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* mesa: distinct gl_client_array arrays are goneChia-I Wu2011-11-293-6/+4
* mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.Mathias Fröhlich2011-11-2914-385/+287
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-2924-59/+75
* mesa: Make gl_array_object::_Enabled 64 bits.Mathias Fröhlich2011-11-293-29/+29
* vbo: Use The VERT_{ATTRIB,BIT} defines.Mathias Fröhlich2011-11-297-70/+87
* mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*Mathias Fröhlich2011-11-294-64/+31
* mesa: Introduce more symbolic VERT_{ATTRIB,BIT}* defines.Mathias Fröhlich2011-11-291-18/+45
* mesa: move ElementArrayBufferObj to gl_array_objectYuanhan Liu2011-11-2910-44/+44
* mesa: update comments for _mesa_format_matches_format_and_type(), 80-column w...Brian Paul2011-11-281-10/+9
* mesa: add component comments for sRGB formatsBrian Paul2011-11-281-5/+5
* mesa: update texstore comments for R/G texturesBrian Paul2011-11-281-2/+2
* mesa: fix comments for RG formatsBrian Paul2011-11-281-4/+4
* st/mesa: don't try to allocate zero-sized renderbuffersBrian Paul2011-11-281-0/+5
* swrast: add missing texfetch table entry for MESA_FORMAT_ARGB2101010_UINTBrian Paul2011-11-281-0/+7
* mesa: remove unused gl_texture_object::DriverData fieldBrian Paul2011-11-281-9/+0
* mesa: handle MapTextureImage() failures in mipmap generation codeBrian Paul2011-11-281-24/+57
* mesa: handle MapTextureImage() failures in glGetTexImage codeBrian Paul2011-11-281-114/+153
* mesa: handle MapTextureImage() failures in glTexImage codeBrian Paul2011-11-281-76/+123
* mesa: fix frag shader generation for alpha test with no color buffersBrian Paul2011-11-282-1/+7
* mesa: check for null ptr in _mesa_is_bufferobj()Brian Paul2011-11-283-9/+9
* mesa: move _mesa_base_format_has_channel() into image.cBrian Paul2011-11-285-87/+92
* mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queriesBrian Paul2011-11-281-17/+8
* mesa: use _mesa_base_format_has_channel() in fbobject.c queriesBrian Paul2011-11-283-45/+28
* mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()Brian Paul2011-11-281-1/+1
* st/mesa: add ARB_texture_rgb10_a2ui supportDave Airlie2011-11-282-2/+15
* mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.Dave Airlie2011-11-288-0/+110
* image/pack: fix missing GL_BGR(A)_INTEGER support.Dave Airlie2011-11-282-0/+4
* image: fix legal types for packed integer formats.Dave Airlie2011-11-271-2/+4
* pack: fix indentation (trivial)Dave Airlie2011-11-271-1/+1
* glapi: add ARB_texture_rgb10_a2ui support.Dave Airlie2011-11-271-1165/+1168
* mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REVChia-I Wu2011-11-277-6/+139
* android: pass -std=c99 by defaultChia-I Wu2011-11-263-8/+2
* vbo: fix !FEATURE_beginend buildChia-I Wu2011-11-251-0/+6
* i965/gen6: Fix GPU hang when using stencil buffer without depthChad Versace2011-11-231-0/+5
* i915: Fix complete texturing regression since 27505a105aEric Anholt2011-11-231-0/+2
* i915: Fix build since hiz merge.Eric Anholt2011-11-236-24/+29
* mesa: fix incorrect error message in format_unpack.cBrian Paul2011-11-231-1/+2
* mesa: update comment for clear_teximage_fields()Brian Paul2011-11-221-9/+2
* mesa: re-implement unpacking of DEPTH_COMPONENT32FMarek Olšák2011-11-231-0/+9
* i915: Move the texture format setup for this driver out of shared code.Eric Anholt2011-11-224-42/+54
* i965: Drop intel_context.c's texture format set up for this driver.Eric Anholt2011-11-221-87/+0
* i965: Add support for ARGB2101010 rendering.Eric Anholt2011-11-221-1/+1
* i965: Add support for RGBA_16 unorm rendering.Eric Anholt2011-11-221-1/+1
* i965: Add support for half-float formats.Eric Anholt2011-11-221-7/+11
* mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.Eric Anholt2011-11-221-1/+1
* mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.Eric Anholt2011-11-221-0/+11
* mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.Eric Anholt2011-11-221-0/+1
* i965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.Eric Anholt2011-11-221-48/+146
* i965: Mark texture formats as supported using the surface formats table.Eric Anholt2011-11-221-1/+12
* intel: Improve debug output for begin/finish render texture.Eric Anholt2011-11-221-4/+4