| Commit message (Collapse) | Author | Age | Files | Lines |
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Make the 3D engine aware of the depth/stencil surface's tiling before
doing any render operations.
Fixes fbe01625f6bf2cef6742e1ff0d3d44a2afec003e
("i965/miptree: Share tiling_flags in miptree_create").
Reported-by: Mark Janes <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107248
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This should only contain functions not set in vtxfmt.c.
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]> (v1)
v2: fix dispatch_sanity
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Reviewed-by: Timothy Arceri <[email protected]>
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no changes needed for GL compat
Reviewed-by: Timothy Arceri <[email protected]>
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no changes needed for GL compat
Reviewed-by: Timothy Arceri <[email protected]>
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v2: whitespace alignment fix
Reviewed-by: Rob Clark <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
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This lets us move the glBlitFramebuffer nonsense into the GL driver and
make the usage of BLORP mutch more explicit and obvious as to what it's
doing.
Reviewed-by: Chad Versace <[email protected]>
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After optimization passes and many trasfromations most of memory
NIR holds is a garbage which was being freed only after shader deletion.
Freeing it at the end of linking will save memory which would be useful
in case there are a lot of complex shaders being compiled.
The common case for this issue is 32bit game running under Wine.
The cost of the optimization is around ~3-5% of compilation speed
with complex shaders.
V2: by Jason Ekstrand
- Move nir_sweep up, right after the last change of NIR
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103274
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: [email protected]
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Compiler doesn't pick up that level and start_layer will be defined,
so do as was done for num_layers in 4d8b476fa9a "intel/blorp: Fix
compiler warning about num_layers." and always set it.
Fixes warning
../../src/mesa/drivers/dri/i965/brw_blorp.c: In function ‘brw_blorp_clear_depth_stencil’:
../../src/mesa/drivers/dri/i965/brw_blorp.c:1439:4: warning: ‘start_layer’ may be used uninitialized in this function [-Wmaybe-uninitialized]
blorp_clear_depth_stencil(&batch, &depth_surf, &stencil_surf,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
level, start_layer, num_layers,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
x0, y0, x1, y1,
~~~~~~~~~~~~~~~
(mask & BUFFER_BIT_DEPTH), ctx->Depth.Clear,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
stencil_mask, ctx->Stencil.Clear);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../src/mesa/drivers/dri/i965/brw_blorp.c:1439:4: warning: ‘level’ may be used uninitialized in this function [-Wmaybe-uninitialized]
Reviewed-by: Anuj Phogat <[email protected]>
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GCC 8.1.1 is having a hard time identifying that the values are
properly initialized when used. In the 'memset_value' case, we pass
the uninitialized value to another function (that will use only if the
conditions match the initialization).
Just give enough hint to the compiler to figure things out. Fixes the
warnings
../../src/mesa/drivers/dri/i965/intel_mipmap_tree.c: In function ‘intel_miptree_alloc_aux’:
../../src/mesa/drivers/dri/i965/intel_mipmap_tree.c:1839:18: warning: ‘memset_value’ may be used uninitialized in this function [-Wmaybe-uninitialized]
mt->aux_buf = intel_alloc_aux_buffer(brw, &aux_surf, needs_memset,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
memset_value);
~~~~~~~~~~~~~
../../src/mesa/drivers/dri/i965/intel_mipmap_tree.c:1698:10: warning: ‘initial_state’ may be used uninitialized in this function [-Wmaybe-uninitialized]
if (wants_memset)
^
../../src/mesa/drivers/dri/i965/intel_mipmap_tree.c:1772:23: note: ‘initial_state’ was declared here
enum isl_aux_state initial_state;
^~~~~~~~~~~~~
Reviewed-by: Anuj Phogat <[email protected]>
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Frameretrace ends up w/ excess calls to SelectPerfMonitorCountersAMD()
which ends up re-enabling already enabled counters. Which causes
ActiveCounters[group] to be double incremented for the same counter.
This causes BeginPerfMonitorAMD() to fail.
The AMD_performance_monitor spec doesn't say that an error should be
generated in this case. So I think the safe thing to do is just safe-
guard against excess increments/decrements.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Virgl could save a lot of work converting buffers in the host side
between formats if Mesa supported a bunch of other formats when reading
pixels.
This commit adds cases to handle specific formats so that the values
reported by the two calls match more closely the underlying native
formats.
In GLES is important that IMPLEMENTATION_COLOR_READ_* return the native
format and data type because the spec only allows reading with those,
besides GL_RGBA or GL_RGBA_INTEGER.
Additionally, because virgl currently doesn't implement such
conversions, this commit fixes several tests in
dEQP-GLES3.functional.fbo.color.clear.*, when using virgl in the guest
side.
