| Commit message (Collapse) | Author | Age | Files | Lines |
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There is currently no user of this new interface. As the inteface can
coexist with st_public.h, everthing should work as before.
ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the
headers in st/dri to avoid conflicts.
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swizzle in the pixel shader
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don't enable APPLE_client_storage, TDFX_texture_compression_FXT1,
EXT_cull_vertex, NV_vertex_program, NV_vertex_program1_1 -
the latter two might work somewhat with some luck.
Also don't enable ARB_imaging.
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Without the validation, the function might draw with outdated textures.
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st_DrawTex calls util_draw_vertex_buffer. Since
ac4abaecd5f52e416c89bfe19b34ed7f4e014b21, the caller is expected to set
vertex elements before calling.
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Extensions were enabled in both st/mesa and st/dri, with st/dri completely
overriding the decisions of st/mesa and exposing even the extensions claimed
to be unsupported by a pipe driver.
This commit moves the differences between the two to st/mesa and removes
the responsibilty of advertising extensions from st/dri.
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Reemitting dirty states on flush causes problems if the GL context
isn't fully consistent when we get to it. It didn't serve any specific
purpose, so, use nouveau_bo_state_emit instead.
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Saves an instruction in PINTERP, LINTERP, and PIXEL_W from
brw_wm_glsl.c For non-GLSL it isn't used yet because the deltas have
to be laid out differently.
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Fixes hangs with texturing in the non-GLSL path since
f6d210c284751ac50a8d6358de7e75a1ff1e4ac7
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Fixes glean/logicOp (regressed after introducing hw accelerated support for ReadPixels)
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Fixes #23532 and piglit/fbo-nodepth-test piglit/fbo-nostencil-test
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Fixes piglit/fbo-blit and wine d3d9 unit test.
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This would be triggered by use of sqrt() along with control flow.
Fixes piglit-fs-sqrt-branch and a bug in Yo Frankie!.
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The bad response length would hang the GPU with a masked sample in a
shader using control flow. For 8-wide, the response length is always
4, and masked slots are just not written to. brw_wm_glsl.c already
allocates registers in the right locations.
Fixes piglit glsl-fs-bug25902 (fd.o bug #25902).
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If the user calls glRenderBufferTexture(texture=N) but texture N
doesn't name an existing texture, raise GL_INVALID_ENUM.
Plus, add a comment about some questionable error checking code in
framebuffer_texture(). Ian?
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This fixes a problem in glReadPixels when reading from an FBO's texture
attachment. We have a better chance at hitting a fast path for
glReadPixels now.
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There was a DrawBuffer/ReadBuffer typo and we were neglecting to invert
the texture coords when copying from a window to an FBO.
Plus, add some surface dump/debug code (disabled).
(cherry picked from commit 34f02071618624263eba839b5aeb930d0e794078)
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We weren't inverting the textured quad when drawing into an fbo.
(cherry picked from commit 8d3f629a13afb0d6acafc7a007972fdc5efe6847)
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noticed by fredrikh on IRC.
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add_dispatch (driver) and maybe get_proc_address (client) may be called before
set_dispatch is called, which results in generate_entrypoint using an unreloced
function template.
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- a function cannot be both static and extension, right ?
- we should be setting the offset only if not already set, right ?
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- static vs. extension
- indent
- s/new_offset/static_offset/
- ...
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make similar to functions for extensions table
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update_buffer should be called with context-private, not
winsys-drawable-handle.
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The state trackers need this value so that they can supply it
as the "void *" argument to flush_frontbuffer.
Fixes single-buffer rendering.
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Corresponds to d225a25e21a24508aea3b877c78beb35502e942d and fixes
piglit glsl-fs-loop-nested. Bug #25173.
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We were doing it ad-hoc before, as instructions with potential
aliasing problems were identified. But thanks to swizzling basically
anything can have aliasing, so just do it generally at source reg
setup time. This is somewhat inefficient, because sometimes an
operation doesn't need unaliasing protection if the swizzling is safe,
but the unaliasing before didn't cover those cases either.
Fixes piglit glsl-fs-loop.
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We were patching up all the break and continues between the start of
our loop and the end of our loop, even if they were breaks/continues
for an inner loop. Avoiding patching already patched breaks/continues
fixes piglit glsl-vs-loop-nested.
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