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* mesa: add missing return after catching program errorBrian Paul2009-07-301-0/+1
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* mesa/st: short-circuit glFinish calls on WIN32 onlyKeith Whitwell2009-07-291-0/+12
| | | | | | | | | | Windows opengl32.dll calls glFinish prior to every swapbuffers, which makes it pretty hard to get decent performance... Work around by mapping finish to flush on PIPE_OS_WINDOWS. This is conformant, though it might confuse poorly-written benchmarks which attempt to measure a single event rather than figuring out the rate of continuous processing.
* mesa/st: recognize no-op scissor state when checking clear_with_quadsKeith Whitwell2009-07-291-4/+20
| | | | | Some apps enable scissor but set the rectangle to the dimensions of the window. Don't let this force us onto a slower clear path.
* intel: Fix leak of DRI option info due to using the wrong free routine.Brian Paul2009-07-271-1/+1
| | | | (cherry picked from commit 6d66f23c50ebe8f973757b6fd1b81c9b7920c447)
* intel: Clean up leak of driver context structure on context destroy.Brian Paul2009-07-271-0/+3
| | | | (cherry picked from commit ddef7dc87b2001fbe117ee5f24a0c645ee95a03c)
* st/mesa: silence warningBrian Paul2009-07-271-1/+2
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* mesa: separate some finite/pragma Watcom stuffBrian Paul2009-07-271-3/+5
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* intel: Use _mesa_warning() to report GEM warningsBrian Paul2009-07-271-3/+3
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* windows: updated VC8 project filesKarl Schultz2009-07-271-1/+0
| | | | See bug 22882.
* mesa: bump version to 7.5.1Brian Paul2009-07-221-4/+4
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* intel: Fall back on glBitmap with fog enabled.Eric Anholt2009-07-201-0/+6
| | | | | | | | We would have to build the program with the appropriate fog mode, and also supply the fog coordinate if appropriate. Bug #19413. (cherry picked from commit 8ae02a3919bf31bd33f86208472e100eedb58497)
* i965: Don't clip everything if FRONT_AND_BACK culling while culling disabled.Eric Anholt2009-07-201-1/+2
| | | | | | | Fixes everything-black with meta_clear_tris on quake4-mpdemo and doom3-demo. Bug #18844, 22077. (cherry picked from commit 81d555068408d4343d7627c8bedda5675f09bd21)
* radeon: With DRI1, if we have HW stencil, only expose fbconfigs with stencil.Michel Dänzer2009-07-201-2/+2
| | | | | | | | | | | | Otherwise simple apps like glxgears pick up a DirectColor visual since the X server mixes the depth 32 visual in with the other GLX visuals, and this seems to result in a (mostly) black screen due to a bad ColorMap for a lot of people. The bad ColorMap may be a bug in the apps, the X server or X driver, and regardless of that I think the X server should ideally make the depth 32 GLX visual separate from the rest again, but in the meantime this makes us cope. (depth_bits is either 16 or 24, never 0)
* mesa: set version to 7.5Brian Paul2009-07-171-1/+1
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* mesa: Fix logbase2.José Fonseca2009-07-161-7/+5
| | | | It was providing 1 too many for non power two values.
* Fix state flag dependencies for fixed function fragment program updates.Brian Paul2009-07-152-1/+11
| | | | | | | I started looking into why _NEW_ARRAY punishes us, and while annotating dependencies noticed that a bunch of dependencies were missing. (cherry picked from master, commit e5f63c403b767f9974e8eb5d412c012b8a69287f)
* mesa: recognize and eliminate repeated error messagesKeith Whitwell2009-07-152-3/+38
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* mesa: split out errorstring switch from _mesa_errorKeith Whitwell2009-07-151-36/+26
| | | | Move a chunk of code out of _mesa_error()
* mesa: remove dead code in _mesa_errorKeith Whitwell2009-07-151-6/+0
| | | | Remove early and unused snprintf and where[] string.
* mesa: don't call getenv every time _mesa_error is calledKeith Whitwell2009-07-151-11/+14
| | | | | | Buggy apps can generate thousands of mesa_error calls. Don't need to keep calling getenv to retreive the same MESA_DEBUG string each time.
* mesa: fix texture border color code for glPopAttrib()Brian Paul2009-07-141-7/+1
| | | | | The texture object's border color used to be stored as GLchan but it's been GLfloat for a while now.
* mesa: regenerated enums.c fileBrian Paul2009-07-141-5/+6
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* mesa: Report the true face number when flushing.José Fonseca2009-07-141-3/+8
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* r128: fix two-sided lighting segfault seen in GLUT's olight demoPeteri Andras2009-07-133-2/+7
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* intel: Bump driver data, add RC3 tagintel_2009q2_rc3Ian Romanick2009-07-121-1/+1
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* gallium: compare the actual register, not all the inputsZack Rusin2009-07-111-1/+1
| | | | otherwise we decrement indexes for all registers
* st/mesa: implement indirect addressing for destination registersBrian Paul2009-07-101-0/+5
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* vbo: fix vbo/dlist memory leakBrian Paul2009-07-101-0/+5
| | | | Based on a patch by [email protected]
* mesa: From float type modifier from values to large for singlesIan Romanick2009-07-091-7/+7
| | | | | | | | | The values 2147483648.0 and 4294967294.0 are too larget to be stored in single precision floats. Forcing these to be singles causes bits to be lost, which results in errors in some pixel transfer tests. This fixes bug #22344. (cherry picked from commit 70e72070fce6aa1e0918dcc62c1949465cee69f7)
* glsl: do const parameter optimization for array element actual parametersBrian Paul2009-07-091-2/+3
| | | | | | | | | | When a function parameter is const-qualified we can avoid making a copy of the actual parameter (we basically do a search/replace when inlining). This is now done for array element params too, resulting in better code (fewer MOV instructions). We should allow some other types of function arguments here but let's be conservative for the moment.
