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* i965: Don't calculate masks of used FS inputsIan Romanick2012-01-111-0/+15
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-113-38/+20
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-117-16/+14
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-113-62/+48
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-117-5/+50
* mesa: Use static buffer for uniform nameIan Romanick2012-01-111-1/+6
* mesa: Use uniform interfaces in fixed-function fragment shader codeIan Romanick2012-01-111-5/+24
* i965: Don't reallocate push constant URB space on new VS programs.Kenneth Graunke2012-01-113-10/+26
* i965: Fix compiler warning from uninitialized "success" value.Eric Anholt2012-01-111-1/+1
* i965/gen7: Fix segfault in transform feedback to DYNAMIC_DRAW buffers.Eric Anholt2012-01-111-2/+3
* i965/vs: Try to emit more components of constant vectors at once.Eric Anholt2012-01-111-2/+27
* mesa: add _mesa_HashNumEntries() functionBrian Paul2012-01-112-0/+23
* xlib: stop calling XShmQueryVersion()Brian Paul2012-01-111-8/+8
* xlib: call register_with_display() in Fake_glXChooseFBConfig()Brian Paul2012-01-111-0/+3
* st/mesa: rename translate_texture_target, and make translate_opcode static.Dave Airlie2012-01-113-8/+5
* glsl_to_tgsi: add support for shadow cube map sampling.Dave Airlie2012-01-112-2/+4
* mesa: Fix transform feedback of unsubscripted gl_ClipDistance array.Paul Berry2012-01-111-0/+2
* st_extensions: fixup GLSL 1.30 related enables (v3)Dave Airlie2012-01-112-9/+33
* st_glsl_to_tgsi: use ISSG and fixup IABSDave Airlie2012-01-111-4/+4
* mesa/clear: fix crashes with illegal clear tests.Dave Airlie2012-01-111-4/+11
* mesa: fix cubemap depth completeness testDave Airlie2012-01-111-3/+5
* i965: Claim to support 4 multisamples on gen6+.Eric Anholt2012-01-101-0/+8
* i965: Increase the number of array texture levels to the hardware limit.Eric Anholt2012-01-101-5/+6
* i965: Fix compiler warnings from hiz changes.Eric Anholt2012-01-102-4/+0
* i965/gen7: Fix batch length for 3DSTATE_HIER_DEPTH_BUFFERChad Versace2012-01-101-2/+2
* i965/gen7: Enable HiZChad Versace2012-01-105-13/+76
* i965: Replace references to stencil region size with buffer sizeChad Versace2012-01-102-6/+8
* i965: Fix misnamed GEN7_WM_DEPTH_RESOLVEChad Versace2012-01-101-1/+1
* mesa: fix > vs. >> typo in EXPAND_3_8() macroBrian Paul2012-01-101-1/+1
* st/mesa: remove unnecessary memset()/zero callBrian Paul2012-01-101-1/+0
* mesa: use STATIC_ASSERT in a few more placesBrian Paul2012-01-104-4/+4
* mesa: move _mesa_clear_accum_buffer() inside FEATURE_accum testBrian Paul2012-01-101-13/+11
* mesa: add missing color buffer datatype check for glBlitFramebuffer()Brian Paul2012-01-101-0/+44
* mesa: Silence warningJakob Bornecrantz2012-01-101-0/+1
* mesa: Silence warningJakob Bornecrantz2012-01-101-0/+1
* gallium: introduce GLSL based interpolation rules. (v2)Dave Airlie2012-01-101-1/+1
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-107-23/+17
* i965: Fix zeroing of unused attributes in 3DSTATE_SBE.Kenneth Graunke2012-01-091-2/+2
* i965: Re-sync outdated comments about Gen6+ push constants.Kenneth Graunke2012-01-092-2/+2
* i965: Update dirty bit comments for the gen7_ps_state atom.Kenneth Graunke2012-01-091-1/+2
* i965: Annotate the use of _NEW_PROGRAM in Gen6+ SF state atoms.Kenneth Graunke2012-01-092-2/+2
* i965: Add missing _NEW_PROGRAM dirty bit to the brw_sf_state atom.Kenneth Graunke2012-01-091-0/+2
* i965: Add missing _NEW_PROGRAM dirty bit to the gen7_sbe_state atom.Kenneth Graunke2012-01-091-0/+2
* i965: Remove BRW_NEW_CURBE_OFFSETS dirty bit from Gen7 atoms.Kenneth Graunke2012-01-092-5/+2
* i965: Remove BRW_NEW_URB_FENCE dirty bit from Gen6+ atoms.Kenneth Graunke2012-01-095-8/+2
* i965: Add missing _NEW_BUFFERS dirty bit to Gen6+ DEPTH_STENCIL atoms.Kenneth Graunke2012-01-091-1/+1
* mesa: Bump version to 8.0 (devel)Kenneth Graunke2012-01-091-3/+3
* i965/fs: Fix projector==1.0 optimization pre-gen6.Eric Anholt2012-01-091-7/+3
* i965/fs: Fix GPU hangs with 16-wide integer div/mod on gen7.Eric Anholt2012-01-091-0/+6
* mesa: fix error message in _mesa_BlitFramebufferEXT()Brian Paul2012-01-091-1/+1