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* i965: Remove DWord length from MI_FLUSH_DW definitionAnuj Phogat2017-11-171-1/+1
| | | | | | | | Fixes: 6165fda59b8 ("i965: Program DWord Length in MI_FLUSH_DW") Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Nanley Chery <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/main/texcompress_s3tc_tmp.h: Fix two -Wparam-unused warnings.Gert Wollny2017-11-171-2/+2
| | | | | | | | | Decorate the params accordingly with "UNUSED". v2: move UNUSED decoration in front of parameter declaration Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v1)
* st/mesa: use enum types instead of int/unsigned (v3)Brian Paul2017-11-164-12/+23
| | | | | | | | | | | | | Use the proper enum types for various variables. Makes life in gdb a little nicer. Note that the size of enum bitfields must be one larger so the high bit is always zero (for MSVC). v2: also increase size of image_format bitfield, per Eric Engestrom. v3: use the new ASSERT_BITFIELD_SIZE() macro Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: don't move ssbo after atomic buffers if we support hw atomicsDave Airlie2017-11-172-9/+13
| | | | | | | There is no need to have these overlap if we support hw atomics. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965: Upload invariant state once at the start of the batch on Gen4-5.Kenneth Graunke2017-11-164-13/+3
| | | | | | | | | | | | | | | | | | | | | | | | We want to emit invariant state at the start of a render batch. In the past, this more or less happened: a new batch flagged BRW_NEW_CONTEXT (because we don't have hardware contexts), which triggered the brw_invariant_state atom. So, it would be emitted before any 3D drawing. (Technically, there might be some BLT commands in the batch because Gen4-5 have a single combined render/BLT ring, but that should be harmless). With the advent of BLORP, this broke. The first item in a batch might be a BLORP operation, which bypasses the normal draw upload path. So, we need to ensure invariant state happens first. To do that, we just upload it when creating a new batch. On Gen6+ we'd need to worry about whether it's a RENDER or BLT batch, but because we have a combined ring, this approach should work fine on Gen4-5. Seems to fix GPU hangs when playing hardware accelerated video with mpv -hwdec=vaapi on Ironlake. Cc: [email protected] Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103529 Reviewed-by: Jason Ekstrand <[email protected]>
* meson: Add dridriverdir variable to dri.pc.Rafael Antognolli2017-11-161-0/+1
| | | | | | | | | Xorg (and possibly other things) depend on this variable to find the path to DRI drivers. Signed-off-by: Rafael Antognolli <[email protected]> Cc: Dylan Baker <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* i915: add missing extensions.h includeEmil Velikov2017-11-162-0/+2
| | | | | | | | | | | Otherwise we'll bail with due to -Werror=implicit-function-declaration. It went unnoticed since the we had a bug which did consistently set the compiler flag. Fixes: ba8a347f932 ("mesa: split extensions overrides and glGetString(GL_EXTENSIONS)") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Andres Gomez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: return 'unrecognized' extensions in glGetStringiEmil Velikov2017-11-161-0/+13
| | | | | | | | Analogous to the glGetString() case - report all the extensions enabled via MESA_EXTENSION_OVERRIDE Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: rework the way we manage extra_extensionsEmil Velikov2017-11-162-43/+39
| | | | | | | | | | | | | | Store pointers to the tokenized strings in the gl_extensions struct. This way we can reuse them in glGetStringi() while we construct the really long string only in _mesa_make_extension_string. Only 16 pointers/strings are stored for now. v2: Warn only once when we provide more than 16 unk. extensions, rebase Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v1)
* mesa: pass the ctx to _mesa_one_time_init_extension_overridesEmil Velikov2017-11-163-3/+3
| | | | | | | Will be needed with next commit Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: call atexit() only as neededEmil Velikov2017-11-161-3/+1
| | | | | | | | | | If the extra_extensions string is empty there's no need to call atexit() - there's nothing to free. v2: Rebase Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v1)
