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* i965: Correct copy and wasted field shifts for SNB GS URB.Eric Anholt2010-03-221-2/+2
* i965: Enable VS on SNB.Eric Anholt2010-03-221-1/+2
* i965: Remove gratuitous jump or nop from OPCODE_END to vertex emit.Eric Anholt2010-03-221-40/+3
* i965: Ignore execution mask for the mov(m0, g0) of VS URB write header on SNB.Eric Anholt2010-03-221-0/+3
* i965: Allow FS constants to be used as immediates instead of push/pull.Eric Anholt2010-03-223-7/+58
* i965: Add INTEL_DEBUG=glsl_force to force brw_wm_glsl.c.Eric Anholt2010-03-223-0/+5
* i965: Optimize OPCODE_CMP by using BRW_SEL to choose results.Eric Anholt2010-03-221-5/+1
* st/mesa: rename st_framebuffer() to st_ws_framebuffer()Brian Paul2010-03-221-9/+12
* intel: Call intel_prepare_render() before looking up regions.Kristian Høgsberg2010-03-223-6/+9
* st/mesa: Remove unnecessary headers.Vinson Lee2010-03-222-3/+0
* glslcompiler: fix build againBrian Paul2010-03-221-7/+2
* dri/nouveau: Rectangle texture fixes.Francisco Jerez2010-03-222-28/+46
* dri/nouveau: Some render to texture fixes.Francisco Jerez2010-03-221-5/+1
* dri/nouveau: Fix swrast fallbacks when the read and draw buffers aren't the s...Francisco Jerez2010-03-221-10/+20
* dri/nouveau: Expose EXT_framebuffer_blit.Francisco Jerez2010-03-222-0/+2
* dri/nouveau: Plug in some mesa_meta functions instead of the swrast variants.Francisco Jerez2010-03-221-0/+3
* dri/nouveau: Emit dirty states on nouveau_validate_framebuffer.Francisco Jerez2010-03-221-1/+3
* glslcompiler: fix build breakageBrian Paul2010-03-221-0/+1
* Merge branch '7.8'Brian Paul2010-03-2211-107/+65
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| * glslcompiler: fix build breakageBrian Paul2010-03-221-1/+2
| * mesa: Add end of line to the end of a debug output.Pauli Nieminen2010-03-221-1/+1
| * r200: Fix emit size prediction to account elt splitting.Pauli Nieminen2010-03-212-3/+4
| * r200: Don't flush when closing elts in KMS.Pauli Nieminen2010-03-211-1/+2
| * r200: Fix swtnl fallback to flush pending rendering before transition.Pauli Nieminen2010-03-211-4/+14
| * r200: Fix mixed indetion in r200TclFallback.Pauli Nieminen2010-03-211-21/+20
| * vbo: Fix vbo_split_copy to pass correct max_index to draw.Pauli Nieminen2010-03-211-1/+1
| * r300/compiler: fix assertion failure in the r500-fragprog emission pathMarek Olšák2010-03-201-3/+2
| * glapi: Fix aliases to non-static functions.Chia-I Wu2010-03-212-5/+5
| * glapi: Correctly generate static disatches for X86.Chia-I Wu2010-03-202-64/+6
| * drivers/x11: add PUBLIC qualifier to more API functionsBrian Paul2010-03-191-7/+8
| * intel: Use bit-wise not instead of logical not (i830 path)Ian Romanick2010-03-181-1/+1
| * intel: Correct value of S0_VB_OFFSET_MASK to match hardware docs.Ian Romanick2010-03-181-1/+3
| * Use bit-wise not instead of logical not.Ian Romanick2010-03-181-1/+1
| * st/mesa: s/unpack/pack/ to be more consistentBrian Paul2010-03-181-6/+6
| * intel: Call _mesa_make_current() after getting initial buffersKristian Høgsberg2010-03-181-1/+1
* | mesa: remove return, do as the comment saysBrian Paul2010-03-221-1/+0
* | rename dri_sw to drisw_util for consistencyGeorge Sapountzis2010-03-214-4/+4
* | dri_inteface: add define for checking presence of drm.hGeorge Sapountzis2010-03-211-0/+2
* | dri/nouveau: Reemit the light model state when lighting goes on/off.Francisco Jerez2010-03-211-0/+1
* | dri/nouveau: Random cleanups.Francisco Jerez2010-03-219-109/+48
* | Merge remote branch 'origin/gallium-st-api-dri'Chia-I Wu2010-03-211-0/+1
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| * | st/mesa: Set the pipe context of the texture object.Chia-I Wu2010-03-181-0/+1
* | | r300/compiler: fix assertion failure in the r500-fragprog emission pathMarek Olšák2010-03-211-3/+2
* | | mesa: added GL3 query for GL_TEXTURE_SHARED_SIZEBrian Paul2010-03-201-0/+12
* | | mesa: added missing glGet query for GL_MAX_ARRAY_TEXTURE_LAYERS_EXTBrian Paul2010-03-202-0/+18
* | | mesa: added new GL3 buffer object queriesBrian Paul2010-03-201-15/+53
* | | mesa: added GL3 buffer attachment aliasesBrian Paul2010-03-201-0/+4
* | | mesa: added GL3 ContextFlags field and query codeBrian Paul2010-03-203-1/+17
* | | dri/nouveau: Flush after texture validation.Francisco Jerez2010-03-181-0/+2
* | | dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup.Francisco Jerez2010-03-181-0/+1