| Commit message (Collapse) | Author | Age | Files | Lines |
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In st_atom_array, we only need to care for unmapping the upload buffer
if we actually used it.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The rules encoded in this code also applies to OpenGL ES 3.0 and up,
but the per-enum validation has already been taught about these rules.
So let's get rid of this duplicate, narrow version of the validation.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ctx->Extensions.ARB_timer_query is set based on the driver-
capabilities, not based on the context type. We need to check
against _mesa_has_ARB_timer_query(ctx) instead to figure out
if the extension is really supported. We also need to check for
EXT_disjoint_timer_query for GLES-support.
This shouln't have any functional effect, as this entry-point is only
valid on desktop GL, or on GLES with EXT_disjoint_timer_query in the
first place. But if this gets added to the core of a future version
of ES, this should be a step in the right direction.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ctx->Extensions.ARB_query_buffer_object is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_query_buffer_object(ctx) instead to figure out if the
extension is really supported.
This turns attempts to read queries into buffer objects on ES 3 into
errors, as required by the spec.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ctx->Extensions.ARB_transform_feedback_overflow_query is set based on
the driver-capabilities, not based on the context type. We need to
check against _mesa_has_RB_transform_feedback_overflow_query(ctx)
instead to figure out if the extension is really supported.
This turns usage of GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW and
GL_TRANSFORM_FEEDBACK_OVERFLOW into errors on ES 3, as required by the
spec.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ctx->Extensions.EXT_transform_feedback is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_EXT_transform_feedback(ctx) instead to figure out if the
extension is really supported. We also need to check for
OES_geometry_shader.
This turns usage of GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN into an
error on ES 2, as well as usage of GL_PRIMITIVES_GENERATED on ES 3, both
as required by the spec.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ctx->Extensions.EXT_timer_query is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_EXT_timer_query(ctx) instead to figure out if the extension
is really supported. We also need to check for
EXT_disjoint_timer_query, which enables the same functionality for ES.
This turns usage of GL_TIME_ELAPSED into an error on ES 3, as is
required by the spec.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ctx->Extensions.ARB_ES3_compatibility is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_ES3_compatibility(ctx) instead to figure out if the
extension is really supported.
In addition, EXT_occlusion_query_boolean should also allow this
behavior.
This shouldn't cause any functional change, as all drivers that support
ES3_compatibility should in practice enable either ES3_compatibility or
EXT_occlusion_query_boolean under all APIs that export this symbol.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ctx->Extensions.ARB_occlusion_query2 is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_occlusion_query2(ctx) instead to figure out if the
extension is really supported.
In addition, EXT_occlusion_query_boolean should also allow this
behavior.
This shouldn't cause any functional change, as all drivers that support
ARB_occlusion_query2 should in practice enable either
ARB_occlusion_query2 or EXT_occlusion_query_boolean under all APIs that
export this symbol.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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ctx->Extensions.ARB_occlusion_query is set based on the driver-
capabilities, not based on the context type. We need to check against
_mesa_has_ARB_occlusion_query(ctx) instead to figure out if the
extension is really supported. We also need to check for
ARB_occlusion_query2, as ARB_occlusion_query isn't available in core
contexts.
This turns usage of GL_SAMPLES_PASSED into an error on ES 3, as is
required by the spec.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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The _mesa_has_ARB_pipeline_statistics_query(ctx)-helper will already
check the GLES-version according to the extension-table, so if this
extension would ever be back-ported to ES, we only need to update the
table to support this.
This shouln't have any functional effect.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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These enums all have the same values as their non-prefixed versions, and
there's several aliases for some of them. So let's switch to the
non-prefixed versions for simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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According to the extension spec, this was initially released in 2011,
so let's set this to the correct value.
The value of 2001 could be a copy-paste mistake, as ARB_occlusion_query
which this is based on was released then.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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EXT_occlusion_query_boolean require support for GL_ANY_SAMPLES_PASSED,
which ARB_occlusion_query doesn't supply. We need ARB_occlusion_query2
for this instead.