* mesa: remove unnecessary 'sort by year' for the GL extensionsEmil Velikov2017-11-161-50/+3
| | | | | | | | | | | | | | | | | | | The sorting was originally added to work around broken games (comment says Quake3 demo) that were copying the extensions list into small buffer. Sorting does not solve the problem, since we'll still overflow and cause corruption/crash. Better workaround is to actually trim the string ... as done with a later commit which introduces the MESA_EXTENSION_MAX_YEAR env. variable. Side note: On my machine, the existing sorting makes no changes to the extensions string. Cc: Jose Fonseca <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: reuse set_extension() for _mesa_extension_override_disablesEmil Velikov2017-11-161-4/+3
| | | | | | | | We already use it for _mesa_extension_override_enables. Improve consistency and use it for both extension lists. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: drop unnecessary coping of extra_extensionsEmil Velikov2017-11-161-11/+6
| | | | | | | | | | The function get_extension_override() returns a copy of a string, only for it to be copied again ... Drop the unneeded calloc/strdup/free dance. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove duplicate 'disabled extensions' listEmil Velikov2017-11-161-7/+1
| | | | | | | | | | | | | | | While parsing MESA_EXTENSION_OVERRIDE we keep track of the disabled extensions, twice - in _mesa_extension_override_disables and disabled_extensions. Upon context creation, we use the former to modify the extensions list. Yet, we still check the updated list against disabled_extensions. Remove disabled_extensions, it's obsolete. Cc: Jordan Justen <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: call _mesa_make_extension_string only as neededEmil Velikov2017-11-162-2/+2
| | | | | | | | | | | | | | As of previous commit we removed the extension overrides from this function. Thus we no longer need to call it during MakeCurrent, so we can construct the extensions string when needed - _mesa_GetString. This commit effectively reverts a879d14ecf8 ("mesa: initialize extension string when context is first bound") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: split extensions overrides and glGetString(GL_EXTENSIONS)Emil Velikov2017-11-1612-20/+24
| | | | | | | | | | | | | Currently we apply the extension overrides and construct the extensions string upon MakeCurrent. They are two distinct things, so let's slit the two while pushing the overrides management _before_ _mesa_compute_version(). This ensures that the version is updated to reflect the enabled/disabled extensions. Cc: Jordan Justen <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: remove ARB_compute_shader extension overrideEmil Velikov2017-11-161-2/+1
| | | | | | | | | | | | Checking the override was useful in the early stages of developing the extension. Now that everything is wired, where possible, we can drop the check. Doing so allows us to simplify some of the related code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: use _mesa_is_desktop_gl helperEmil Velikov2017-11-161-1/+1
| | | | | | | Use the helper over opencoding the check. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: Implement another VF cache invalidate workaround on Gen8+.Kenneth Graunke2017-11-161-8/+33
| | | | | | | | | | | | ...and provide a better citation for the existing one. v2: - Apply the workaround to Gen8 too, as intended (caught by Topi). - Restructure to add bits instead of an extra flush (based on a similar patch by Rafael Antognolli). Cc: [email protected] Reviewed-by: Rafael Antognolli <[email protected]>
* st/mesa: whitespace fixes in st_manager.cBrian Paul2017-11-151-5/+31
| | | | Trivial.
* st/mesa: whitespace clean-ups in st_context.cBrian Paul2017-11-151-31/+46
| | | | Trivial.
* st/mesa: move st_manager_destroy() earlier in fileBrian Paul2017-11-151-13/+15
| | | | | | To avoid forward declaration. Reviewed-By: Gert Wollny <[email protected]>
* st/mesa: move st_init_driver_flags() earlier in fileBrian Paul2017-11-151-61/+62
| | | | | | To get rid of forward declaration. Reviewed-By: Gert Wollny <[email protected]>
* i965: Drop some reserved space remnants.Kenneth Graunke2017-11-152-4/+1
| | | | | | BATCH_RESERVED was deleted in commit 2c46a67b4138631217 (i965: Delete BATCH_RESERVED handling.) The reserved_space field is dead code, and the comments aren't useful these days.