The logic is based on knowledge that is shared with
_mesa_format_matches_format_and_type() but we cannot assert that the
results match as we don't have all the starting information at both
points. So leave the assert out and hope CI comes soon to save us all.
v2: * Let R10G10B10A2_UINT fall back to GL_RGBA_INTEGER (Eric Anholt)
* Assert with _mesa_format_matches_format_and_type (Eric Anholt)
v3: * Remove the assert, as it won't be reliable (Eric Anholt)
v4: * Use _mesa_is_format_integer in the fallback (Eric Anholt)
v5: * Remove superfluous call to
_mesa_uncompressed_format_to_type_and_comps (Eric Anholt)
Reviewed-by: Gurchetan Singh <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Tomeu Vizoso <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
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Addresses in the command streams should be in canonical form (i.e
bit[63:48] == bit[47]). If the [bo->gtt_offset, bo->gtt_offset +
target_offset] range contains the address 0x800000000000, the current
code will fail that criteria.
v2: Fix missing include (Lionel)
Fixes: 1c9053d0765dc6 ("i965: Prepare batchbuffer module for softpin support.")
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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SNB doesn't have a definition of 3DSTATE_CONSTANT_BODY, thats
why we got segmentation fault when used INTEL_DEBUG=bat.
Fixed by adding of 3DSTATE_CONSTANT_BODY into 3DSTATE_CONSTANT
of VS, GS and PS structures.
v2: added definition of 3DSTATE_CONSTANT_BODY to the gen6.xml
Fixes: 169d8e011ae (intel: Fix 3DSTATE_CONSTANT buffer decoding.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107190
Signed-off-by: Sergii Romantsov <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These buffer objects are never accessed with the CPU.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Note that the separate stencil miptree now has the same alloc_flag as
the depth component. Only stencil renderbuffers (as opposed to textures)
have BO_ALLOC_BUSY.
v2: Add note about BO_ALLOC_BUSY in message (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
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The current behavior masked two bugs where the flag was not set to true
after modifying the stencil texture. One case was a regression
introduced with commit bdbb527a65fc729e7a9319ae67de60d03d06c3fd and
another was a bug in the depthstencil mapping code. These have since
been fixed.
To prevent such bugs from being masked in the future, initialize
r8stencil_needs_update to false.
v2: Keep the delayed allocation.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Enable a future patch to create the r8stencil_mt in this function.
v2: Explicitly set etc_format to MESA_FORMAT_NONE (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
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v2: Make mt_fmt const (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
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Note that this maintains BO_ALLOC_BUSY for depth renderbuffers, but not
depth textures.
v2: Add note about BO_ALLOC_BUSY in message (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
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This enum constant was introduced to enable blit maps with
intel_miptree_create da2880bea05bfc87109477ab026a7f5401fc8f0c. Now that
such maps use the more direct make_surface function which allows you to
specify the tiling directly, the constant is no longer being used.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Do this so that we don't have to special case linearly-tiled depth
buffers in miptree_create.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Fix the case where stencil writes are enabled on a depth stencil
texture. Found by inspection.
v2: Fix message to allow for depth stencil writes (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
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Fixes the regresion introduced with commit
bdbb527a65fc729e7a9319ae67de60d03d06c3fd
"i965: Use ISL for emitting depth/stencil/hiz state on gen6+"
Found by inspection.
Prevents regressing the piglit test, fbo-depth-array stencil-draw, later
on in this series.
Cc: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Found by initializing the r8stencil_needs_update to false in
make_separate_stencil_surface.
Prevents regressing the piglit test arb_stencil_texturing-draw, later on
in the series.
Cc: Jordan Justen <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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This seems to be the most appropriate place.
Reviewed-by: Topi Pohjolainen <[email protected]>
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Retile miptrees to a linear tiling less often. Retiling can cause issues
with imported BOs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106738
Suggested-by: Chris Wilson <[email protected]>
Cc: <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
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Drop an if statement whose predicate never evaluates to true. row_pitch
belongs to a surface with non-linear tiling. According to
isl_calc_tiled_min_row_pitch, the pitch is a multiple of the tile width.
By looking at isl_tiling_get_info, we see that non-linear tilings have
widths greater than or equal to 128B.
Cc: <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
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We'd like to reuse this helper.
Cc: <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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It's optional, only implemented by the etnaviv driver so far.
Fixes: 501d0edeca32 "st/mesa: call resource_changed when binding a
EGLImage to a texture"
Fixes: a37cf630b4d1 "gallium: add pipe_screen::resource_changed callback
wrappers"
Reviewed-by: Lucas Stach <[email protected]>
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When a EGLImage is newly bound to a texture, we need to make sure the
driver is informed that the resource might have changed. Fixes stale
texture content on Etnaviv when binding an existing EGLImage to an
existing texture object.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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If the depth function is EQUAL, then we'll only write the depth value
when it already matches what's in the buffer, which is pointless.
Skipping these writes can save bandwidth.
The state tracker can easily take care of this, so all drivers benefit.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This allows brw_search_cache to be used to find programs without
causing extra state to be emitted in the case where the program isn't
being made active. (For example, to find the program to save out with
the ARB_get_program_binary interface.)
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This might be required because some stages might generate different
programs depending on the other stages in the program. For example,
the i965 driver's tessellation control stage depends on the
tessellation evaluation shader.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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We will need to populate the default key for ARB_get_program_binary to
allow us to retrieve the default gen program to store in the program
binary.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Trying to make sure the setup of the default program key is not
dependent on the GL state.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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For saving programs (shader cache; get program binary) it is useful to
set the id to 0, with the stage being a parameter.
For restoring programs it is useful to set the id to the id allocated
to the program at creation time.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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We will want to use these for both the disk shader cache, and for the
ARB_get_program_binary.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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