This is still not 100% accurate, as we also require support for the
GL_SAMPLES_PASSED_CONSERVATIVE target, which isn't guaranteed by either
ARB_occlusion_query nor ARB_occlusion_query2. But it should be trivial
to implement for any driver supporting ARB_occlusion_query2, as it can
simply be implemented as GL_ANY_SAMPLES_PASSED.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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With the current VAO layout we do not need to make these
fields a bitfield. We get a tight struct layout with this change
for VAO attributes.
v2: Change unsigned char -> GLubyte.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Factor out struct gl_vertex_format from array attributes.
The data type is supposed to describe the type of a vertex
element. At this current stage the data type is only used
with the VAO, but actually is useful in various other places.
Due to the bitfields being used, special care needs to be
taken for the glGet code paths.
v2: Change unsigned char -> GLubyte.
Use struct assignment for struct gl_vertex_format.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Instead of open coding the size computation, use the
already available gl_array_attribute::_ElementSize value.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Instead of open coding the size computation, use the
already available gl_array_attribute::_ElementSize value.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Use GL_UNSIGNED_BYTE as initialization data type
for the edge flag vertex attribute array. The same datatype
is used in the glEdgeFlagPointer function when setting the
array pointer.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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For enabling or disabling VAO arrays it is now possible to
change a set of arrays with a single call without the need to
iterate the attributes.
Make use of this technique in the vao module.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Now that all users go via the VAO Enabled bitfield,
get rid of the Enabled boolean.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Instead of using gl_array_attributes::Enabled use the
much more compact representation stored in
gl_vertex_array_object::Enabled using the corresponding bits.
Keep the glGet changes in a seperate patch at least for review.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Instead of using gl_array_attributes::Enabled use the
much more compact representation stored in
gl_vertex_array_object::Enabled using the corresponding bits.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Mark the up to now derived bitfield value now as primary
value by removing the underscore.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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radeonsi has 3 driver threads (glthread, gallium, winsys), other drivers
may have 2 (glthread, gallium), so it makes sense to pin them to a random
CCX and keep that irrespective of the app thread.
Reviewed-by: Dave Airlie <[email protected]>
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This is used when glthread is disabled.
Mesa pretty much chases the app thread on the CPU.
The performance is the same as pinning the app thread.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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If you insert printf there, you'll know why glthread was disabled.
Reviewed-by: Timothy Arceri <[email protected]>
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This moves nir_shader_clone() to the driver-specific compile function,
rather than the shared src/intel/compiler code. This allows i965 to do
key-specific passes before calling brw_compile_*. Vulkan should not
need this cloning as it doesn't compile multiple variants.
We do need to continue cloning in the compute shader code because we
lower various things in NIR based on the SIMD width.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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It's shorter and will also be useful when I adjust cloning soon.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Meson test has a concepts of suites, which allow tests to be grouped
together. This allows for a subtest of tests to be run only (say only
the tests for nir). A test can be added to more than one suite, but for
the most part I've only added a test to a single suite, though I've
added a compiler group that includes nir, glsl, and glcpp tests.
To use this you'll need to invoke meson test directly, instead of ninja
test (which always runs all targets). it can be invoked as:
`meson test -C builddir --suite $suitename` (meson test has addition
options that are pretty useful).
Tested-By: Gert Wollny <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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There's no point reverting to the last saved point if that save point is
the empty batch, we will just repeat ourselves.
v2: Merge with new commits, changes was minimized, added the 'fixes' tag
v3: Added in to patch series
v4: Fixed the regression which was introduced by this patch
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630
Reported-by: Mark Janes <[email protected]>
The solution provided by: Jordan Justen <[email protected]>
CC: Chris Wilson <[email protected]>
Fixes: 3faf56ffbdeb "intel: Add an interface for saving/restoring
the batchbuffer state."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107626
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108630 (fixed in v4)
Signed-off-by: Andrii Simiklit <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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FRAMEBUFFER_INCOMPLETE_DIMENSIONS is not supported for GLES 3.0 and later and
not defined for Desktop OpenGL. Instead use FRAMEBUFFER_UNSUPPORTED like it
was done before.