* glsl: fix incorrect indexing for gl_TextureMatrix[i][j]Brian Paul2009-07-091-5/+6
| | | | | The two indexes were mixed up when accessing a row of a matrix in an array of matrices.
* mesa: only use fallback texture when using shaders, not fixed-function (take ↵Brian Paul2009-07-071-7/+13
| | | | | | | | | | | | | | two) The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. For fixed function, the texture unit is truly disabled/ignored. Fixes glean fbo test regression. (cherry picked from commit 01e16befd4809e3e93ee7855a4a5d7df9fe010d9) (cherry picked from commit 51325f44d1e7e62b47795a79f8038d10dc5bc30b) [anholt: squashed these two together from master, skipping the mess in between]
* gallium: fixup register indexes for fog/frontface/point coordZack Rusin2009-07-071-3/+12
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* gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer2009-07-072-10/+37
| | | | | Also fix one case where a 32 bit depth value was incorrectly converted to a combined depth/stencil value.
* gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer2009-07-071-1/+2
| | | | Fixes potential crash when SwapBuffers is called but there's no back buffer.
* gallium: more fog extraction fixesZack Rusin2009-07-063-25/+39
| | | | | fix the cases when fog coord/front face/point coord are used in the same shader.
* i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger2009-07-044-17/+16
| | | | | | | | | | | | the driver used to overwrite grf0 then use implicit move by send instruction to move contents of grf0 to mrf1. However, we must not overwrite grf0 since it's still used later for fb write. Instead, do the move directly do mrf1 (we could use implicit move from another grf reg to mrf1 but since we need a mov to encode the data anyway it doesn't seem to make sense). I think the dp_READ/WRITE_16 functions may suffer from the same issue. While here also remove unnecessary msg_reg_nr parameter from the dataport functions since always message register 1 is used.
* i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt2009-07-041-13/+11
| | | | | | | Thanks to branching, the state of c->current_const[i].index at the point of emitting constant loads for this instruction may not match the actual constant currently loaded in the reg at runtime. Fixes a regression in my GLSL program for idr's class since b58b3a786aa38dcc9d72144c2cc691151e46e3d5.
* intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer2009-07-031-0/+1
| | | | | Fixes assertion failure when binding depth/stencil texture to FBO stencil attachment.
* mesa/shaders: fix gl_NormalMatrix state parametersKeith Whitwell2009-07-031-1/+1
| | | | | | gl_NormalMatrix is the inverse transpose of the modelview matrix, but as every matrix here needs to be transposed, we end up with {MODELVIEW_MATRIX, INVERSE}.
* mesa: Assume depth textures have a single level unless told otherwise.José Fonseca2009-07-021-1/+3
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* mesa: s/TRUE/GL_TRUEKeith Whitwell2009-07-021-1/+1
| | | | Fix compile breakage on Linux.
* glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regenerationKeith Whitwell2009-07-021-0/+23
| | | | Propogate changes to enums.c back up to the python source.
* Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branchKeith Whitwell2009-07-028-37/+118
|\ | | | | | | | | | | | | | | | | | | | | Conflicts: progs/trivial/Makefile Pull in a minimal version of statechange shortcircuiting in display list compilation. This affects only glMaterial and glShadeModel state, and includes quite a few tests to exercise various tricky cases. If this goes well, will consider extending to all state in the future.
| * mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell2009-06-301-13/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Where vbo save nodes are terminated with a call to DO_FALLBACK(), as in the case of a recursive CallList which is itself within a Begin/End pair, there two problems: 1) The display list node's primitive information was incorrect, stating the cut-off prim had zero vertices 2) On replay, we would get confused by a primitive that started in a node, but was terminated by individual opcodes. This change fixes the first problem by correctly terminating the last primitive on fallback, and the second by forcing the display list to use the Loopback path, converting all nodes into immediate-mode rendering. The loopback fix is a performance hit, but avoiding this would require a fairly large rework of this code.
| * mesa/dlist: fixes and improvements for material cachingKeith Whitwell2009-06-301-8/+16
| | | | | | | | | | | | | | | | | | | | | | Only short-circuit material call if *all* statechanges from this call are cached. Some material calls (eg with FRONT_AND_BACK) change more than one piece of state -- need to check all of them before returning. Also, Material calls are legal inside begin/end pairs, so don't need to be as careful about begin/end state as with regular statechanges (like ShadeModel) when caching. Take advantage of this and do better caching.
| * mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell2009-06-301-1/+5
| | | | | | | | | | | | | | | | | | Statechanges which occur before the first End in a display list may not be replayed when the list is called, in particular if it is called from within a begin/end pair. Recognize vulnerable statechanges and do not use them to fill in the state cache.
| * mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell2009-06-301-16/+24
| | | | | | | | | | | | When compiling a display list containing a CallList, it is necessary to invalidate any assumption about the GL state after the recursive call completes.
| * Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell2009-06-306-258/+151
| |\ | | | | | | | | | Need this to pick up fixes for per-vertex materials.
| * | mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell2009-06-301-0/+1
| | | | | | | | | | | | | | | Reorganization of ShadeModel to avoid flushing vertices too often ended up never flushing vertices due to omitted line of code.