| Commit message (Collapse) | Author | Age | Files | Lines |
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Radeon GPUs do support GL_RGB10_A2.
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To provide enough precision if a user wants it.
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And also check if the formats are supported to return something meaningful
if compression cannot be used.
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Just like everywhere else, I never trust my constant uploads to
correctly put constants in the right places, even though that's so
rarely where the issue is.
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It's mostly like gen4 message descriptor setup, except that the sizes
of type/control changed to be like gen5. Fixes 21 piglit cases on
gm45, including the regressions in bug #32311 from increased VS
constant buffer usage.
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This makes conformance tests stable on sandybridge D0 to track
multisample state before SF/WM state.
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Old MI_FLUSH command is deprecated on sandybridge blt.
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Determine header present for fb write by msg length is not right
for SIMD16 dispatch, and if there're more output attributes, header
present is not easy to tell from msg length. This explicitly adds
new param for fb write to say header present or not.
Fixes many cases' hang and failure in GL conformance test.
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The SNB alt-mode math does the denorm and inf reduction even for a
"raw MOV" like we do for g0 message header setup, where we are moving
values that aren't actually floats. Just use UD type, where raw MOVs
really are raw MOVs.
Fixes glxgears since c52adfc2e1d130effea940e75690897eb5d3ceaa, but no
piglit tests had regressed(!)
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32541
Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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This was unintentionally added by commit
1525fb4afec0adc164948b4060ec1c0359441cd3.
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Had done this before pushing but forgot to amend, doh.
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This gets my vote for most pointless extension of all time, I'm guessing
some driver could possibly optimise for this instead of counting it might
just get a true/false, but I'm not really sure.
need this to eventually advertise 3.3 despite its total uselessness.
Signed-off-by: Dave Airlie <[email protected]>
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We don't support it.
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constants. For the 7.9 and 7.10 branches as well.
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The only mismatch between the two is that we have to clear the
destination's alpha to 1.0. Fixes WOW performance on my Ironlake,
from a few frames a second to almost playable.
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Before, we were going off of a couple of known (hopeful) matches
between internalFormats and the cpp of the read buffer. Instead, we
can now just look at the gl_format of the two to see if they match.
We should avoid bad blits that might have been possible before, but
also allow different internalFormats to work without having to
enumerate each one.
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The blit that follows appears in the command stream so it's serialized
with previous rendering. Any queued vertices in the tnl layer were
already flushed up in mesa/main/.
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Not fixing a particular bug, just noticed by code inspection.
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This matches how we did the math instructions pre-gen6, though it
applies to non-math as well.
Fixes vp1-LIT test 2 (degenerate case: 0 ^ 0 -> 1)
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The program should be disassembled after it's uploaded
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This is still awful, but my ability to care about reworking the old
backend so we can just get a temporary value into a POW is awfully low
since the new backend does this all sensibly.
Fixes:
fp1-LIT test 1
fp1-LIT test 3 (case x < 0)
fp1-POW test (exponentiation)
fp-lit-mask
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commit 4f106f44a32eaddb6cf3fea6ba5ee9787bff609a
Author: Brian Paul <[email protected]>
Date: Mon Dec 13 14:06:08 2010 -0700
st/mesa: reorganize vertex program translation code
Now it looks like the fragment and geometry program code.
Also remove the serial number fields from programs. It was used to
determine when new translations were needed. Now the variant key is
used for that. And the st_program_string_notify() callback removes all
variants when the program's code is changed.
commit e12d6791c5e4bff60bb2e6c04414b1b4d1325f3e
Author: Brian Paul <[email protected]>
Date: Mon Dec 13 13:38:12 2010 -0700
st/mesa: implement geometry shader varients
Only needed in order to support per-context gallium shaders.
commit c5751c673644808ab069259a852f24c4c0e92b9d
Author: Brian Paul <[email protected]>
Date: Sun Dec 12 15:28:57 2010 -0700
st/mesa: restore glDraw/CopyPixels using new fragment program variants
Clean up the logic for fragment programs for glDraw/CopyPixels. We now
generate fragment program variants for glDraw/CopyPixels as needed which
do texture sampling, pixel scale/bias, pixelmap lookups, etc.
commit 7b0bb99bab6547f503a0176b5c0aef1482b02c97
Author: Brian Paul <[email protected]>
Date: Fri Dec 10 17:03:23 2010 -0700
st/mesa: checkpoint: implement fragment program variants
The fragment programs variants are per-context, as the vertex programs.
NOTE: glDrawPixels is totally broken at this point.
commit 2cc926183f957f8abac18d71276dd5bbd1f27be2
Author: Brian Paul <[email protected]>
Date: Fri Dec 10 14:59:32 2010 -0700
st/mesa: make vertex shader variants per-context
Gallium shaders are per-context but OpenGL shaders aren't. So we need
to make a different variant for each context.
During context tear-down we need to walk over all shaders/programs and
free all variants for the context being destroyed.
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