Thanks to Iago Toral and Andrey Simiklit for pointing out the problem and the
details.
Fixes: ebcde3454552adc6d3fea8af2207aafaba857796
i965: be more specific about FBO completeness errors
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Emulate MESA_FORMAT_R_SRGB8 by using L8_UNORM_SRGB. This is possible
because component swizzling is handled based on the mesa format and,
hence, the a r001 swizzling can be used to correct the components.
Enables and makes pass (tested on Kabylake)
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.sr8.*
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8*
Signed-off-by: Gert Wollny <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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This makes it possible to use a hardware luminance format as RED format.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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The driver was returning GL_FRAMEBUFFER_UNSUPPORTED for all cases of an
incomplete fbo, be a bit more specific about this following the description
of glCheckFramebufferStatus.
This helps to keeps dEQP happy when adding EXT_texture_sRGB_R8 support.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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This is all leftover from the i965 split.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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Handle all cases in calculation of layers count for isl_view
taking into account texture view and image unit.
st_convert_image was taken as a reference.
When u->Layered is true the whole level is taken with respect to
image view. In other case only one layer is taken.
v3: (Józef Kucia and Ilia Mirkin)
- Rewrote patch by taking st_convert_image as a reference
- Removed now unused get_image_num_layers function
- Changed commit message
v4: (Jason Ekstrand)
- Added assert
Fixes: 5a8c8903
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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1. brw_pipe_control.c:311:34: warning:
unused variable ‘devinfo’
2. brw_program_binary.c:209:19: warning:
unused variable ‘gen_size’
3. brw_program_binary.c:216:19: warning:
unused variable ‘nir_size’
v2: Changes for unreproducible issues were removed
Signed-off-by: Andrii Simiklit <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Transform feedback objects may hold a pointer to a shader program, and
at least in Gallium, this must be a valid pointer until
ctx->Driver.EndTransformFeedback in glEndTransformFeedback has been called
- which is conform with the spec that any program that is part of a
current rendering state should only be flagged for deletion by glDeleteProgram.
This was not handled properly for the transform feedback objects so that
a call sequence
glUseProgram(x)
glBeginTransformFreedback(...)
glPauseTransformFeedback(...)
glDeleteProgram(x)
glEndTransformFeedback(...)
would result in a use after free bug. With this patch the transform
feedback object also updates the reference count to the used program
thereby keeping the program valid as long as the transform feedback
objects links to it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108713
Fixes: 654587696b4234d09a6b471b70e9629cf2887c27
mesa: add end_transform_feedback() helper
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fixes: dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.sr8_ext
Reviewed-by: Ilia Mirkin <[email protected]>
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This implementation can have massive drawbacks.
Cc: 18.3 <[email protected]>
Reviewed-by: Edmondo Tommasina <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Shader-db results radeonsi (VEGA):
Totals from affected shaders:
SGPRS: 161464 -> 161368 (-0.06 %)
VGPRS: 86904 -> 86292 (-0.70 %)
Spilled SGPRs: 296 -> 314 (6.08 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 3618596 -> 3573852 (-1.24 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 26189 -> 26276 (0.33 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Eric Anholt <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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This reverts commit 5213be9fab72548c799b30e320dd1b257534f096.
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This reverts commit cccd7a253f9ed14ea748a222f58b0e5c895eb939.
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It seems I missed some details when exposing NV_conditional_render
on GLES; this fixes up "make check".
Fixes: 5213be9fab7 ("mesa: expose NV_conditional_render on GLES")
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-and-Tested-by: Eric Engestrom <[email protected]>
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The extension spec has been updated to include GLES 2 support, so let's
enable it there.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Fixes Skqp's unitTest_EGLImageTest test.
For Intel platforms, we support external textures only for EGLImages
created with EGL_EXT_image_dma_buf_import. This restriction seems to
be Intel specific and not present for other platforms.
While running SKQP test - unitTest_EGLImageTest, GL_INVALID is sent
to the test because of this restriction.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105301
Signed-off-by: Aditya Swarup <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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