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* i965: Cleanly fail programs with unsupported array access.Eric Anholt2010-07-231-1/+28
* i965: Add support for VS relative addressing of temporary arrays.Eric Anholt2010-07-231-2/+49
* glsl: remove invalid _mesa_problem() callBrian Paul2010-07-221-0/+2
* i965: Respect VS/VP point size result when enabled.Eric Anholt2010-07-221-3/+4
* i965: Fix the disasm output for da16 src widths.Eric Anholt2010-07-221-1/+1
* i965: Avoid extra MOV in VS indirect register reads.Eric Anholt2010-07-221-15/+16
* i965: Fix up VS temporary array access for fixed index offset != 0.Eric Anholt2010-07-221-1/+1
* r600: Flip point sprite coordinates when rendering to an FBO.Henri Verbeet2010-07-221-1/+3
* i965: In the VS, multiply the address reg by the appropriate register size.Eric Anholt2010-07-211-27/+14
* i965: Clean up brw_dp_READ_4_vs() now that it has fewer options to support.Eric Anholt2010-07-213-52/+31
* i965: Support relative addressed VS constant reads using the appropriate msg.Eric Anholt2010-07-213-31/+66
* i965: Fix the DP read msg_control definitions other than plain OWORD.Eric Anholt2010-07-211-6/+16
* i965: Clean up dead code from the VS get_constant/get_reladdr_constant split.Eric Anholt2010-07-211-3/+1
* i956: Set the execution size correctly for scratch space writes.Eric Anholt2010-07-211-2/+2
* i965: Set the GEM domain flags for the scratch space.Eric Anholt2010-07-211-1/+1
* i965: Use the pretty define for 4-oword DP reads.Eric Anholt2010-07-211-1/+1
* i965: Set the send commit bit on register spills as required pre-gen6.Eric Anholt2010-07-211-9/+32
* i965: Add disasm for dataport reads (register unspilling).Eric Anholt2010-07-211-1/+22
* st/mesa: implement depth clampMarek Olšák2010-07-212-0/+6
* Add missing initialization of inOutFlags pointer.Carl Worth2010-07-211-1/+1
* i965: Remove an unused variable.Carl Worth2010-07-211-1/+0
* Regenerate program/lex.yy.cCarl Worth2010-07-211-179/+206
* Avoid more warnings in flex-generated code.Carl Worth2010-07-211-0/+7
* Avoid warnings in flex-generated code.Carl Worth2010-07-211-0/+6
* radeon: Remove unnecessary header.Vinson Lee2010-07-201-1/+0
* st/mesa: implement and advertise GL_ARB_draw_elements_base_vertexMarek Olšák2010-07-202-3/+5
* st/mesa: implement depth texture modesMarek Olšák2010-07-201-11/+85
* mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.Brian Paul2010-07-203-51/+84
* glx: Remove support for MESA_swap_frame_usageKristian Høgsberg2010-07-197-42/+0
* glx: Drop support for GLX_MESA_allocate_memoryKristian Høgsberg2010-07-194-154/+0
* i965: Mostly fix glsl-max-varyings.Eric Anholt2010-07-191-10/+20
* i965: Clean up message register setup in emit_vertex_write().Eric Anholt2010-07-191-7/+7
* i965: Reduce repeated calculation of the attribute-offset-in-VUE.Eric Anholt2010-07-194-24/+19
* i965: Clarify the nr_regs calculation in brw_clip.cEric Anholt2010-07-191-3/+8
* i965: Don't set up VUE space for the disabled user clip distances on gen6.Eric Anholt2010-07-192-8/+14
* mesa: remove restart.c from buildBrian Paul2010-07-192-2/+0
* st/mesa: fix FRAMEBUFFER_UNSUPPORTED with the D24S8 formatMarek Olšák2010-07-191-7/+19
* mesa: return retval in _mesa_RenderObjectUnpurgeable()Brian Paul2010-07-161-1/+1
* mesa: Add error path in compressed_texture_error_check.Vinson Lee2010-07-151-0/+4
* r600: fix typo in r700 assemblerAlex Deucher2010-07-151-1/+1
* radeon: Also flush if it's not the current context that's being destroyed.Henri Verbeet2010-07-151-1/+1
* radeon: allow driconf vblank settings with dri2Alex Deucher2010-07-151-0/+1
* st/mesa: fix quad strip trimming bugBrian Paul2010-07-151-27/+57
* mesa: Fix potential out-of-bounds access by _vbo_Materialf.Vinson Lee2010-07-151-1/+4
* mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul2010-07-141-3/+3
* mesa: update assertions and fix refcounting in depth/stencil renderbuffer codeBrian Paul2010-07-141-6/+16
* mesa: silence a printf warningBrian Paul2010-07-141-2/+2
* Merge branch 'mesa-2d-registers'Zack Rusin2010-07-1314-58/+203
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| * mesa: add comments and change Index2D to just Index2Zack Rusin2010-07-137-25/+37
| * mesa: make uniform work with geometry shadersZack Rusin2010-07-102-5/+42