* i965: Fold ABO state upload code into the SSBO/UBO state upload code.Kenneth Graunke2017-11-1510-189/+16
| | | | | | | | | | | Having this separate could potentially make programs that rebind atomics but no other surfaces ever so slightly faster. But it's a tiny amount of code to add to the existing UBO/SSBO atom, and very related. The extra atoms have a cost on every draw call, and so dropping some of them would be nice. This also reclaims a dirty bit. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Use nir_lower_atomics_to_ssbos and delete ABO compiler code.Kenneth Graunke2017-11-153-11/+8
| | | | | | | | | | | | We use the same hardware mechanism for both atomic counters and SSBO atomics, so there's really no benefit to maintaining separate code to handle each case. Instead, we can just use Rob's shiny new NIR pass to convert atomic_uints to SSBOs, and delete piles of code. The ssbo_start section of the binding table becomes a combined ABO and SSBO section, with ABOs first, then SSBOs. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Make a better helper function for UBO/SSBO/ABO surface handling.Kenneth Graunke2017-11-153-94/+37
| | | | | | | | | This fixes the missing AutomaticSize handling in the ABO code, removes a bunch of duplicated code, and drops an extra layer of wrapping around brw_emit_buffer_surface_state(). Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* st/glsl_to_tgsi: use tgsi_get_gl_varying_semantic() for gs/tes outputsTimothy Arceri2017-11-151-91/+5
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* st/glsl_to_tgsi: make use of tgsi_get_gl_varying_semantic()Timothy Arceri2017-11-151-71/+11
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* i965: Make use of brw_load_register_imm32() helper functionAnuj Phogat2017-11-145-40/+19
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Cc: Nanley Chery <[email protected]>
* i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DWAnuj Phogat2017-11-142-5/+19
| | | | | | | Number of dwords in MI_FLUSH_DW changed from 4 to 5 in gen8+. Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]>
* i965: Program DWord Length in MI_FLUSH_DWAnuj Phogat2017-11-142-2/+2
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]>
* mesa/st: add missing copyright headers to memoryobjects filesAndres Rodriguez2017-11-142-0/+48
| | | | | Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: minor tidy up for memory object error stringsAndres Rodriguez2017-11-141-16/+14
| | | | | Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* i965: implement (un)mapImageJulien Isorce2017-11-141-2/+63
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Already implemented for Gallium drivers. Useful for gbm_bo_(un)map. Tests: By porting wayland/weston/clients/simple-dmabuf-drm.c to GBM. kmscube --mode=rgba kmscube --mode=nv12-1img kmscube --mode=nv12-2img piglit ext_image_dma_buf_import-refcount -auto piglit ext_image_dma_buf_import-transcode-nv12-as-r8-gr88 -auto piglit ext_image_dma_buf_import-sample_rgb -fmt=XR24 -alpha-one -auto piglit ext_image_dma_buf_import-sample_rgb -fmt=AR24 -auto piglit ext_image_dma_buf_import-sample_yuv -fmt=NV12 -auto piglit ext_image_dma_buf_import-sample_yuv -fmt=YU12 -auto piglit ext_image_dma_buf_import-sample_yuv -fmt=YV12 -auto v2: add early return if (flag & MAP_INTERNAL_MASK) v3: take input rect into account and test with kmscube and piglit. v4: handle wraparound and bo reference. v5: indent, exclude 0 width and height on the boundary, map bo independently of the image. Signed-off-by: Julien Isorce <[email protected]> Reviewed-by: Chris Wilson <[email protected]>
* i965: Track the depth and render caches separatelyJason Ekstrand2017-11-135-22/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, we just had one hash set for tracking depth and render caches called brw_context::render_cache. This is less than ideal because the depth and render caches are separate and we can't track moves between the depth and the render caches. This limitation led to some unnecessary flushing around the depth cache. There are cases (mostly with BLORP) where we can end up touching a depth or stencil buffer through the render cache. To guard against this, blorp would unconditionally do a render_cache_set_check_flush on it's destination which meant that if you did any rendering (including a BLORP operation) to a given surface and then used it as a blorp destination, you would end up flushing it out of the render cache before rendering into it. Things get worse when you dig into the depth/stencil state code for regular GL draw calls. Because we may end up rendering to a depth or stencil buffer via BLORP, we did a render_cache_set_check_flush on all depth and stencil buffers in brw_emit_depthbuffer to ensure that they got flushed out of the render cache prior to using them for depth or stencil testing. However, because we also need to track dirtiness for depth and stencil so that we can implement depth and stencil texturing correctly, we