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* i965: Drop redundant key->outputs_written initialization.Kenneth Graunke2016-12-061-2/+0
* i965: Initialize "separate" flag in VUE maps.Kenneth Graunke2016-12-061-0/+3
* i965: Don't force SSO layout for VS->TCS.Kenneth Graunke2016-12-062-4/+3
* i965: Unify shader interfaces explicitly.Kenneth Graunke2016-12-061-0/+29
* i965: Emit proper NOPs.Matt Turner2016-12-061-4/+2
* i965: Allocate at least some URB space even when max_vertices = 0.Kenneth Graunke2016-12-051-1/+7
* main: allow NEAREST_MIPMAP_NEAREST for stencil texturingRoland Scheidegger2016-12-061-15/+8
* Revert "i965: use nir_lower_indirect_derefs() for GLSL"Jason Ekstrand2016-12-052-10/+13
* i965: Delete the meta-base CopyImageSubData implementationJason Ekstrand2016-12-054-328/+0
* i965/copy_image: Re-implement the blitter path with emit_miptree_blitJason Ekstrand2016-12-053-97/+80
* i965/blit: Break the guts of intel_miptree_blit into a helperJason Ekstrand2016-12-051-67/+84
* i965: use nir_lower_indirect_derefs() for GLSLTimothy Arceri2016-12-052-13/+10
* i965: Release aux buffer when disabling ccsTopi Pohjolainen2016-12-051-0/+3
* Revert "st/mesa: get Version from gl_program rather than gl_shader_program"Timothy Arceri2016-12-021-1/+4
* st/mesa: get Version from gl_program rather than gl_shader_programTimothy Arceri2016-12-021-4/+1
* st/mesa/glsl: move Version to gl_shader_program_dataTimothy Arceri2016-12-023-3/+4
* mesa: only verify that enabled arrays have backing buffersIlia Mirkin2016-12-011-1/+1
* mesa: reset linked_stages bitmask when re-linkingTimothy Arceri2016-12-011-0/+2
* st/mesa: skip lower_output_reads when possibleNicolai Hähnle2016-11-301-1/+2
* st/glsl_to_tgsi: swizzle PROGRAM_OUTPUTs correctly in src_register translationNicolai Hähnle2016-11-301-1/+11
* mesa: optimise interleaved sso validationTimothy Arceri2016-11-301-11/+14
* mesa/glsl: add bitmask to track stages a program was linked againstTimothy Arceri2016-11-301-0/+3
* i965/sched: Schedule trivial blocks.Matt Turner2016-11-291-3/+0
* i965/sched: Make 'time' a local variable.Matt Turner2016-11-291-3/+1
* i965/cfg: Initialize bblock_t::cycle_count.Matt Turner2016-11-291-1/+1
* i965/cfg: Initialize cfg_t::cycle_count.Matt Turner2016-11-292-1/+2
* i965/gen7: expose larger gather offsetsIlia Mirkin2016-11-291-2/+7
* i965: support constant gather offsets larger than 4 bitsIlia Mirkin2016-11-294-12/+24
* i965/fs: Refactor handling of constant tg4 offsetsJason Ekstrand2016-11-293-34/+29
* mesa: fix active subroutine uniforms properlyTimothy Arceri2016-11-291-103/+8
* i965: Enable fast clears for multi-lodBen Widawsky2016-11-251-15/+0
* i965: Allow single-sampled miptree to be resolved and sharedTopi Pohjolainen2016-11-251-1/+1
* i965/gen8: Relax asserts prohibiting arrayed/mipmapped fast clearsTopi Pohjolainen2016-11-253-14/+18
* i965: Use ISL for CCS layoutsTopi Pohjolainen2016-11-252-104/+38
* i965: Resolve non-compressed fast clears prior layered renderingTopi Pohjolainen2016-11-251-0/+13
* i965: Restrict fast color clear on first slice onlyTopi Pohjolainen2016-11-251-0/+8
* i965: Track fast color clear state in level/layer granularityTopi Pohjolainen2016-11-253-30/+68
* i965: Move fast clear state enumeration into resolve mapTopi Pohjolainen2016-11-253-65/+68
* i965: Refactor check if color resolve is neededTopi Pohjolainen2016-11-251-15/+28
* i965: Add plumbing for fast clear layer/level detailsTopi Pohjolainen2016-11-252-19/+34
* i965: Add interface for checking multiple slices if any is unresolvedTopi Pohjolainen2016-11-252-0/+13
* i965: Provide slice details to renderbuffer fast clear state trackerTopi Pohjolainen2016-11-254-16/+68
* i965: Split per miptree and per slice/level fast clear bitsTopi Pohjolainen2016-11-253-16/+16
* i965: Provide slice details to color resolverTopi Pohjolainen2016-11-256-18/+51
* i965: Add new interface for full color resolvesTopi Pohjolainen2016-11-258-11/+23
* i965: Refactor lossless compression state trackingTopi Pohjolainen2016-11-254-15/+7
* mesa/getteximage: Add validation of target to glGetTextureImageEduardo Lima Mitev2016-11-241-0/+5
* main/texobj: Check that texture id > 0 before looking it up in hash-tableEduardo Lima Mitev2016-11-241-2/+3
* i965: Always reserve clip distance VUE slots in SSO mode.Kenneth Graunke2016-11-231-0/+13
* i965: Use 3DSTATE_CLIP's User Clip Distance Enable bitmask on Gen8+.Kenneth Graunke2016-11-235-18/+17