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* mesa: add missing integer alpha formats to _mesa_base_fbo_formatMarek Olšák2012-01-251-0/+9
* st/mesa: require all s3tc formats for EXT_texture_compression_s3tcMarek Olšák2012-01-251-1/+10
* st/mesa: simplify enabling EXT_packed_depth_stencil and ARB_fboMarek Olšák2012-01-251-16/+5
* mesa: remove obsolete comment in version.cMarek Olšák2012-01-251-1/+0
* st/mesa: inline if(1) conditionalMarek Olšák2012-01-251-219/+215
* st/mesa: move fragment shader tgsi tokens into st_fp_variantMarek Olšák2012-01-254-17/+8
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-2513-46/+120
* st/mesa: Fix recurring surfaceless contextsBenjamin Franzke2012-01-251-2/+4
* mesa: Fix CopyTex{Sub,}Image error checks for integer vs non-integer.Eric Anholt2012-01-241-8/+31
* mesa: Add missing integer R/RG cases to _mesa_is_color_format().Eric Anholt2012-01-241-0/+12
* meta: Detect currently-unsupported integer CopyTexSubImage and complain.Eric Anholt2012-01-241-0/+5
* mesa: Add the remaining from/to types for GL_EXT_texture_integer (and R/RG).Eric Anholt2012-01-242-51/+176
* mesa: Add support for glGetTexImage on GL_TEXTURE_1D_ARRAYEric Anholt2012-01-241-2/+7
* mesa: s/GLuint col/GLint col/ to avoid signed/unsigned comparison warnings.Eric Anholt2012-01-241-8/+8
* mesa: Add support for glGetTexImage() from integer textures.Eric Anholt2012-01-241-38/+80
* i965/gen6+: Work around GPU hangs with logic ops on integer textures.Eric Anholt2012-01-241-2/+7
* i965/gen6+: Disable blending, alpha test, and dither on integer FBOs.Eric Anholt2012-01-241-6/+23
* mesa/gdi: remove wmesa_set_renderbuffer_funcs() functionBrian Paul2012-01-241-50/+0
* dri/swrast: remove obsolete swrast_span.c file from source listBrian Paul2012-01-241-2/+1
* swrast: fix uninitialized variable warningBrian Paul2012-01-241-1/+1
* swrast: make rowStride variable signed in put_z32_values()Brian Paul2012-01-241-1/+1
* intel: use swrast code to map/unmap renderbuffers for swrast renderingBrian Paul2012-01-241-79/+2
* mesa: update comments, fix whitespace in dd.hBrian Paul2012-01-241-21/+14
* swrast: remove unused StoreTexel codeBrian Paul2012-01-244-1187/+183
* swrast: use Map/UnmapTextureImage() in framebuffer map/unmap codeBrian Paul2012-01-241-15/+13
* mesa: remove ctx->Driver.Map/UnmapTexture() hooksBrian Paul2012-01-243-10/+0
* nouveau: stop calling ctx->Driver.Map/UnmapTexture()Brian Paul2012-01-242-40/+4
* tnl: remove ctx->Driver.Map/UnmapTexture() callsBrian Paul2012-01-241-8/+2
* swrast: move some renderbuffer functions to s_renderbuffer.cBrian Paul2012-01-242-121/+121
* intel: remove intel_span_supports_format()Brian Paul2012-01-243-21/+0
* swrast: remove a few extra _mesa_get_format_bytes() callsBrian Paul2012-01-241-4/+6
* mesa: update comments for gl_renderbufferBrian Paul2012-01-241-16/+9
* mesa/swrast/drivers: remove obsolete gl_renderbuffer fieldsBrian Paul2012-01-241-7/+0
* dri/swrast: use swrast_renderbuffer typeBrian Paul2012-01-242-35/+41
* swrast: use swrast_renderbuffer instead of gl_renderbufferBrian Paul2012-01-249-41/+62
* osmesa: use swrast_renderbufferBrian Paul2012-01-241-42/+45
* radeon: derive radeon_renderbuffer from swrast_renderbufferBrian Paul2012-01-2414-64/+73
* intel: derive intel_renderbuffer from swrast_renderbufferBrian Paul2012-01-247-49/+55
* xlib: derive xmesa_renderbuffer from swrast_renderbufferBrian Paul2012-01-244-24/+27
* swrast: allocate swrast_renderbuffers instead of gl_renderbuffersBrian Paul2012-01-242-7/+7
* swrast: new swrast_renderbuffer typeBrian Paul2012-01-241-0/+25
* intel: use intel_rb_format() to get renderbuffer formatBrian Paul2012-01-2411-42/+56
* dri/swrast: rename swrast_renderbuffer to dri_swrast_renderbufferBrian Paul2012-01-242-14/+14
* swrast: use stencil packing function in s_stencil.cBrian Paul2012-01-241-1/+3
* swrast: use color packing functions in s_span.cBrian Paul2012-01-241-4/+9
* swrast: remove s_spantemp.hBrian Paul2012-01-241-149/+0
* xlib: remove xm_span.c and related codeBrian Paul2012-01-246-249/+1
* mesa: remove gl_renderbuffer::WrappedBrian Paul2012-01-247-23/+13
* swrast: rewrite, simplify the the render-to-texture codeBrian Paul2012-01-241-110/+30
* mesa: rename gl_renderbuffer::Data to BufferBrian Paul2012-01-247-38/+41