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* mesa: Use new pf_is_depth_and_stencil inline.José Fonseca2009-06-111-16/+2
* mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca2009-06-112-7/+11
* mesa: Remove dead code.José Fonseca2009-06-111-3/+0
* st/mesa: fix typo s/BFC0/BFC1/Brian Paul2009-06-111-2/+2
* vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul2009-06-111-2/+7
* mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz2009-06-111-1/+1
* mesa: Take the format from the right structure.José Fonseca2009-06-111-1/+1
* meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca2009-06-111-2/+23
* mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca2009-06-101-2/+7
* mesa: Fix typo in bitmask.José Fonseca2009-06-101-1/+1
* mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca2009-06-101-1/+1
* glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul2009-06-101-3/+4
* glsl: Handle continuation characters in preprocessor.Brian Paul2009-06-101-1/+67
* swrast: fix state validation bug for changing program constantsBrian Paul2009-06-101-0/+1
* glsl: Fix symbol replacement handling in preprocessor.Brian Paul2009-06-101-13/+15
* mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul2009-06-101-0/+10
* mesa: Single precision constants.José Fonseca2009-06-101-2/+2
* mesa: Pure software accum buffer.José Fonseca2009-06-104-234/+187
* mesa/st: fix tracking of mapped buffer rangesKeith Whitwell2009-06-091-1/+1
* glsl: Expand nested preprocessor macros.Brian Paul2009-06-091-1/+14
* st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul2009-06-081-2/+1
* glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul2009-06-081-4/+4
* st/mesa: remove invalid assertionBrian Paul2009-06-081-3/+0
* mesa: Use matching signedness for the counter as upper bound.José Fonseca2009-06-081-1/+1
* mesa: Allocate tokens from the heap.José Fonseca2009-06-081-18/+22
* mesa: better error message for invalid texture unit indexBrian Paul2009-06-081-1/+4
* mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul2009-06-081-2/+2
* mesa/vbo: drop all references to vbo on destroyKeith Whitwell2009-06-081-8/+21
* mesa: EXT_vertex_array_bgra fixesBrian Paul2009-06-081-3/+24
* mesa: bump version to 7.5-rc3mesa_7_5_rc3Brian Paul2009-06-051-1/+1
* osmesa: Allow building standalone in all three channel widthsDan Nicholson2009-06-041-27/+9
* st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul2009-06-041-1/+1
* mesa: release VBO and PBO references upon context destructionBrian Paul2009-06-021-0/+10
* mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul2009-06-021-0/+1
* intel: Clip to window after calling Driver.TexImage2DIan Romanick2009-06-021-9/+8
* mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell2009-06-011-0/+3
* st/gl: Fix mip gen for compressed texturesJakob Bornecrantz2009-06-011-6/+8
* st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul2009-06-011-1/+2
* mesa: Output warnings to debugger on Windows.José Fonseca2009-05-301-0/+10
* mesa: Check/propagate return value on st_make_current.José Fonseca2009-05-302-8/+11
* mesa: Add success/failures return value to _mesa_make_current.José Fonseca2009-05-302-4/+6
* mesa: fix loop over generic attribs in update_arrays()Brian Paul2009-05-221-1/+1
* vbo: fix crash in vbo_exec_bind_arrays()Brian Paul2009-05-221-0/+1
* mesa: allow GL_BITMAP type in _mesa_image_image_stride()Brian Paul2009-05-221-13/+23
* mesa: added commentBrian Paul2009-05-221-0/+1
* mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul2009-05-212-1/+16
* vbo: fix incorrect loop limit in bind_array_obj()Brian Paul2009-05-211-1/+4
* mesa: use MAX_ values instead of literalsBrian Paul2009-05-211-2/+2
* mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich2009-05-191-4/+14
* mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1