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* mesa: fix texenv generation when num color bufs == 0Brian Paul2010-07-021-1/+4
| | | | | | | | | | | | Before, if there were no color buffers enabled (with glDrawBuffers(GL_NONE)) when the texenv program was generated, we'd emit writes to OUTPUT[1] but the OutputsWritten mask was 0. This inconsistency caused an assertion to fail later in the Mesa->TGSI translation. Fixes fd.o bug 28169 NOTE: this is a candidate for the 7.8 branch (and depends on commit b6b9b17d27c570cc99ae339e595cf2f63ca5e8d7).
* mesa: add missing error checks in _mesa_program_parameteri()Brian Paul2010-07-021-8/+45
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* main: change some GS field types, added commentsBrian Paul2010-07-021-2/+3
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* mesa: make the number of draw buffers part of the texenv program key stateBrian Paul2010-07-022-5/+9
| | | | | | | | All the state that effects the program should be in the key. This didn't help with bug 28169 but is a good fix anyway. NOTE: this is a low-priority candidate for the 7.8 branch. In practice, this issue might never be hit.
* mesa: Silence warning.José Fonseca2010-07-021-1/+2
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* mesa: extension flags and version testing for GL 3.x featuresBrian Paul2010-07-013-3/+102
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* mesa: entrypoints for GL 3.1 primitive restartBrian Paul2010-07-014-0/+110
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* mesa: free xform feedback hash tableBrian Paul2010-07-011-0/+1
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* st/mesa: fix commentBrian Paul2010-07-011-1/+1
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* mesa: Use fpclassify for GL_OES_query_matrix on OpenBSD and NetBSD.Chia-I Wu2010-06-301-1/+2
| | | | | | | Patch from Brad Smith <[email protected]> The attached patch allows the GL_OES_query_matrix function to use the systems fpclassify() for OpenBSD and NetBSD.
* mesa: make the arguments in the asm statemants optionalZack Rusin2010-06-291-1/+0
| | | | geometry shaders emit/end functions don't take any arguments
* st/mesa: Add support for multiple APIs.Chia-I Wu2010-06-295-36/+82
| | | | | Add st_gl_api_create_es1 and st_gl_api_create_es2 to create OpeGL ES 1.1 and OpenGL ES 2.0 contexts respectively.
* st_api: Remove st_context::is_visual_supported.Chia-I Wu2010-06-291-8/+0
| | | | | | | | The callback is used by st/vega to check if a visual specifies the depth/stencil format. It forces st/vega to be loaded by st/egl to perform the check. As noted in EGL spec, the depth/stencil format of a visual should not affect OpenVG. It should be better to ignore the field and always allocate the depth/stencil texture.
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-2846-4139/+5472
| | | | | | laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
* mesa: Remove unnecessary header.Vinson Lee2010-06-261-1/+0
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* st/mesa: Remove unnecessary headers.Vinson Lee2010-06-261-2/+0
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* mesa: initialize extension string when context is first boundBrian Paul2010-06-252-2/+2
| | | | | | | | ...instead of waiting until glGetString(GL_EXTENSIONS) is called. This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is ignored if the app never calls glGetString(GL_EXTENSIONS). NOTE: this is a candidate patch for the 7.8 branch.
* Merge branch 'shader-file-reorg'Brian Paul2010-06-23192-2435/+2357
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
| * mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-10138-461/+459
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| * mesa: move shader/slang/* sources to main/slang/*Brian Paul2010-06-1053-45/+45
| | | | | | | | Reduce the source tree depth a bit.
| * mesa: move nvprogram.[ch] to main/Brian Paul2010-06-107-13/+13
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| * mesa: move arbprogram.[ch] to main/Brian Paul2010-06-109-12/+12
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| * mesa: move atifragshader.[ch] to main/Brian Paul2010-06-109-12/+12
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| * mesa: move uniforms.c to main/Brian Paul2010-06-106-6/+6
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| * mesa: refactor shader api / object codeBrian Paul2010-06-1020-1872/+1793
| | | | | | | | | | Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
| * i965: remove UseProgram driver callbackBrian Paul2010-06-101-10/+0
| | | | | | | | It just duplicated the default/core Mesa behaviour.
* | mesa: fix attachment error checking for glGetFramebufferAttachmentParameteriv()Brian Paul2010-06-221-1/+44
| | | | | | | | | | | | | | This is a follow-on to commit 80dfec3e53fd5b5c8c31fb16376c9910258c91b0. The valid attachments for glGetFramebufferAttachmentParameteriv() depends on whether we're querying the default FBO or a user-created FBO.
