breakage | Roland Scheidegger | 2009-08-05 | 1 | -1/+2 |
| | | | | | | | | another case of image never matching miptree in case of compressed textures | ||||
* | | intel: implement intelCompressedTexSubImage2D | Roland Scheidegger | 2009-08-05 | 1 | -21/+44 |
| | | | | | | | | | | similar to the radeon code. passes tests/texcompsub | ||||
* | | intel: Add support for EXT_provoking_vertex. | Eric Anholt | 2009-08-04 | 11 | -24/+131 |
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* | | i965: Spell "conditional" correctly. | Eric Anholt | 2009-08-04 | 3 | -16/+16 |
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* | | i965: Hook up the disassembler for INTEL_DEBUG={wm,vs}. | Eric Anholt | 2009-08-04 | 8 | -12/+47 |
| | | | | | | | | | | I was getting tired of doing the dance of INTEL_DEBUG=batch, copying it out, and running intel-gen4disasm on it. | ||||
* | | i965: Initial import of disasm code from intel-gen4asm. | Eric Anholt | 2009-08-04 | 1 | -0/+901 |
| | | | | | | | | | | There's a bunch of stuff from gen4asm and gpu-tools that we probably want to make into a library instead of cargo-culting it around. | ||||
* | | i965: warning fix | Eric Anholt | 2009-08-04 | 1 | -1/+1 |
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* | | mesa: log the shader checksum | Brian Paul | 2009-08-04 | 1 | -1/+1 |
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* | | mesa: compute, print shader checksum | Brian Paul | 2009-08-04 | 1 | -2/+6 |
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* | | mesa: added gl_shader::SourceChecksum field (for debug purposes) | Brian Paul | 2009-08-04 | 1 | -0/+1 |
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* | | mesa: added _mesa_str_checksum() | Brian Paul | 2009-08-04 | 2 | -0/+17 |
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* | | mesa: clean-up error debug/count code | Brian Paul | 2009-08-04 | 1 | -30/+41 |
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* | | mesa: reset ErrorDebugCount to zero in glGetString() | Brian Paul | 2009-08-04 | 1 | -0/+1 |
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