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* mesa: handle some cases of 0x0 render targetsAlan Hourihane2009-01-143-8/+15
* glsl: fix regression from sampler arrays commitAlan Hourihane2009-01-141-3/+1
* glsl: fix a comment typoAlan Hourihane2009-01-131-1/+1
* glsl: support sampler arrays.Alan Hourihane2009-01-133-11/+49
* st: build fixAlan Hourihane2009-01-091-1/+0
* glsl: fix typo in the vec2 += operator functionBrian Paul2009-01-092-2/+2
* mesa: set version string to 7.3-rc1Brian Paul2009-01-091-1/+1
* glsl: fix broken +=, -=, *=, /= operatorsBrian Paul2009-01-092-737/+786
* mesa: fix off-by-one bug in _mesa_delete_instructions()Brian Paul2009-01-091-1/+1
* i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.Eric Anholt2009-01-091-1/+1
* i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.Eric Anholt2009-01-091-4/+0
* mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-098-41/+5
* i965: Remove dead brw_vs_tnl.cEric Anholt2009-01-093-61/+0
* i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul2009-01-091-2/+9
* mesa: additional case in file_string()Brian Paul2009-01-091-0/+2
* glsl: pass GLcontext::Extension info down into GLSL preprocessorBrian Paul2009-01-093-35/+65
* glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITYBrian Paul2009-01-091-1/+1
* glsl: check that the fragment shader does not write both gl_FragColor and gl_...Brian Paul2009-01-091-0/+11
* i965: init dst reg RelAddr field to zeroBrian Paul2009-01-091-1/+2
* i965: Note when we drop saturate mode on the floor in a VP.Eric Anholt2009-01-091-0/+5
* i965: Add support for LRP in VPs.Eric Anholt2009-01-091-0/+42
* glsl: disable some unused functions (but don't remove just yet)Brian Paul2009-01-091-1/+8
* glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."Brian Paul2009-01-091-24/+58
* glsl: remove dead codeBrian Paul2009-01-091-13/+2
* mesa: OSMesa Makefile fixes (use LIB_DIR)Brian Paul2009-01-091-4/+3
* glsl: loop unroll adjustmentsBrian Paul2009-01-091-1/+20
* glsl: implement loop unrolling for simple 'for' loopsBrian Paul2009-01-091-24/+205
* mesa: Move var declaration to top of scope.Brian Paul2009-01-091-0/+8
* mesa: Add _mesa_snprintf.José Fonseca2009-01-085-7/+22
* mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-082-4/+4
* mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2009-01-081-1/+1
* mesa: Move var declaration to top of scope.José Fonseca2009-01-081-1/+1
* wgl: Do not provide DllMain inside the state tracker.José Fonseca2009-01-085-24/+19
* wgl: Ensure public symbols get the proper DLL linkage attributes.José Fonseca2009-01-0813-36/+52
* mesa: Ensure gl* symbols are marked as dllexport on windows.José Fonseca2009-01-081-0/+6
* mesa: Use explicit casts when precision is lost.José Fonseca2009-01-081-1/+1
* mesa: Fix windows build when UNICODE is defined.José Fonseca2009-01-081-1/+1
* Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0612-15/+108
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| * mesa: Fix the size per pixel for packed pixel format data type.Xiang, Haihao2009-01-063-2/+9
| * mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...Xiang, Haihao2009-01-061-1/+1
| * dri: correct the damage.Xiang, Haihao2009-01-061-2/+17
| * mesa: add GLushort cases for render to texture (Z-buffers)Brian Paul2009-01-051-2/+50
| * mesa: fix a GLSL swizzled writemask bugBrian Paul2009-01-051-2/+18
| * i965: implement OPCODE_TRUNC (round toward zero) on vertex path.Brian Paul2009-01-054-1/+7
| * mesa: fix warning about possibly undefined var in GLSL compilerBrian Paul2009-01-021-6/+4
* | gallium: fix MaxTextureCoordUnits initBrian Paul2009-01-041-2/+3
* | gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul2009-01-025-7/+13
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0228-302/+791
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| * mesa: fix another "out of samplers" problemBrian Paul2009-01-023-18/+50
| * i965: increase number of texture samplers to 16Brian Paul2009-01-012-3/+5