were adding all depth and stencil buffers to the render cache set in brw_postdraw_set_buffers_need_resolve. This meant that, if anything caused 3DSTATE_DEPTH_BUFFER to get re-emitted (currently _NEW_BUFFERS, BRW_NEW_BATCH, and BRW_NEW_BLORP), we would almost always do a full pipeline stall and render/depth cache flush. The root cause of both of these problems is that we can't tell the difference between the render and depth caches in our tracking. This commit splits our cache tracking into two sets, one for render and one for depth, and properly handles transitioning between the two. We still flush all the caches whenever anything needs to be flushed. The idea is that if we're going to take the hit of a flush and stall, we may as well flush everything in the hopes that we can avoid a flush by something else later. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/blorp: Add more destination flushingJason Ekstrand2017-11-131-1/+6
| | | | | | | | | Right now we just always flush the destination for render and aren't particularly careful about depth or stencil. Soon, flush_for_render isn't going to do the same thing as flush_for_depth and we may be doing a good deal less depth flushing so we should be a bit more precise. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add more precise cache tracking helpersJason Ekstrand2017-11-136-13/+49
| | | | | | | | In theory, this will let us track the depth and render caches separately. Right now, they're just wrappers around brw_render_cache_set_* Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add stencil buffers to cache set regardless of stencil texturingJason Ekstrand2017-11-131-3/+1
| | | | | | | | We may access them as a texture using blorp regardless of whether or not stencil texturing is enabled. Reviewed-by: Kenneth Graunke <[email protected]> Cc: [email protected]
* i965: Switch over to fully external-or-not MOCS schemeJason Ekstrand2017-11-133-29/+11
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Use PTE MOCS for all external buffersJason Ekstrand2017-11-132-10/+18
| | | | | | | | | | | | | We were already using PTE for all render targets in case one happened to get scanned out. However, this still wasn't 100% correct because there are still possibly cases where we may want to texture from an external buffer even though we don't know the caching mode. This can happen, for instance, on buffers imported from another GPU via prime. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101691 Cc: "17.3" <[email protected]> Tested-by: Lyude Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel/blorp: Make the MOCS setting part of blorp_addressJason Ekstrand2017-11-132-15/+26
| | | | | | | | This makes our MOCS settings significantly more flexible. Cc: "17.3" <[email protected]> Tested-by: Lyude Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/st/nir: assign driver_location for imagesRob Clark2017-11-121-2/+6
| | | | Signed-off-by: Rob Clark <[email protected]>
* st/program: fix compute shader nir referencesRob Clark2017-11-122-6/+24
| | | | | | | | | | | In case the IR is NIR, the driver takes reference to the nir_shader. Also, because there are no variants, we need to clone the shader, instead of sharing the reference with gl_program, which would result in a double free in _mesa_delete_program(). Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* st/atifs: remove unrequired initialisation of gl_program fieldsTimothy Arceri2017-11-121-4/+0
| | | | | | | | As far as I can tell these fields are only used to query arb program info and are not related to ATI_fragment_shader. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Miklós Máté <[email protected]>
* st/dri: fix deadlock when waiting on android fencesMarek Olšák2017-11-111-2/+0
| | | | | | | Android fences can't be deferred, because st/dri calls fence_finish with ctx = NULL, so the driver can't flush u_threaded_context. Reviewed-by: Nicolai Hähnle <[email protected]>
* i965/gen10: Use the correct form of | for the RCPFE workaroundJason Ekstrand2017-11-101-2/+2
| | | | | | | | Found by inspection Fixes: d3d0fe4572f62474b86ef3a68405046c68b54062 Reviewed-by: Rafael Antognolli <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Make L3 configuration atom listen for TCS/TES program updates.Kenneth Graunke2017-11-101-0/+2
| | | | | | | | | | The L3 configuration code already considers the TCS and TES programs, but failed to listen for TCS/TES program changes. This was somehow missing. Fixes: e9644cb1f96ccf7e ("i965: Consider tessellation in get_pipeline_state_l3_weights.") Reviewed-by: Francisco Jerez <[email protected]>
* meson: add support for xlib glxDylan Baker2017-11-102-5/+42
| | | | | | | | | | There is a bunch of churn in the main meson.build so that we can correctly set the auto tristate of GLX. In particular, don't build xlib-based glx when dri and gallium are disabled but vulkan is enabled, in that case just turn glx off. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>