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* i965: Throw a link error when we see a "return" in main().Eric Anholt2010-08-171-0/+8
* ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.Eric Anholt2010-08-171-2/+26
* i915: Add support for SSG opcode.Eric Anholt2010-08-171-0/+35
* i915: Add support for reading output regs in the FS.Eric Anholt2010-08-171-0/+14
* i915: Add support for OPCODE_DP2.Eric Anholt2010-08-171-0/+12
* i915: Enable ARB_fragment_shader by default.Eric Anholt2010-08-171-1/+1
* r600c: Handle reads from PROGRAM_OUTPUTHenri Verbeet2010-08-172-7/+20
* prog_optimize: Only merge writes to temporary registersBenjamin Segovia2010-08-171-1/+5
* i965: Add support for DP2 in the VS.Eric Anholt2010-08-171-0/+4
* mesa: Dump shader source before validating the shader.Eric Anholt2010-08-171-9/+9
* r600c: fix dword miscount in blit emit codeAlex Deucher2010-08-171-1/+1
* mesa: fix es1/2 build hopefullyDave Airlie2010-08-171-0/+8
* i965: Use the implied move available in most brw_wm_emit brw_math() calls.Eric Anholt2010-08-161-16/+4
* i965: Add disasm for Compr4 instruction compression.Eric Anholt2010-08-161-1/+16
* Merge branch 'glsl2'Ian Romanick2010-08-1639-121/+3241
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| * ir_to_mesa: Silence unused variable warningsIan Romanick2010-08-161-3/+3
| * ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)Ian Romanick2010-08-161-1/+4
| * ir_to_mesa: Support texture rectangle targetsIan Romanick2010-08-161-0/+3
| * st/mesa: remove output register reads inside shadersMarek Olšák2010-08-161-0/+8
| * mesa: Check that _XOPEN_SOURCE is defined before using it.Vinson Lee2010-08-151-1/+1
| * mesa: Silence gcc warning "control reaches end of non-void function".José Fonseca2010-08-141-0/+1
| * mesa: Silence gcc warning "missing initializer for member".José Fonseca2010-08-141-28/+28
| * mesa: Recent versions of MSVC define the single precision functions already.José Fonseca2010-08-141-1/+2
| * mesa: atan2f and powf need two args.José Fonseca2010-08-141-2/+2
| * Merge branch 'master' into glsl2Ian Romanick2010-08-13174-1158/+1654
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| * | mesa: Work-arounds for platforms that lack C99 math functionsIan Romanick2010-08-131-0/+28
| * | mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.Eric Anholt2010-08-131-0/+4
| * | intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt2010-08-134-4/+2
| * | glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt2010-08-134-52/+99
| * | glsl2: Move the common optimization passes to a helper function.Eric Anholt2010-08-131-32/+29
| * | scons: Build the new glsl2 code.José Fonseca2010-08-131-3/+5
| * | glsl2: Use Elements from main/compiler.h instead of open-codingIan Romanick2010-08-121-0/+1
| * | mesa: check for null shader->InfoLog before printingBrian Paul2010-08-121-1/+3
| * | osmesa: link with new libglsl.a libBrian Paul2010-08-111-2/+1
| * | glsl2: remove stray semicolonBrian Paul2010-08-111-1/+1
| * | glsl2: remove stray semicolonBrian Paul2010-08-111-1/+1
| * | glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1))Eric Anholt2010-08-091-0/+1
| * | glsl2: Add constant propagation.Eric Anholt2010-08-091-0/+1
| * | i965: More s/stderr/stdout/ for program debug.Eric Anholt2010-08-093-3/+3
| * | glsl2: Move gl_program->InputsRead/OutputsWritten setting to an ir pass.Eric Anholt2010-08-061-67/+4
| * | ir_to_mesa: Add support for sampler arrays.Eric Anholt2010-08-063-13/+43
| * | glsl2: Don't assert in a couple of places when encountering sampler arrays.Eric Anholt2010-08-061-0/+5
| * | ir_to_mesa: Give the expected size for _mesa_add_attribute().Eric Anholt2010-08-061-1/+2
| * | ir_to_mesa: Handle texture-array samplersIan Romanick2010-08-051-2/+4
| * | glsl2: Add a pass to convert exp and log to exp2 and log2.Eric Anholt2010-08-051-5/+2
| * | ir_to_mesa: Don't do function inlining until linking.Eric Anholt2010-08-051-1/+0
| * | glsl2: Don't try to dump GLSL IR for a shader that didn't compile.Eric Anholt2010-08-051-3/+5
| * | ir_to_mesa: Remove debug force-enablement of EmitNoIfs.Eric Anholt2010-08-051-1/+1
| * | i965: Settle on printing our program debug to stdout.Eric Anholt2010-08-045-26/+34
| * | ir_to_mesa: Print shader source and compiled IR under MESA_GLSL=dump.Eric Anholt2010-08-041-1/+17