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* mesa: use malloc instead of MAX_WIDTH array in glReadPixels()Brian Paul2011-12-081-9/+14
* mesa: use malloc instead of MAX_WIDTH array in _mesa_convert_colors()Brian Paul2011-12-081-1/+7
* mesa: add MAX_PIXEL_BYTES defineBrian Paul2011-12-082-0/+10
* mesa: simplify _mesa_remove_renderbuffer()Brian Paul2011-12-081-10/+2
* mesa: remove software-based renderbuffer code from core MesaBrian Paul2011-12-082-2039/+0
* mesa/drivers: use new swrast renderbuffer functionsBrian Paul2011-12-0812-62/+74
* mesa: build new s_renderbuffer.c fileBrian Paul2011-12-082-0/+2
* swrast: remove core renderbuffer functions from s_renderbuffer.[ch]Brian Paul2011-12-082-267/+49
* swrast: add s_renderbuffer.[ch], copied from main/renderbuffer.[ch]Brian Paul2011-12-082-0/+2318
* mesa: remove unused functions in depthstencil.cBrian Paul2011-12-082-171/+0
* mesa: make some renderbuffer functions staticBrian Paul2011-12-082-76/+48
* swrast: remove dead accum buffer context fieldsBrian Paul2011-12-082-10/+1
* mesa: remove dead swrast and state tracker accum buffer codeBrian Paul2011-12-085-1049/+0
* mesa: rewrite accum buffer supportBrian Paul2011-12-0810-15/+434
* mesa: new format_pack.c codeBrian Paul2011-12-084-0/+2596
* mesa: remove the ctx->Driver.IsTextureResident() hookBrian Paul2011-12-084-30/+5
* mesa: remove TextureMemCpy driver hookBrian Paul2011-12-084-69/+2
* st/mesa: Use util_blit_pixels_writemask() for depth blits as well in st_copy_...Henri Verbeet2011-12-081-81/+89
* i965 gen6: Implement pass-through GS for transform feedback.Paul Berry2011-12-076-46/+208
* i965: Clean up misleading defines for DWORD 2 of URB_WRITE header.Paul Berry2011-12-075-24/+59
* i965 gs: Clean up dodgy register re-use, at the cost of a few MOVs.Paul Berry2011-12-072-65/+111
* i965 gen6: Allocate URB space for GSPaul Berry2011-12-073-12/+63
* i965: Set the maximum number of GS URB entries on Sandybridge.Kenneth Graunke2011-12-071-0/+2
* i965: Only convert if/else to conditional adds prior to Gen6.Paul Berry2011-12-071-2/+28
* i965 gs: Remove unnecessary mapping of key->primitive.Paul Berry2011-12-072-16/+7
* mesa: Track changes to transform feedback state.Paul Berry2011-12-072-1/+9
* i965: Set Ivybridge's is_array SURFACE_STATE bit.Kenneth Graunke2011-12-071-1/+2
* i965: Return BRW_DEPTHBUFFER_D32_FLOAT as the null-depthbuffer format.Kenneth Graunke2011-12-071-0/+3
* intel: Update comment about how depth/stencil miptrees are handled.Eric Anholt2011-12-071-6/+18
* intel: Rely on miptree mapping for all renderbuffer maps.Eric Anholt2011-12-072-202/+21
* intel: Add support for LLC-cached reads of X-tiled miptrees using a blit.Eric Anholt2011-12-072-0/+83
* intel: Handle MapRenderbuffer of fake packed depth/stencil using miptree maps.Eric Anholt2011-12-071-138/+2
* intel: Track miptrees for fake packed depth/stencil renderbuffers.Eric Anholt2011-12-071-0/+10
* intel: Make the fake packed depth/stencil mappings use a cached temporary.Eric Anholt2011-12-072-121/+129
* intel: Make intel_region_map return void *.Eric Anholt2011-12-072-4/+4
* intel: Move separate-stencil s8 mapping logic to intel_miptree_map.Eric Anholt2011-12-072-113/+112
* intel: Move the gtt-particular texture mapping logic to a helper function.Eric Anholt2011-12-071-49/+71
* intel: Make mapping of texture slices track the region of interest.Eric Anholt2011-12-072-5/+51
* intel: Move the teximage mapping logic to a miptree level/slice mapping.Eric Anholt2011-12-073-48/+109
* intel: Only prefer separate stencil when we can do HiZ.Eric Anholt2011-12-072-4/+14
* i965: Set SURFACE_STATE vertical alignment bit on Ivybridge.Kenneth Graunke2011-12-061-0/+7
* radeon: add original r100 to the always tiled depth list.Dave Airlie2011-12-061-1/+1
* osmesa: remove unused bpc variableFabio Pedretti2011-12-061-8/+0
* radeon/r200: add RV200 detiling + add an always tiled flagDave Airlie2011-12-063-37/+72
* r200: add Z16 depth detiling.Dave Airlie2011-12-061-0/+105
* r200: handle Z24 depth buffers correctlyDave Airlie2011-12-061-2/+2
* r200: fix cb microtile setupDave Airlie2011-12-061-0/+3
* r200: enable tiling flags on blitter setup.Dave Airlie2011-12-061-0/+10
* swrast: Add depth cube map support.Anuj Phogat2011-12-051-4/+14
* mesa: Allow glTexImage2D with a depth component cube map.Anuj Phogat2011-12-051-2/+5