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* | dri/swrast: Remove unnecessary header.Vinson Lee2010-06-021-1/+0
* | st/mesa: fix indirect addressing of input/output regsBrian Paul2010-06-021-4/+9
* | intel: Remove a leftover DRI1/DRI2 conditionalKristian Høgsberg2010-06-021-7/+2
* | glsl: handle indirectly indexed input registers in linkerBrian Paul2010-06-021-29/+108
* | mesa: use BITFIELD64_BIT() macroBrian Paul2010-06-021-1/+1
* | glsl: fix bad sanity-check assertionBrian Paul2010-06-021-1/+1
* | mesa: whitespace and 80 column wrappingBrian Paul2010-06-021-3/+12
* | shaders: Don't lose the param binding swizzle for single params.Eric Anholt2010-06-022-2/+2
* | intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBAKristian Høgsberg2010-06-011-0/+8
* | mesa: use split_location_offset() in GetUniform() functionsBrian Paul2010-06-011-47/+54
* | mesa: Fix excess initializers in get.c table.Chia-I Wu2010-05-311-2/+2
* | swrast: add TFP support to swrast.Dave Airlie2010-05-311-0/+69
* | gallium: fix TFP on galliumDave Airlie2010-05-311-0/+1
* | intel: Initialize batch->reserved_space on allocationChris Wilson2010-05-311-2/+1
* | Always define int32_t in compiler headers.Chia-I Wu2010-05-311-3/+1
* | Update OpenGL ES headers.Chia-I Wu2010-05-312-5/+2
* | mesa: Fix/add feature test to shader.c.Chia-I Wu2010-05-311-1/+3
* | vbo: Remove unnecessary header.Vinson Lee2010-05-301-1/+0
* | r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák2010-05-291-5/+9
* | i965: Add cache unit -> bo name mapping for more gen6 state objects.Eric Anholt2010-05-281-0/+3
* | i965: fix PIPE_CONTROL command for gen6.Zou Nan hai2010-05-281-1/+10
* | glsl: change uniform location/offset encodingBrian Paul2010-05-281-8/+30
* | st/mesa: advertise ARB_half_float_vertex when availableMarek Olšák2010-05-281-0/+7
* | mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format checkBrian Paul2010-05-271-3/+3
* | fbdev: some hacking to get the driver to compile (untested)Brian Paul2010-05-271-1/+7
* | vbo: comments and whitespaceBrian Paul2010-05-271-7/+5
* | vbo: remove unused prototypeBrian Paul2010-05-271-3/+0
* | vbo: remove dead codeBrian Paul2010-05-271-21/+0
* | vbo: update/add commentsBrian Paul2010-05-271-15/+62
* | mesa: Remove unnecessary headers.Vinson Lee2010-05-271-5/+0
* | mesa: remove unused includesBrian Paul2010-05-261-2/+0
* | mesa: rewrite _mesa_get_handle() and add some commentsBrian Paul2010-05-261-6/+14
* | mesa: move GLSL uniform functions into new source fileBrian Paul2010-05-266-858/+957
* | st/mesa: Remove unnecessary headers.Vinson Lee2010-05-263-6/+0
* | Enable hardware mipmap generation for radeon.Will Dyson2010-05-261-3/+8
* | Fix image_matches_texture_obj() MaxLevel checkWill Dyson2010-05-261-4/+7
* | Fallback to software render if there is no miptree for an imageWill Dyson2010-05-261-4/+4
* | i965: Add support for EXT_timer_query on Ironlake.Eric Anholt2010-05-262-24/+67
* | intel: Handle decode of PIPE_CONTROL instructions.Eric Anholt2010-05-261-0/+27
* | i965: Move Gen6 debugging emit_mi_flush into the Gen6 block.Eric Anholt2010-05-261-2/+2
* | i965: Don't PIPE_CONTROL instruction cache flush.Eric Anholt2010-05-261-1/+0
* | i965: Emit MI_FLUSH before PSP on Ironlake for clip max threads errata.Eric Anholt2010-05-261-0/+7
* | Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014Kristian Høgsberg2010-05-262-81/+307
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* mesa: move all vertex array functions into varray.cBrian Paul2010-05-254-273/+274
* mesa: added _mesa_GetVertexAttribIiv / AttribIuiv()Brian Paul2010-05-252-54/+146
* mesa: added _mesa_VertexAttribIPointer()Brian Paul2010-05-252-0/+24
* mesa: new GL 3.0 VertexAttrib commandsBrian Paul2010-05-251-0/+174
* mesa: make a bunch of shader API functions staticBrian Paul2010-05-253-377/+173
* mesa: display list support for uint uniformsBrian Paul2010-05-251-1/+199
* mesa: consolidate some glUniform codeBrian Paul2010-05-251-78/+29