* | r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák2010-06-233-9/+12
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* | r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák2010-06-232-4/+4
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* | r300/compiler: emulate loops in vertex shadersMarek Olšák2010-06-232-4/+11
| | | | | | | | It is not perfect, but it is the best we got.
* | mesa: fix assertion failure for GL_ALPHA FBOsMarek Olšák2010-06-231-0/+1
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* | st/mesa: remove bogus assertions st_CompressedTexSubImage2DRoland Scheidegger2010-06-221-2/+0
| | | | | | | | | | | | width/height may not be a multiple of blocksize (small mip levels / npot textures). This should be handled just fine. Fixes #28530.
* | swrast: fix incorrect specular highlights on backfacesTim Evans2010-06-211-1/+1
| | | | | | | | | | | | | | See bug 28577 for details. NOTE: this is a candidate for the 7.8 branch. Signed-off-by: Brian Paul <[email protected]>
* | Revert "Fix image_matches_texture_obj() MaxLevel check"Will Dyson2010-06-192-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit a9ee95651131e27d5acf3d10909b5b7e5c8d3e92. It was based on a failure to understand how ther driver allocates memory, and causes a regression with Celestia. Set MaxLevel to dstLevel before allocating new mipmap level. The radeon driver will fail to allocate space for a new level that is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating. Signed-off-by: Maciej Cencora <[email protected]>
* | intel: Finalize the miptree before mapping it for fallbacks.Eric Anholt2010-06-181-0/+2
| | | | | | | | Fixes segfault in mipmap_view.c demo. Bug #27212.
* | i965: Fix the name of aa_coverage_slope in the improved AA line params.Eric Anholt2010-06-181-1/+1
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* | intel: Remove unnecessary headers.Vinson Lee2010-06-162-6/+0
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* | r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet2010-06-161-6/+11
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* | r600: fix warningsMarc2010-06-161-2/+2
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* | osmesa: always build standalone for internal symbolsDan Nicholson2010-06-161-6/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When building OSMesa and xlib GL, the resulting OSMesa would be linked against libGL instead of the internal mesa libraries. However, when building with -fvisibility=hidden, some of the internal functions used in OSMesa could not be resolved through libGL. Instead, always build OSMesa standalone without linking against libGL. This has the advantage that OSMesa is always built the same way, but it means that disk space is wasted when libGL is installed since both libraries will contain the internal objects. Signed-off-by: Dan Nicholson <[email protected]> Tested-by: Tom Fogal <[email protected]>
* | mesa: Allow querying the system FBO in GetFramebufferAttachmentParameterivKristian Høgsberg2010-06-151-6/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the default framebuffer is bound to <target>, then <attachment> must be one of FRONT_LEFT, FRONT_RIGHT, BACK_LEFT, BACK_RIGHT, AUXi, DEPTH_BUFFER, or STENCIL_BUFFER, identifying a color buffer, the depth buffer, or the stencil buffer, and <pname> may be FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE or FRAMEBUFFER_ATTACHMENT_OBJECT_NAME. as well as these <pname> values FRAMEBUFFER_ATTACHMENT_RED_SIZE, FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, or FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING. https://bugs.freedesktop.org/show_bug.cgi?id=28551
* | i965: Remove unnecessary header.Vinson Lee2010-06-141-1/+0
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* | i965: Fix surface state dumping with INTEL_DEBUG=batch.Eric Anholt2010-06-141-2/+2
| | | | | | | | I broke this with the state streaming changes.
* | i965: correct the gen6 line stipple enable define.Zhenyu Wang2010-06-141-1/+1
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* | intel: Remove long-dead comment about releasing texture heaps.Eric Anholt2010-06-141-15/+0
| | | | | | | | | | BOs are stored in the bufmgr, which is freed as part of the screen structure.
* | i965: Fix gen6 front cull mode.Eric Anholt2010-06-121-1/+1
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* | i965: Use the new message header format for FF_SYNC on gen6.Zhenyu Wang2010-06-121-2/+7
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* | i965: Add support for math instructions in the gen6 WM.Zhenyu Wang2010-06-121-0/+15
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* | i965: Set the correct WM GRF start reg on gen6.Zhenyu Wang2010-06-121-1/+2
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* | i965: Update gen6 paths for the streaming rework.Eric Anholt2010-06-123-31/+4
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