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* Fixed stride of incomplete tiles.Felix Kuehling2005-02-091-1/+1
* SUBPIXEL fixes from DieterKeith Whitwell2005-02-082-4/+4
* Remove #ifdef's around PolygonOffset function.Vladimir Dergachev2005-02-082-4/+2
* Correct a couple problems / omissions in the DTD.Ian Romanick2005-02-081-5/+10
* Typo..Aapo Tahkola2005-02-081-1/+1
* Fix the bug and get zbias back into shape. There might still be some problems...Aapo Tahkola2005-02-087-31/+18
* Call _mesa_ResizeBuffersMESA() in r200Viewport(), fixes incorrect renderingMichel Dänzer2005-02-081-0/+3
* clamp anisotropy against max valueBrian Paul2005-02-081-3/+5
* BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer clea...Aapo Tahkola2005-02-085-17/+31
* Better fix to get tuxracer working.Aapo Tahkola2005-02-082-8/+38
* fog + immediate mode = bad thingsAapo Tahkola2005-02-081-0/+5
* Implemented checks that prevent r300 from locking up when bad number of verts...Aapo Tahkola2005-02-082-57/+101
* Let Polygon Offset be turned on and off.Vladimir Dergachev2005-02-081-1/+5
* just some commentsBrian Paul2005-02-081-0/+7
* a bunch of assorted fixesBrian Paul2005-02-082-78/+82
* plug in GL_EXT_framebuffer_object functionsBrian Paul2005-02-081-0/+23
* removed GL_EXT_framebuffer_object tokensBrian Paul2005-02-081-52/+0
* Add new entrypoints for GL_EXT_framebuffer_object.Brian Paul2005-02-086-190/+530
* Definitions for EXT_framebuffer_object. Just <include/> it in gl_API.xmlIan Romanick2005-02-081-0/+175
* Add the ability to include other XML files by using aIan Romanick2005-02-081-0/+10
* checkpoint latest workBrian Paul2005-02-082-46/+141
* added missing prototypeBrian Paul2005-02-081-2/+9
* indentation fixBrian Paul2005-02-081-6/+7
* To cut the long and boring story short, polygon offsets should now work. vb m...Aapo Tahkola2005-02-086-34/+142
* improved warning messageBrian Paul2005-02-071-1/+1
* argb8888 optimizations from via branchKeith Whitwell2005-02-072-33/+297
* More texture enums (Andreas Stenglein)Keith Whitwell2005-02-071-10/+37
* GL_ARB_texture_rectangle enums (Andreas Stenglein)Keith Whitwell2005-02-071-0/+6
* additional work on GL_EXT_framebuffer_objectBrian Paul2005-02-079-263/+615
* Added PCI id (0x4152).Jerome Glisse2005-02-061-0/+1
* Disable vertex DMA on SuperSavages.Felix Kuehling2005-02-051-5/+15
* - Fixed scissor rectangle not moving with the window (Xorg bug #1731).Felix Kuehling2005-02-056-158/+47
* added fbobject.c to sourcesBrian Paul2005-02-052-0/+4
* Some initial work on GL_EXT_framebuffer_object.Brian Paul2005-02-055-11/+847
* Added PCI id (0x4152).Jerome Glisse2005-02-051-0/+1
* Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.Brian Paul2005-02-053-77/+30
* add a few commentsBrian Paul2005-02-051-0/+5
* Modified hw state for big endian computers.Jerome Glisse2005-02-051-1/+4
* remove dependency on Shared->TexObjectListBrian Paul2005-02-051-21/+27
* remove unneeded codeBrian Paul2005-02-051-9/+0
* removed need for Shared->TexObjectList, walk over texture hash table entries ...Brian Paul2005-02-052-17/+54
* Fixed a typo in an assertion. (Don't understand how this ever compiled.)Felix Kuehling2005-02-051-1/+1
* Warn of unknown texture formats.Vladimir Dergachev2005-02-052-17/+21
* Fix some mixed spaces / tabs issues in generated code. Commit generatedIan Romanick2005-02-051-13/+13
* Enable client-side GLX support for texture compression extensions.Ian Romanick2005-02-041-0/+13
* Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling2005-02-042-2/+35
* Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling2005-02-041-6/+41
* Use all texture heaps in a fair way when textures need to be kicked inFelix Kuehling2005-02-032-24/+98
* Removing some trash and disabling fog fallback as it seem its causing more ha...Aapo Tahkola2005-02-031-7/+1
* Changing vb code to handle inputs correctly.Aapo Tahkola2005-02-032-7/+38